Shim Level 1 of the Dungeon (0, 0, D:1) a +0 club (17, 4, D:1) a +0 club (37, 5, D:1) a +0 short sword (24, 6, D:1) a +0 mace (-2, 7, D:1) a +0 short sword (31, 7, D:1) 11 stones (-5, 8, D:1) a stone (-8, 10, D:1) 2 stones (17, 10, D:1) a bat corpse (skeletalised by now) (34, 12, D:1) a +0 club (27, 20, D:1) a +0 club (20, 21, D:1) a +0 dagger (-5, 32, D:1) a +0 club (-4, 32, D:1) a +0 club (4, 36, D:1) 27 stones (8, 38, D:1) a +0 club (25, 38, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 26 stones (-37, 1, D:2) 14 arrows (-6, 2, D:2) a +0 leather armour (-38, 3, D:2) 25 stones (-5, 3, D:2) a +0 war axe (-15, 7, D:2) a +0 dagger (-34, 9, D:2) a +0 ring mail (-20, 14, D:2) a +0 whip (-34, 15, D:2) 4 needles of paralysis (-26, 15, D:2) 18 poisoned arrows (-12, 15, D:2) a goblin skeleton (-12, 16, D:2) a bat skeleton (-16, 17, D:2) 20 stones