Shaidar413 Level 1 of the Dungeon (0, 0, D:1) 15 arrows (5, -12, D:1) a +0 club (15, -26, D:1) 13 stones (15, -19, D:1) a +0 club (24, 19, D:1) a +0 club (30, -1, D:1) a +0 short sword (30, 18, D:1) a +0 hunting sling (32, -21, D:1) a +0 club a +0 dagger a +0 chain mail (35, -10, D:1) 21 stones (37, -34, D:1) 9 arrows (43, -22, D:1) a +0 club (54, -18, D:1) a cursed +0 robe (54, -8, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (0, 6, D:2) a +0 leather armour (1, 34, D:2) a +0 dagger (17, 27, D:2) a +0 dagger (21, -4, D:2) a stone (21, 0, D:2) a +0 pair of gloves (23, -4, D:2) a stone (23, -1, D:2) a stone (24, -1, D:2) a stone (25, -5, D:2) a stone (25, -4, D:2) a +0 hunting sling 7 stones (25, -1, D:2) a stone (28, -7, D:2) a stone (30, -7, D:2) 22 bolts (38, 2, D:2) a +0 flail (40, -13, D:2) a +0 short sword (43, 21, D:2) a +0 club (47, -1, D:2) a +0 dagger (52, 31, D:2) a +0 club (54, 12, D:2) a +0 war axe Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (2, -4, D:3) a +0 leather armour (7, 4, D:3) a +0 club (8, 4, D:3) a +0 dagger a +0 robe a +0 club (16, 5, D:3) a +0 dagger a +0 robe (16, 7, D:3) a +0 dagger a +0 robe (17, 7, D:3) a +0 falchion a cursed +0 scale mail (20, 29, D:3) a cursed -3 dagger (23, 4, D:3) a +0 dagger of draining (24, 36, D:3) a +0 club (25, 3, D:3) a +0 robe (31, 12, D:3) a cursed +0 club (38, 9, D:3) a +0 leather armour (39, 20, D:3) a +0 club (44, 35, D:3) 16 arrows (45, 32, D:3) a +0 buckler Level 4 of the Dungeon (0, 0, D:4) a +0 quarterstaff (0, 31, D:4) a +0 dagger (3, 7, D:4) 22 stones (5, 5, D:4) 8 arrows of flame (6, 25, D:4) a +0 robe (8, 29, D:4) a +0 hunting sling (14, 21, D:4) a +0 quarterstaff (16, 16, D:4) a +0 scythe a +0 robe (18, 7, D:4) a +0 short sword a +0 dagger a +0 robe (18, 8, D:4) a +0 club a +0 mace a tomahawk (18, 18, D:4) the +7 ice dragon armour "Cylergh" {rF- rC++ Dex+5} It affects your dexterity (+5). It makes you vulnerable to fire. It greatly protects you from cold. (19, 8, D:4) a +0 mace a +0 leather armour (20, 9, D:4) a +0 ring mail (21, 9, D:4) a tomahawk (22, 10, D:4) a tomahawk (22, 49, D:4) 23 stones (24, 8, D:4) a tomahawk (29, 52, D:4) 9 poisoned needles (37, 18, D:4) 15 stones (48, 34, D:4) a +0 scale mail (51, 36, D:4) a +0 dagger a +0 leather armour a cursed -3 short sword 4 tomahawks (59, 19, D:4) 19 sling bullets (64, 1, D:4) a +0 hand axe a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a cursed +0 flail (14, 16, D:5) a +2 hand axe of chopping (15, 31, D:5) a +0 chain mail (17, 20, D:5) 19 bolts (20, 23, D:5) the cursed +3 mace of the Dark Horse {antimagic, rC- rN+ Str+2 Dex+4 SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+2). It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. (24, 11, D:5) a +0 ring mail (34, 35, D:5) a +0 shortbow 24 arrows (35, 32, D:5) an arrow (35, 33, D:5) an arrow (39, 20, D:5) a +0 flail a cursed +0 scale mail (40, 7, D:5) a +0 leather armour (40, 20, D:5) a +0 club a cursed +0 scale mail a +0 dagger a +0 robe (48, 11, D:5) a +2 whip of electrocution Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (5, -6, D:6) a giant frog corpse (9, -10, D:6) a large rock (26, -34, D:6) a +0 giant club (33, -7, D:6) 17 stones