Dungeon Crawl Stone Soup version 0.35-a0-1015-gbe08bfc2e8 (webtiles) character file. Game seed: 17234982357548117834 398800 Setanta the Conqueror (level 22, 0/219 (233) HPs) Began as a Mountain Dwarf Fighter on Sept 13, 2026. Was an Initiate of Gozag. Slain by a vault guard ... wielding a +2 bardiche (21 damage) ... on level 5 of the Vaults. The game lasted 01:52:56 (43580 turns). Setanta the Conqueror (Mountain Dwarf Fighter) Turns: 43580, Time: 01:52:57 HP: 0/219 (233) AC: 52 Str: 29 XL: 22 Next: 24% MP: 23/23 EV: 6 Int: 11 God: Gozag Gold: 2078 SH: 27 Dex: 11 Spells: 23/23 levels left rFire + . . (50%) R - +5 broad axe (vamp) rCold + + . (33%) p - +4 kite shield {AC+3} rNeg + . . (50%) Q - +9 scales of the Dragon King {Command, rPois rF+ rC+} rPois + (33%) C - +2 helmet of Largesse {*Slow rC+ rN+ Str+3} rElec . (100%) E - +2 cloak {Will+} rCorr . (100%) P - +2 pair of gloves {Parrying} SInv . A - +2 pair of boots Will +++.. d - amulet of reflection Stlth h - +4 ring of slaying HPRegen 0.56/turn t - ring of flight MPRegen 0.18/turn %: slow self (1%), reflection @: on berserk cooldown, flying, slowed, lightly drained, very slow A: runic magic, artefact enchanting, iridescent scales 1, large bone plates 1 }: 2/15 runes: barnacled, gossamer a: Renounce Religion (0%), Potion Petition (0%), Call Merchant (0%), Bribe Branch (0%) You were on level 5 of the Vaults. You worshipped Gozag. Gozag was most pleased with you. You visited 9 branches of the dungeon, and saw 39 of its levels. You visited the Abyss 1 time. You visited 1 bazaar. You also visited: Trove, Ice Cave and Wizlab. You collected 18291 gold pieces. You spent 4828 gold pieces at shops. You paid 11385 gold pieces to Gozag. Inventory: Hand Weapons e - the +3 demon blade "Udeagh" {freeze, rPois rCorr Str+4} (You found it in a treasure trove) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). It can be maximally enchanted to +9. f - a +2 battleaxe of freezing g - a +0 war axe of flaming G - a +1 morningstar of protection J - a +0 battleaxe of freezing K - a +4 morningstar of freezing R - a +5 vampiric broad axe (weapon) Y - a +4 broad axe of freezing Z - a +2 executioner's axe of electrocution Missiles c - 2 darts of disjunction i - 5 javelins (quivered) j - 4 datura-tipped darts o - 3 throwing nets q - 51 boomerangs s - 14 poisoned darts w - 5 curare-tipped darts y - 22 silver javelins z - 3 atropa-tipped darts Armour a - the +7 chain mail "Odouguhi" {^Drain +Inv rC+ rN++} (You found it in a treasure trove) ^Drain: It drains your maximum health when unequipped. +Inv: It lets you turn invisible. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. It can be maximally enchanted to +8. l - the +0 cloak of Utem Byf {rElec Dex+3} (You bought it in a shop on level 1 of the Lair of Beasts) rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It can be maximally enchanted to +2. n - a +1 hat of willpower p - a +4 kite shield of protection (worn) r - a +2 cloak of air u - a +1 buckler of fire resistance v - the +6 plate armour of the Endless Expanse {rC+ rN+ Str-4} (You found it in a treasure trove) rC+: It protects you from cold. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). It can be maximally enchanted to +10. x - a +0 kite shield of cold resistance A - a +2 pair of boots (worn) B - the +1 leather armour of Xemesm {+Inv rC+ rN++ Dex-3} (You bought it in a shop on level 1 of the Lair of Beasts) +Inv: It lets you turn invisible. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Dex-3: It affects your dexterity (-3). It can be maximally enchanted to +3. C - the +2 helmet of Largesse (worn) {*Slow rC+ rN+ Str+3} (You bought it in a shop on level 1 of the Lair of Beasts) *Slow: It may slow you when you take damage. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. D - +1 fire dragon scales E - a +2 cloak of willpower (worn) F - a +2 cloak of corrosion resistance I - a +1 crystal plate armour of cold resistance N - a +3 chain mail of fire resistance P - a +2 pair of gloves of parrying (worn) Q - the +9 scales of the Dragon King (worn) {Command, rPois rF+ rC+} (You bought it in a shop on level 2 of the Orcish Mines) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. U - a +0 scale mail Magical Staves L - the conjuration staff "Ohus" {rElec Will+ Str-2 Conj Fire} (You found it in an ice cave) [staff of conjuration] rElec: It insulates you from electricity. Will+: It increases your willpower. Str-2: It affects your strength (-2). Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. Jewellery b - a +4 ring of protection d - an amulet of reflection (worn) h - a +4 ring of slaying (worn) k - the ring of Pragmatism {^Drain rF- rC+ rCorr Dex+4 Slay+4} (You found it in a treasure trove) [ring of resist corrosion] ^Drain: It drains your maximum health when unequipped. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). m - the amulet "Gerghuohi" {Wildshape rC+} (You found it in a treasure trove) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rC+: It protects you from cold. t - a ring of flight (worn) H - an amulet of regeneration S - the ring of Porph {rElec Str-5 Int+5 Dex+6} (You found it on level 9 of the Dungeon) [ring of dexterity] rElec: It insulates you from electricity. Str-5: It affects your strength (-5). Int+5: It affects your intelligence (+5). Dex+6: It affects your dexterity (+6). T - an amulet of the acrobat V - a ring of positive energy W - a ring of resist corrosion X - an amulet of dissipation Talismans M - the serpent talisman of the Everdark {Harm Str+3 Dex-2 SInv} (You found it in an ice cave) [serpent talisman] Harm: It increases damage dealt and taken. Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. O - a dragon-coil talisman Wands d - a wand of digging (19) c - a wand of roots (30) e - a wand of charming (19) a - a wand of flame (39) b - a wand of light (18) p - a wand of polymorph (13) Scrolls t - 10 scrolls of teleportation b - 7 scrolls of blinking g - 6 scrolls of fog f - 6 scrolls of fear i - 14 scrolls of identify p - a scroll of poison I - 4 scrolls of immolation S - 2 scrolls of silence Potions c - 24 potions of curing h - 7 potions of haste B - 2 potions of berserk rage L - 4 potions of lignification M - 4 potions of mutation g - 3 potions of magic e - 9 potions of enlightenment w - 6 potions of heal wounds r - 9 potions of resistance i - 5 potions of invisibility C - a potion of cancellation Miscellaneous h - a +0 box of beasts g - a +0 condenser vane Skills: O Level 27 Fighting O Level 27 Axes - Level 20.1 Armour - Level 20.0 Shields + Level 1.2 Spellcasting - Level 4.4 Shapeshifting You had 23 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 1% N/A 17% 3 Eringya's Surprising Cr Summ 1% N/A 43% 4 Martyr's Knell Necr/Summ 1% N/A 43% 4 Summon Seismosaurus Egg Summ/Erth 1% N/A 43% 4 Foxfire Conj/Fire 0% 2x1d4 56% 1 Magic Dart Conj 0% 1d3 56% 1 Shock Conj/Air 0% 1d3 56% 1 Slow Hex 0% N/A 56% 1 Soul Splinter Necr 0% N/A 56% 1 Construct Spike Launche Frge 0% 2d3 71% 2 Lesser Beckoning Tloc 0% N/A 71% 2 Mercury Arrow Conj/Alch 0% 2d5 71% 2 Searing Ray Conj 0% 2d4 71% 2 Static Discharge Conj/Air 0% 3-3/arc 71% 2 Sublimation of Blood Necr 0% N/A 71% 2 Summon Forest Summ/Tloc 0% N/A 75% 5 Summon Mana Viper Hex/Summ 1% N/A 75% 5 Confusing Touch Hex 0% N/A 91% 3 Fugue of the Fallen Necr 0% N/A 91% 3 Hailstorm Conj/Ice 0% 3d5 91% 3 Inner Flame Hex/Fire 0% N/A 91% 3 Maxwell's Portable Pile Tloc 0% (3-9)d2 91% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 91% 3 Ozocubu's Armour Ice 0% N/A 91% 3 Sigil of Binding Hex 0% N/A 91% 3 Stone Arrow Conj/Erth 0% 3d7 91% 3 Swiftness Air 0% N/A 91% 3 Tukima's Dance Hex 0% N/A 91% 3 Vampiric Draining Necr 0% 2d6 91% 3 Awaken Armour Erth/Frge 0% N/A 100% 4 Brom's Barrelling Bould Conj/Erth 0% 2d4 100% 4 Cause Fear Hex 0% N/A 100% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 100% 4 Forge Blazeheart Golem Fire/Frge 0% N/A 100% 4 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 100% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 100% 4 Leda's Liquefaction Alch/Erth 0% N/A 100% 4 Passage of Golubria Tloc 0% N/A 100% 4 Petrify Alch/Erth 0% N/A 100% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Alistair's Walking Alem Alch/Frge 0% N/A 100% 5 Arcjolt Conj/Air 0% 1d10 100% 5 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Curse of Agony Necr 0% N/A 100% 5 Detonation Catalyst Fire/Alch 0% 2d7 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Hoarfrost Cannonade Ice/Frge 0% 3d6/3d12 100% 5 Irradiate Conj/Alch 0% 3d11 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Forge Phalanx Beetle Frge 0% N/A 100% 6 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Sculpt Simulacrum Ice/Alch 0% N/A 100% 6 Starburst Conj/Fire 0% 6d3 100% 6 Manifold Assault Tloc 0% N/A 100% 7 Sphinx Sisters Hex/Summ 0% N/A 100% 7 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Death's Door Necr 0% N/A 100% 9 Fire Storm Conj/Fire 0% 5d1 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:9 Shoals (4/4) Lair:2 Spider (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:11 Elf (2/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (1/4) D:15 IceCv (visited) WizLab (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:3 !=?(= D:5 * D:11 ([ Orc:2 =*[( Elf:1 :* Lair:1 [([([[ Vaults:4 : Depths:1 =(=[: Portals: Hell: Depths:1 Abyss: D:14** Pandemonium: Depths:1 Annotations: D:14 Kirke Shoals:2 6 transporters Elf:2 3 runed translucent doors Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. You are partially covered in iridescent scales. (AC +2) You are partially covered in large bone plates. (SH +4) Message History The guardian sphinx claws you but does no damage. x2 The stone giant hits you but does no damage. The frost giant hits you but does no damage. The sin beast bites you but does no damage. The sin beast tramples you but does no damage. The Tzitzimitl engulfs you! * * * LOW HITPOINT WARNING * * * The Tzitzimitl bites you but does no damage. The invisible ancient lich touches you but does no damage. The guardian sphinx bites you but does no damage. The guardian sphinx claws you! * * * LOW HITPOINT WARNING * * * The guardian sphinx claws you. * * * LOW HITPOINT WARNING * * * The ogre mage hits you but does no damage. The frost giant hits you but does no damage. The crawling flesh cage tentacle-slaps you but does no damage. The dread lich mumbles some strange words. The dread lich seems to speed up. The vault guard hits you from afar with a +2 bardiche! * * * LOW HITPOINT WARNING * * * The stone giant completely misses you. The sin beast bites you but does no damage. The sin beast tramples you but does no damage. You turn to flesh and can act again. The invisible ancient lich touches you but does no damage. You block the dread lich's attack. You block the sin beast's attack. x2 The guardian sphinx mumbles some strange words. You resist with almost no effort. The Tzitzimitl engulfs you but does no damage. The Tzitzimitl bites you! * * * LOW HITPOINT WARNING * * * The invisible ancient lich touches you but does no damage. The crawling flesh cage tentacle-slaps you but does no damage. The stone giant hits you! * * * LOW HITPOINT WARNING * * * The frost giant hits you but does no damage. The vault guard hits you from afar with a +2 bardiche!! You die... Your body crumbles into a pile of gold. #....# ..' .. #....# ...# ..# #....# ...# ...##....# ...+ #..#....##'. #...(.....# ###....$Cxp###### ......