Seneschal Level 1 of the Dungeon (0, 0, D:1) 16 stones (14, 6, D:1) 14 arrows (8, 19, D:1) a +0 robe (18, 20, D:1) a +0 dagger (-2, 21, D:1) a +0 short sword (38, 22, D:1) a +0 club (11, 25, D:1) a +0 leather armour (19, 42, D:1) a +0 dagger a stone (24, 47, D:1) 18 stones Level 2 of the Dungeon (-30, 6, D:2) a +0 mace a +0 scale mail (-15, 7, D:2) 13 arrows of frost (-44, 29, D:2) 16 stones (-9, 31, D:2) 20 stones (2, 31, D:2) a +0 club (-17, 40, D:2) a +0 club a +0 ring mail (-47, 43, D:2) a +0 short sword (-6, 44, D:2) a +0 dagger (-50, 48, D:2) a +0 robe Level 3 of the Dungeon (1, 0, D:3) a +0 hand axe a +0 chain mail a +0 club a +0 chain mail a +0 club a +0 ring mail a +0 flail (21, 0, D:3) a +0 club (-6, 5, D:3) a meat ration (21, 5, D:3) a +0 pair of gloves (26, 11, D:3) a cursed +0 war axe a +0 leather armour (1, 12, D:3) a giant newt corpse (skeletalised by now) (3, 12, D:3) a +0 club (4, 12, D:3) a bat corpse (skeletalised by now) (31, 16, D:3) a +0 hand axe a +0 leather armour (2, 17, D:3) a +0 chain mail (14, 18, D:3) a beef jerky (-3, 22, D:3) a +0 flail (-4, 29, D:3) a +0 leather armour (-5, 33, D:3) a +0 dagger (14, 36, D:3) a +0 club (17, 37, D:3) a stone a +0 short sword Level 4 of the Dungeon [Shop] Gevimpac's Antique Weapon Boutique a +0 hunting sling (37 gold) a +0 dagger (50 gold) a +0 greatsling of velocity (375 gold) a +0 hand axe (75 gold) a +0 mace (75 gold) the +11 morningstar "Eos" {elec, -Tele rElec SInv} (1940 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It enhances your eyesight. It prevents most forms of teleportation. a +2 mace of venom (75 gold) a +0 war axe (87 gold) a +1 arbalest of evasion (112 gold) [Shop] Anaaf's Antique Weapon Emporium a +0 hunting sling (39 gold) a +0 club (26 gold) the +11 scythe "Shoorourch" {vamp, rPois MR+} (208 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from poison. It affects your resistance to hostile enchantments. a +0 war axe (91 gold) a +0 whip (65 gold) a +0 rapier (104 gold) a +2 mace of protection (78 gold) a +0 arbalest (117 gold) a cursed -2 flail (91 gold) a +0 flail (91 gold) a +0 falchion (78 gold) a +2 morningstar of protection (104 gold) a +0 club (26 gold) (0, 0, D:4) 21 stones (11, 5, D:4) a worker ant corpse (11, 6, D:4) a +0 robe (6, 7, D:4) a +0 rapier a +0 leather armour (5, 9, D:4) a +0 dagger a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 falchion an orc corpse (13, 2, D:5) a scroll of identify (9, 3, D:5) a +0 dagger (unseen) (4, 5, D:5) 10 arrows (1, 12, D:5) a hound corpse