Scarn Level 1 of the Dungeon (0, 0, D:1) a +0 pair of boots (-11, 4, D:1) a +0 leather armour (3, 13, D:1) a +0 dagger (-20, 25, D:1) a +0 short sword (-45, 27, D:1) a +0 chain mail Level 2 of the Dungeon (0, 0, D:2) a +0 spear (-19, 1, D:2) a +0 whip (-4, 3, D:2) a +0 whip (5, 3, D:2) a +0 long sword (-21, 12, D:2) a +0 club (5, 22, D:2) a +0 hand axe (2, 25, D:2) a +0 leather armour (9, 25, D:2) a +0 robe (-7, 26, D:2) a +0 leather armour (2, 28, D:2) a cursed -1 dagger (4, 33, D:2) a +0 ring mail (4, 39, D:2) a scroll of blinking Level 3 of the Dungeon (-36, 7, D:3) a +0 hand axe (-17, 7, D:3) a scroll of noise (17, 14, D:3) a +0 club (-25, 15, D:3) a +2 helmet Level 4 of the Dungeon (0, 0, D:4) a quokka corpse (-4, 3, D:4) a +2 pair of boots (2, 3, D:4) the +3 leather armour of Protective Custody {rPois rF- rCorr Dex+2} It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from poison. It protects you from acid and corrosion. (-5, 4, D:4) a giant gecko corpse (-11, 5, D:4) a +0 hand axe a cursed +0 ring mail (26, 8, D:4) a ball python corpse (32, 10, D:4) 12 poisoned sling bullets (30, 11, D:4) a +0 robe (-25, 16, D:4) 2 stones (-24, 16, D:4) a stone (unseen) (-22, 17, D:4) a stone (-21, 17, D:4) a +0 flail (unseen)