Saways the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +5 falchion of holy wrath (59, 37, D) Hytyrocs's Almanac of the Mutagenic Glacier Spells Type Level a - Beastly Appendage Transmutation 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Sticks to Snakes Transmutation 2 e - Ice Form Ice/Transmutation 4 f - Irradiate Conjuration/Transmutation 5 (60, 36, D) the +9 battleaxe of Vurymel {freeze, +Fly rElec rN+++ Str-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It insulates you from electricity. It renders you almost immune to negative energy. It lets you fly. (60, 37, D) a lamp of fire (61, 0, D) a box of beasts (61, 8, D) a +1 ring mail of cold resistance (61, 11, D) a ball python corpse (61, 16, D) a book of Clouds (61, 36, D) a +4 chain mail of cold resistance (61, 37, D) a +2 leather armour of cold resistance (61, 43, D) a sling bullet (62, 0, D) an uncursed staff of earth (62, 1, D) a +3 chain mail of cold resistance (62, 9, D) the Papyrus of Darkness Spells Type Level a - Corpse Rot Necromancy 2 b - Vampiric Draining Necromancy 3 c - Cigotuvi's Embrace Necromancy 5 d - Dispel Undead Necromancy 5 (62, 11, D) an adder corpse (62, 16, D) a book of Maledictions (62, 17, D) a book of Maledictions (62, 26, D) the +1 scale mail of Noon {rPois MP-9 Str+3 Slay+3} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It affects your magic capacity (-9). (62, 27, D) the Collected Works on Cloudy Orientation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Passage of Golubria Translocation 4 c - Freezing Cloud Conjuration/Ice/Air 6 d - Disjunction Translocation 8 (62, 37, D) an uncursed staff of poison (63, 0, D) the +2 triple crossbow of Lyofi {elec, +Blink} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It lets you blink. (63, 8, D) the +9 quarterstaff of the Trees {venom, rElec MR+ Str-5 Int+2} It poisons the flesh of those it strikes. It affects your strength (-5). It affects your intelligence (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. (63, 11, D) a ball python corpse (63, 16, D) a +2 pair of boots of running (63, 17, D) an uncursed staff of air (63, 26, D) the cursed +1 dagger "Concordance" {freeze, rF- Str+2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It makes you vulnerable to fire. It lets you see invisible. It has a curse placed upon it. (63, 36, D) a manual of Polearms (63, 37, D) a phantom mirror (64, 17, D) a +2 battleaxe of holy wrath (64, 26, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (64, 27, D) a +2 mace of protection (65, 22, D) a wind drake corpse (65, 26, D) a +2 morningstar of holy wrath (68, 0, D) a fan of gales (68, 2, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (68, 3, D) a +2 broad axe of draining a +0 robe a +4 club a +0 robe (69, 0, D) a +2 mace of protection (69, 36, D) a book of Spatial Translocations (70, 8, D) an uncursed staff of energy (70, 9, D) an uncursed ring of positive energy (70, 11, D) a +0 dire flail (70, 37, D) the +1 dagger of Peace {freeze, -Tele +Inv Dex+5 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It lets you turn invisible. It prevents most forms of teleportation. It makes you more stealthy. (70, 39, D) 2 large rocks (70, 40, D) an uncursed staff of earth (unseen) (71, 8, D) a +0 scimitar (71, 11, D) an adder corpse a water moccasin corpse (71, 16, D) a +1 halberd of venom (71, 20, D) a scorpion corpse (71, 26, D) an uncursed staff of summoning (71, 27, D) a +0 scimitar of flaming (71, 36, D) a crystal ball of energy (71, 39, D) a +2 scimitar of holy wrath a +0 arbalest 14 bolts a +0 shortbow 10 arrows a yaktaur corpse (71, 40, D) 2 bolts 4 arrows (71, 41, D) a +1 hand axe of chopping (still there?) a large rock (still there?) 2 arrows (still there?) (71, 42, D) a large rock a bolt 2 arrows (71, 43, D) 2 arrows (72, 8, D) an uncursed amulet of magic regeneration (72, 9, D) 3 royal jellies (72, 11, D) a +0 lajatang of electrocution (still there?) an adder corpse (still there?) (72, 16, D) a +1 lajatang of electrocution (72, 26, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (72, 31, D) a +3 quarterstaff of draining a +2 scimitar of flaming (72, 39, D) an uncursed staff of power (unseen) (72, 40, D) a +0 shortbow (unseen) (72, 41, D) an uncursed staff of conjuration (unseen) (73, 1, D) the +10 hand crossbow "Arbiter" {penet, rN+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from negative energy. (73, 2, D) a ball python corpse (skeletalised by now) (73, 16, D) a +2 ring mail of cold resistance (73, 21, D) a scorpion corpse (still there?) a redback corpse (still there?) (73, 27, D) an uncursed staff of death (73, 31, D) a hell hound corpse (74, 2, D) an adder corpse (skeletalised by now) (75, 1, D) a book of Frost