Saways the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 2, D) the +10 war axe "Iba Ipt" {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). (61, 8, D) the cursed +1 robe of Ogaylump {+Fly rCorr Dex+8} It affects your dexterity (+8). It lets you fly. It protects you from acid and corrosion. It has a curse placed upon it. (61, 16, D) a +0 morningstar of holy wrath (62, 0, D) a +2 dagger of electrocution (62, 1, D) a +3 trident (62, 2, D) a cursed +0 trident (62, 8, D) a +1 leather armour of cold resistance (62, 9, D) a +2 robe of positive energy (62, 10, D) a steam dragon corpse (skeletalised by now) (62, 17, D) a +2 glaive (62, 20, D) a +0 robe (unseen) (63, 2, D) a +1 vampiric trident (63, 8, D) the +3 scimitar "Hydrabane" {pain, rElec MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. (63, 10, D) a swamp drake corpse (skeletalised by now) (63, 16, D) a Young Poisoner's Handbook (63, 17, D) the +3 ring mail of Miracles {rF+ rCorr Dex+3} It affects your dexterity (+3). It protects you from fire. It protects you from acid and corrosion. (63, 18, D) a +2 spear of freezing (unseen) (63, 19, D) a +0 robe (64, 2, D) a +0 trident (unseen) (64, 16, D) a +2 hand axe of freezing (64, 17, D) a book of Flames (64, 18, D) a bolt (64, 19, D) a +4 morningstar a +0 ring mail (65, 20, D) a bolt (66, 18, D) a +0 club (unseen) (67, 0, D) a +0 hand axe of electrocution (69, 0, D) an uncursed amulet of dismissal (70, 8, D) a +4 falchion of draining (70, 9, D) an uncursed ring of ice (70, 11, D) a +0 long sword (unseen) (71, 11, D) a water moccasin corpse (skeletalised by now) (71, 16, D) an uncursed staff of power (71, 17, D) the cursed +3 shortbow of Instant Death {freeze, rPois Str+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from poison. It has a curse placed upon it. (71, 26, D) an uncursed staff of wizardry (71, 27, D) a +0 morningstar of distortion (71, 30, D) a +0 club (72, 8, D) an uncursed staff of wizardry (72, 9, D) the Collected Works on Ashen Dislocation Spells Type Level a - Sandblast Earth 1 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Iron Shot Conjuration/Earth 6 d - Controlled Blink Translocation 8 (72, 11, D) a water moccasin corpse (skeletalised by now) (72, 16, D) a +1 great sword of electrocution (72, 17, D) a +3 plate armour of cold resistance (72, 26, D) a phial of floods (72, 27, D) a book of Necromancy (72, 29, D) a +0 short sword a +0 ring mail a +0 dagger a +0 robe an orc corpse (72, 32, D) a tomahawk (73, 1, D) a +2 great sword of flaming (73, 26, D) the +8 longbow of the Swamp {venom, rElec Str+4 Int+4} It poisons the ammo it fires. It affects your strength (+4). It affects your intelligence (+4). It insulates you from electricity. (73, 27, D) a book of the Earth (73, 29, D) a +0 short sword (unseen) (73, 30, D) 4 tomahawks (unseen) (74, 2, D) a cursed +2 dagger a +0 robe