Sargon Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, 0, D:1) a stone (3, -10, D:1) 9 steel bolts (4, 0, D:1) a stone (7, -15, D:1) 12 poisoned needles (8, -21, D:1) a +0 short sword (15, 24, D:1) a cursed -3 spear (30, 21, D:1) 15 arrows (34, -2, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 30, D:2) a +0 club (5, -7, D:2) a +0 spear (7, 1, D:2) 11 poisoned sling bullets (15, 5, D:2) a cursed +0 spear (15, 22, D:2) a +0 buckler (34, -1, D:2) a cursed +0 pair of gloves (39, -19, D:2) a +0 dagger (44, 5, D:2) a +0 dagger (54, 25, D:2) a cursed -1 dagger (58, -9, D:2) a +0 club Level 3 of the Dungeon (14, -11, D:3) a +0 leather armour (23, 3, D:3) a +0 falchion (28, 11, D:3) a +0 giant club (29, 24, D:3) a +0 club (36, -7, D:3) a +0 trident (38, -3, D:3) a +0 club (40, 5, D:3) 2 stones (42, -14, D:3) a +0 hunting sling 23 stones (42, -13, D:3) a stone (42, -9, D:3) 2 stones (42, -7, D:3) a stone (44, -10, D:3) 2 stones (44, -5, D:3) 23 arrows Level 4 of the Dungeon [Shop] Xieng's Gadget Shop a phantom mirror (390 gold) a plain deck of summoning (182 gold) a fan of gales (520 gold) a wand of acid (10/15) (364 gold) a phial of floods (520 gold) a phial of floods (520 gold) a plain deck of destruction (182 gold) a crystal ball of energy (260 gold) a wand of random effects (21/48) (149 gold) (0, 0, D:4) a +0 hand axe a +0 leather armour (20, 9, D:4) a +0 hunting sling (23, 43, D:4) a +0 whip (24, 42, D:4) a +0 whip (24, 43, D:4) a +0 whip (28, 36, D:4) 16 stones (38, 40, D:4) a +0 rapier (42, 8, D:4) 23 stones (52, -6, D:4) a +0 ring mail (53, 32, D:4) the +6 chain mail of Courage {rF+ Stlth+} It protects you from fire. It makes you more stealthy. (64, 0, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (5, 10, D:5) the +8 hunting sling of Tint {speed, *Corrode rC++ Int+3 SInv} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It greatly protects you from cold. It lets you see invisible. It may corrode you when you take damage. (6, 5, D:5) 15 stones (16, 18, D:5) a +0 dagger (16, 32, D:5) 25 stones (17, -20, D:5) a +0 short sword (20, -22, D:5) a +0 hand axe (22, -22, D:5) a tomahawk a +0 hand axe a +0 scale mail a +0 ring mail (23, -22, D:5) a tomahawk (24, 22, D:5) a +0 club (25, -22, D:5) a +0 hand axe (27, 35, D:5) a +0 giant club a +0 short sword (28, -22, D:5) 3 tomahawks (29, 36, D:5) a stone (30, 36, D:5) a stone (46, 18, D:5) 18 sling bullets Level 6 of the Dungeon (1, 1, D:6) 4 fruits (8, -1, D:6) a +0 scale mail (10, 4, D:6) a +0 ring mail (13, -5, D:6) 18 stones (19, -41, D:6) a +0 mace a +0 dagger a +0 leather armour (19, -35, D:6) 19 arrows (20, -42, D:6) a +0 hand axe (21, -27, D:6) a +0 robe a +0 scythe (21, -4, D:6) 13 stones (25, -5, D:6) 22 sling bullets (28, -25, D:6) a +0 whip (29, -25, D:6) a +0 club a +0 leather armour (30, -12, D:6) a +0 scale mail a +0 mace (30, -1, D:6) a +0 falchion a +0 leather armour (31, -28, D:6) a +0 hand axe (31, -27, D:6) a +0 club (45, 5, D:6) 2 needles of confusion Level 7 of the Dungeon [Shop] Civennops's Assorted Antiques a +0 greatsling (540 gold) a +0 buckler (162 gold) a scroll of enchant armour (270 gold) a scroll of remove curse (108 gold) a +0 chain mail (162 gold) a +0 chain mail (162 gold) a book of Alchemy (2700 gold) the +9 glaive "Hemuggap" {holy, -Tele rPois MR+ Stlth+} (2545 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It makes you more stealthy. a scroll of torment (270 gold) a potion of lignification (108 gold) a scroll of identify (72 gold) (0, 3, D:7) a +0 scimitar (1, 4, D:7) 15 bolts of penetration (2, -10, D:7) a +2 mace of protection (8, -29, D:7) a +0 spear (12, -33, D:7) 28 stones (13, 3, D:7) a +0 rapier (17, -4, D:7) a +0 leather armour of fire resistance (18, 9, D:7) the +7 broad axe "Ijuttiy" {antimagic, rElec Dex+3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+3). It insulates you from electricity. (37, -16, D:7) a +0 hand axe a +0 animal skin (40, -21, D:7) 26 stones (42, -21, D:7) 23 stones Level 8 of the Dungeon (0, 0, D:8) a sling bullet (1, 0, D:8) 2 sling bullets (7, 2, D:8) a sling bullet (8, -9, D:8) 6 stones (9, -8, D:8) a +0 war axe (17, 0, D:8) a +0 hand axe Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour (2, -14, D:9) a cursed -1 falchion a +0 robe a +2 battleaxe a +0 robe (3, -13, D:9) a cursed +1 spear a +0 robe (3, 9, D:9) a stone (5, -22, D:9) a +0 ring mail a tomahawk (5, -18, D:9) an arrow (7, -21, D:9) 2 arrows a tomahawk (7, 9, D:9) a stone (8, -21, D:9) 3 arrows 3 tomahawks (8, -20, D:9) an arrow (8, 9, D:9) a stone (9, 9, D:9) a +1 whip of electrocution a +0 dagger a +0 club (10, -23, D:9) 13 arrows a +0 shortbow (10, 1, D:9) a +0 giant club a +0 robe a +0 giant spiked club a cursed +2 scimitar (22, -5, D:9) a +0 quarterstaff (25, -12, D:9) a +0 ring mail a +0 club (26, -14, D:9) a +0 hand axe (26, -13, D:9) a +0 chain mail a +0 robe a +0 shortbow 19 arrows a +0 falchion a +0 giant spiked club a +0 dagger a +0 robe (28, -11, D:9) a +0 whip Level 10 of the Dungeon (2, 12, D:10) a +0 flail a +0 short sword a +0 ring mail (2, 34, D:10) a +0 pair of gloves (3, -1, D:10) a +0 plate armour (3, 30, D:10) a stone (4, 11, D:10) a +0 dagger a +0 robe (4, 32, D:10) a +0 short sword 4 stones a +0 cloak (5, 12, D:10) a +0 dagger a cursed +0 robe (7, 21, D:10) a stone (7, 22, D:10) a stone (7, 23, D:10) 2 stones a +0 giant spiked club a +0 giant club (7, 24, D:10) 2 stones a cursed -1 giant spiked club a +0 giant club (7, 25, D:10) 2 stones (7, 26, D:10) a stone (14, 25, D:10) an arrow (16, -6, D:10) 14 bolts (16, 24, D:10) a +0 shortbow 11 arrows (20, 0, D:10) a +0 hunting sling (22, -11, D:10) a +0 hand axe (26, -11, D:10) 12 bolts of penetration (28, 25, D:10) a +0 flail (32, 34, D:10) a +0 hand axe a +0 ring mail (33, 39, D:10) a +0 club (34, 34, D:10) a +3 dagger of freezing a +0 robe (35, -2, D:10) 16 stones (35, 34, D:10) a +0 leather armour (42, -8, D:10) a +0 robe a +2 long sword Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 war axe (5, 34, Lair:1) 25 sling bullets (8, -2, Lair:1) a +0 halberd of protection a throwing net a +0 ring mail of fire resistance (9, -14, Lair:1) a +0 hunting sling (13, 9, Lair:1) a cursed +0 ring mail (20, 16, Lair:1) an uncursed amulet of dismissal (29, 12, Lair:1) 10 arrows of flame (31, 3, Lair:1) a +0 robe an uncursed staff of cold (35, 15, Lair:1) an uncursed amulet of inaccuracy an uncursed ring of teleportation (38, 26, Lair:1) 25 sling bullets Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 naga barding (11, -14, Lair:2) a +0 ring mail (14, 28, Lair:2) 21 stones (19, 18, Lair:2) a +0 scale mail (19, 27, Lair:2) 15 sling bullets of frost (24, 35, Lair:2) 21 bolts (26, 29, Lair:2) 24 stones (29, -13, Lair:2) a +0 leather armour (30, 22, Lair:2) 14 stones (38, 5, Lair:2) an uncursed staff of power (43, -4, Lair:2) 18 stones (43, 22, Lair:2) 25 arrows (47, 4, Lair:2) a +0 falchion Level 3 of the Lair of Beasts (8, 10, Lair:3) 12 poisoned needles (13, -6, Lair:3) 13 sling bullets (25, -10, Lair:3) a disc of storms (36, -3, Lair:3) 2 curare-tipped needles (40, -4, Lair:3) a +0 war axe (48, -2, Lair:3) 16 stones (54, -21, Lair:3) 14 stones (56, -9, Lair:3) 19 stones (69, -25, Lair:3) a +0 whip Level 4 of the Lair of Beasts (0, 0, Lair:4) 16 stones (15, 16, Lair:4) 25 arrows (16, 4, Lair:4) 12 bolts of penetration (17, 15, Lair:4) 27 stones (20, 32, Lair:4) a +0 dagger a +0 robe (32, -14, Lair:4) a river rat corpse (skeletalised by now) (32, -11, Lair:4) a river rat corpse (skeletalised by now) (33, -6, Lair:4) 6 needles of paralysis (34, -20, Lair:4) a +2 dagger of venom (34, 3, Lair:4) 12 arrows (36, 19, Lair:4) a +0 dagger