Dungeon Crawl Stone Soup version 0.33-a0-595-g69c26771d4 (webtiles) character file. Game seed: 3419797449277569693 0 Sapher the Chiller (level 1, -4/13 HPs) Began as a Merfolk Ice Elementalist on Dec 21, 2024. Slain by a quokka (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:07 (20 turns). Sapher the Chiller (Merfolk Ice Elementalist) Turns: 20, Time: 00:00:08 Health: -4/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 0/3 EV: 11 Int: 14 God: Gold: 6 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: very slightly contaminated A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.0 Spellcasting * Level 4.3 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Freeze Ice 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 26% 1d4 12% 3 Ozocubu's Armour Ice 13% N/A 12% 3 Summon Ice Beast Ice/Summ 7% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5979 Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You enter the transporter and appear at another place. Found 6 gold pieces. You now have 6 gold pieces. A quokka comes into view. You hit the quokka but do no damage. The quokka bites you. You take 5 damage, and have 8/13 hp. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka You freeze the quokka. The quokka is heavily wounded. The quokka bites you. You take 4 damage, and have 4/13 hp. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (heavily wounded) You miscast Freeze. You are very lightly contaminated with residual magic. Nothing appears to happen. The quokka misses you. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (heavily wounded) You freeze the quokka. The quokka is almost dead. The quokka misses you. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You barely miss the quokka. The quokka is almost dead. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. You die... #. #.. #.##.# # . ..#.# .. ..# #...###. #### .... ...... ..# #... ....# #.### #..##..# #...#### #.r@..### ###....#.. ###.....###.....##.. ##............##.. #.#....#....©##.. #.###.....####### #.# #.########### #.....# #....##©# #..##.. #....###< #. ##..... #.# You could see a quokka. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sapher the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 20 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_rooms, nicolae_ecumenical_lake_church, wad_floor_pattern_2, chequers_serial_rivers_micro_a, chequers_serial_rivers_marsh Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Freeze || 2 Armour: Robe || 4 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 20 | 20 | 0 | 0 | 0 | 1 | 20.0 | Dungeon | 20 | 20 | 0 | 0 | 0 | 1 | 20.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 20 daAuts