Sand Level 1 of the Dungeon (0, 0, D:1) a +0 spear (7, -14, D:1) a +0 spear (12, -46, D:1) a +0 spear (12, -10, D:1) a +0 robe (14, -31, D:1) a +0 club (14, -8, D:1) a +0 club (21, -34, D:1) a +0 club (27, -37, D:1) a +0 leather armour (31, -6, D:1) a +0 hunting sling (34, -38, D:1) a cursed +0 dagger (40, -41, D:1) a +0 pair of boots (40, -39, D:1) a +0 club (44, -39, D:1) a +0 whip 2 stones (44, -32, D:1) 23 stones (44, -24, D:1) a +0 dagger (47, -40, D:1) a stone (49, -19, D:1) a +0 large shield (55, -32, D:1) a +0 club (57, -24, D:1) a +0 robe (64, -50, D:1) a +0 club (65, -15, D:1) a +0 club (67, -47, D:1) 23 sling bullets (67, -36, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 robe (4, -4, D:2) a +0 ring mail (4, 4, D:2) a +0 spear (8, 0, D:2) a +0 dagger a +0 club (13, 7, D:2) a +0 leather armour (14, -20, D:2) a +0 chain mail (20, -12, D:2) 16 stones (25, 14, D:2) a +0 morningstar a +0 leather armour a +0 mace (25, 16, D:2) a +0 flail (26, 14, D:2) a +0 dagger a +0 robe (26, 16, D:2) a +0 ring mail a +0 mace (32, -7, D:2) a +0 club (33, -14, D:2) a +0 whip (33, 3, D:2) a +0 spear (39, 12, D:2) a +0 dagger (41, -23, D:2) a +0 leather armour (42, 2, D:2) a +0 club (44, -16, D:2) a stone (47, -16, D:2) a +0 short sword a stone Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (14, -17, D:3) a +0 dagger a +0 leather armour (18, -16, D:3) 13 stones (19, -23, D:3) a +0 leather armour (20, -23, D:3) a +1 antimagic flail a +0 leather armour (23, -12, D:3) a +0 robe a +0 whip (23, -10, D:3) a +0 whip (24, -27, D:3) 10 stones (24, -14, D:3) a +0 dagger (26, -18, D:3) a stone (32, -21, D:3) a +0 robe a +0 dagger (34, -1, D:3) 2 stones (35, -2, D:3) a +0 club (36, -15, D:3) a +0 leather armour a cursed -2 club (36, 3, D:3) 18 stones (54, -7, D:3) a cursed -2 club (55, -10, D:3) 15 stones Level 4 of the Dungeon (0, 0, D:4) a +0 cloak (3, -2, D:4) a +0 scythe a +0 robe (10, -11, D:4) 21 stones (12, -18, D:4) the cursed +0 leather armour of Dogma {rF+ Int+2 Dex-5} It affects your intelligence (+2). It affects your dexterity (-5). It protects you from fire. It has a curse placed upon it. (13, -2, D:4) 16 stones (13, 12, D:4) 11 bolts (18, -13, D:4) a +3 flail of holy wrath a +2 chain mail of magic resistance (20, -10, D:4) a cursed ring of loudness (20, -4, D:4) a +0 rapier a +2 leather armour of magic resistance (23, -31, D:4) a throwing net (23, 14, D:4) a +0 giant spiked club (27, 9, D:4) a +0 trident (29, 1, D:4) a +0 chain mail (35, 16, D:4) a +0 ring mail (40, 1, D:4) a +0 ring mail (40, 12, D:4) 28 arrows (40, 13, D:4) 17 bolts (41, 12, D:4) 25 bolts (41, 13, D:4) a +2 spear of venom (44, -4, D:4) a +0 dagger a +0 robe (45, -4, D:4) a +0 halberd (45, -3, D:4) a +0 spear (46, -5, D:4) a +0 short sword (47, -6, D:4) a +0 flail a +0 club Level 5 of the Dungeon (0, 0, D:5) a scroll of recharging (7, -2, D:5) a +0 scale mail (11, 6, D:5) a +0 leather armour (12, 5, D:5) a +0 chain mail (13, -5, D:5) a bread ration (13, -4, D:5) 19 bolts (13, -3, D:5) 15 gold pieces (14, -17, D:5) a +0 leather armour (14, -5, D:5) 17 gold pieces (14, -4, D:5) a +0 dagger (14, -3, D:5) a beef jerky (15, -5, D:5) an uncursed staff of wizardry (15, -4, D:5) 7 gold pieces (15, -3, D:5) a scroll of teleportation (18, -22, D:5) a +2 dagger of speed a +0 leather armour (19, -22, D:5) a +0 dagger a +0 robe a +0 leather armour (20, -22, D:5) a +0 short sword (24, -28, D:5) a +0 short sword (32, 5, D:5) 25 stones (42, 11, D:5) a +0 leather armour Level 6 of the Dungeon (12, -21, D:6) a cursed staff of cold (19, -24, D:6) an arrow (20, -16, D:6) a +0 club (25, -16, D:6) a +0 quarterstaff (30, -13, D:6) a +1 shortbow of evasion 22 arrows (30, -11, D:6) an arrow (31, -22, D:6) 24 arrows (42, -19, D:6) a +0 leather armour (44, -26, D:6) a +0 leather armour a +0 battleaxe a +0 chain mail (44, -24, D:6) a +2 dagger of venom a +0 robe (44, -22, D:6) a +0 flail (52, -41, D:6) a plain deck of changes Level 7 of the Dungeon (0, 0, D:7) 16 stones (0, 4, D:7) a +0 dagger a +0 ring mail (1, 7, D:7) a +0 short sword (2, 5, D:7) a +0 short sword (3, 5, D:7) a +0 whip 3 stones (4, -14, D:7) a +0 trident (4, 5, D:7) a stone a +0 short sword a +0 dagger (7, 7, D:7) a +0 short sword a +0 ring mail a +0 robe a +0 dagger (8, 7, D:7) a +1 dagger of venom (10, 5, D:7) a stone (10, 7, D:7) a +2 dagger of speed (12, 4, D:7) the +3 leather armour "Gaqoadid" {rF+ rN+ MR+ Stlth+} It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (18, 11, D:7) a +0 whip (18, 14, D:7) a +0 great mace a cursed -2 hunting sling (21, 9, D:7) 10 arrows a +0 shortbow (21, 13, D:7) a +5 quarterstaff of distortion a +0 hunting sling a +0 leather armour 29 sling bullets (22, 19, D:7) an arrow (23, 21, D:7) a +0 falchion a +0 shortbow 32 arrows (28, -16, D:7) a +3 mace a cursed +0 robe a cursed +2 long sword a +0 robe (31, -19, D:7) 8 stones (34, -23, D:7) an uncursed ring of sustain attributes (41, 2, D:7) a cursed -2 flail a +0 robe a +3 trident of freezing a +0 robe (41, 3, D:7) a +3 halberd a +0 robe Level 8 of the Dungeon [Shop] Alintock's Jewellery Boutique an uncursed ring of see invisible (240 gold) a +2 ring of dexterity (120 gold) an uncursed amulet of dismissal (480 gold) an uncursed ring of protection from fire (400 gold) an uncursed ring of sustain attributes (280 gold) an uncursed ring of positive energy (320 gold) a +2 amulet of reflection (400 gold) an uncursed ring of sustain attributes (280 gold) an uncursed amulet of dismissal (480 gold) (0, 0, D:8) 20 stones (0, 24, D:8) a +0 giant club (4, 39, D:8) a +0 flail (9, 34, D:8) a +0 ring mail (11, 19, D:8) a +0 dagger 2 stones (11, 40, D:8) a cursed -3 hand axe (12, 27, D:8) a +0 leather armour (13, -2, D:8) a +0 trident (14, -1, D:8) a +0 dagger a +0 robe a +0 leather armour (16, 22, D:8) a +0 giant club a +0 giant club (16, 34, D:8) 6 stones (17, 14, D:8) a stone (18, 13, D:8) a +0 falchion of flaming (20, 31, D:8) a cursed -2 scale mail a +0 hand axe a +0 war axe (20, 32, D:8) a +0 leather armour a +0 chain mail a +0 club a +0 short sword (22, -1, D:8) a +0 hand axe (24, 25, D:8) a +0 leather armour (27, 36, D:8) a +2 ring of protection Level 9 of the Dungeon (0, 0, D:9) a +0 spear (1, 0, D:9) a +0 spear a +0 leather armour (1, 17, D:9) a +0 scale mail (6, 9, D:9) a stone (10, 9, D:9) 2 stones (10, 10, D:9) a +0 short sword a +0 short sword 2 stones (10, 11, D:9) 2 stones (10, 16, D:9) a stone (32, -15, D:9) a +0 pair of boots (38, -19, D:9) 25 arrows (39, -24, D:9) a +0 rapier (40, 6, D:9) 19 arrows (49, -13, D:9) a +0 leather armour a +0 scale mail a +0 hand axe a +0 dagger a +0 club a +0 leather armour a +0 whip (52, -17, D:9) a troll hide a +0 robe a +0 dagger a +0 plate armour a +0 long sword (53, -18, D:9) a +0 robe a +1 dagger of electrocution (55, -8, D:9) a phantom mirror Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 long sword (0, 19, Lair:1) a +0 flail (29, 4, Lair:1) an uncursed ring of positive energy a book of Alchemy a wand of paralysis (9/24) a book of the Dragon an uncursed ring of positive energy 6 scrolls of amnesia 6 curare-tipped needles 2 potions of cure mutation 7 needles of confusion an uncursed ring of wizardry a +4 ring of protection 52 poisoned needles 2 potions of lignification 6 scrolls of immolation the Compendium of Creation and Earth Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Petrify Transmutation/Earth 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Aura of Abjuration Summoning 5 a book of Spatial Translocations (35, 30, Lair:1) a +0 war axe (38, 5, Lair:1) a +0 naga barding (38, 32, Lair:1) 25 arrows a +0 naga barding (51, 40, Lair:1) a +0 robe (54, 12, Lair:1) a +0 robe (54, 41, Lair:1) 25 stones (58, 40, Lair:1) a +0 quarterstaff (60, -10, Lair:1) a +0 chain mail (60, 20, Lair:1) 13 stones (61, 41, Lair:1) 13 stones Level 2 of the Lair of Beasts (11, -13, Lair:2) an uncursed ring of sustain attributes (14, -5, Lair:2) 14 stones (24, 25, Lair:2) 22 sling bullets (25, -10, Lair:2) 14 stones (26, -10, Lair:2) a +0 club (29, 10, Lair:2) 9 bolts (30, 18, Lair:2) a cursed +0 plate armour (34, -3, Lair:2) 18 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) the cursed +3 mace of Pandemonium {drain, MP+9} A truly terrible weapon, it drains the life of those it strikes. It affects your magic capacity (+9). It has a curse placed upon it. (6, -1, Lair:3) a +0 trident (18, -11, Lair:3) a +0 battleaxe (19, -8, Lair:3) a +0 glaive (23, -8, Lair:3) a +0 rapier (26, -17, Lair:3) a +0 ring mail (27, -32, Lair:3) a +0 mace (33, -21, Lair:3) a +0 rapier (34, 10, Lair:3) a +0 robe (36, -5, Lair:3) a +0 hand axe (40, 1, Lair:3) 12 bolts Level 4 of the Lair of Beasts (0, 0, Lair:4) a plain deck of destruction (10, -6, Lair:4) a +0 longbow (30, 1, Lair:4) the +10 hand axe of Alunirgh {antimagic, rElec rF+++ SInv Stlth-} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It renders you almost immune to fire. It insulates you from electricity. It lets you see invisible. It makes you less stealthy. a labyrinth (0, 0, Lab) the cursed +1 scimitar "Faiptoum" {flame, *Contam rElec Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It insulates you from electricity. It causes magical contamination when unequipped. It has a curse placed upon it. (45, -32, Lab) an uncursed amulet of the gourmand (unseen)