RobertPalmer Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 9, D:1) a +0 dagger (11, 18, D:1) a +0 leather armour (-29, 20, D:1) 20 stones (-27, 20, D:1) a stone (-26, 20, D:1) a stone (15, 23, D:1) 26 arrows (-25, 26, D:1) a +0 dagger (-17, 28, D:1) 23 stones (8, 34, D:1) a +0 club (-41, 40, D:1) 6 tomahawks (-1, 42, D:1) a +0 club (2, 43, D:1) a +0 short sword (-16, 48, D:1) a +0 club (-26, 63, D:1) a scroll of teleportation Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (27, 4, D:2) a scroll of teleportation (-9, 5, D:2) a +0 club (-15, 11, D:2) a +1 dagger of speed 5 tomahawks of returning (3, 11, D:2) a +0 dagger (4, 11, D:2) 25 arrows (-11, 12, D:2) a +0 dagger (3, 12, D:2) a +2 dagger of venom a +0 robe (24, 13, D:2) a +0 dagger (27, 15, D:2) a stone (34, 15, D:2) 3 stones (31, 16, D:2) a stone (-21, 25, D:2) a +0 club (-5, 26, D:2) a +0 club (-7, 27, D:2) a +0 dagger (-19, 37, D:2) 28 stones (1, 37, D:2) a +0 robe (-8, 40, D:2) a +0 club (0, 59, D:2) 22 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 leather armour 2 scrolls of teleportation (3, 1, D:3) a scroll of teleportation (12, 18, D:3) a +0 ring mail (-20, 22, D:3) a cursed -3 dagger a +0 blowgun 23 poisoned needles (13, 24, D:3) a +0 short sword (6, 28, D:3) a +0 ring mail (30, 35, D:3) 28 sling bullets (34, 36, D:3) a +0 dagger (25, 37, D:3) a +0 short sword (-24, 38, D:3) a +0 dagger (0, 39, D:3) a cursed -3 flail a +0 mace a +0 leather armour (1, 39, D:3) a +0 short sword (1, 40, D:3) a +0 robe (29, 40, D:3) a +0 dagger (-8, 41, D:3) a cursed -3 club (9, 44, D:3) a +0 whip (-2, 48, D:3) a +0 club (-12, 49, D:3) a stone (-11, 53, D:3) a stone (-11, 54, D:3) a stone (-10, 56, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 20 poisoned needles (23, 14, D:4) a +0 spear (-13, 15, D:4) 24 stones (-10, 17, D:4) a +0 chain mail (28, 29, D:4) a +0 club (9, 39, D:4) a +0 ring mail (-4, 47, D:4) 30 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 shortbow 24 arrows (5, 6, D:5) 18 arrows (10, 11, D:5) a +0 short sword (-9, 17, D:5) a scroll of teleportation (-10, 18, D:5) a cursed -2 whip (-11, 23, D:5) an uncursed amulet of stasis {Stasis, !d} a +0 club a +0 hunting sling 22 stones (-12, 26, D:5) a stone (-29, 30, D:5) a cursed amulet of inaccuracy (-11, 30, D:5) a +0 dagger (0, 34, D:5) 23 sling bullets (-14, 35, D:5) a +0 club a cursed -1 club (-15, 36, D:5) a +0 flail a +0 club (-11, 37, D:5) a scroll of teleportation (1, 38, D:5) a +2 scimitar of holy wrath (-16, 43, D:5) a +2 short sword of draining a +0 club a +0 robe a +0 scythe a +0 robe a +0 scythe a +0 robe a +0 scythe a +0 robe a +0 scythe a +0 robe a +0 scythe Level 6 of the Dungeon (0, 0, D:6) a +2 leather armour a wand of draining (0) a wand of flame (28) (34, 4, D:6) a +0 leather armour (27, 7, D:6) a +0 leather armour (35, 9, D:6) a +0 glaive (4, 13, D:6) a +0 robe a +3 dagger (13, 13, D:6) a scroll of teleportation a +0 leather armour a +0 flail (14, 13, D:6) a +0 leather armour a +0 whip (7, 14, D:6) a +0 leather armour a +0 falchion (-10, 15, D:6) a +0 falchion (23, 21, D:6) 17 stones (-16, 29, D:6) a +2 dagger of freezing a +0 blowgun 8 poisoned needles (5, 30, D:6) a +0 giant club (5, 31, D:6) a +0 club (23, 31, D:6) a +0 rapier (-14, 32, D:6) a poisoned needle (3, 32, D:6) a +0 rapier a +0 leather armour (-14, 33, D:6) 2 poisoned needles (-14, 34, D:6) a poisoned needle (28, 42, D:6) a +0 dagger a +0 robe (29, 42, D:6) a +0 short sword Level 7 of the Dungeon (-41, 1, D:7) a +0 flail (-31, 2, D:7) a +0 animal skin (-14, 2, D:7) a +1 whip of flaming a +0 robe 21 stones (-33, 5, D:7) a +0 club a +0 scale mail (-33, 6, D:7) a +0 short sword a +0 leather armour a +0 dagger a +0 chain mail (-33, 7, D:7) a +0 club a +0 dagger of venom a +0 scale mail a scroll of teleportation (-47, 11, D:7) a +0 club (-7, 11, D:7) a +0 club (-30, 13, D:7) 13 silver bolts (-10, 13, D:7) a +0 short sword (7, 13, D:7) a +0 ring mail (-37, 16, D:7) a +0 hunting sling (-21, 18, D:7) 23 sling bullets (9, 21, D:7) a +0 leather armour (25, 28, D:7) 18 poisoned bolts (2, 29, D:7) 24 stones (22, 29, D:7) a +0 dagger a +0 robe (24, 29, D:7) a +0 hand axe a +0 ring mail (23, 30, D:7) a +0 dagger a +0 robe a +2 dagger of venom a +0 robe a +0 trident a +0 chain mail a +0 giant spiked club (8, 32, D:7) a +0 club (-13, 33, D:7) a +0 club (-13, 35, D:7) a +2 robe of resistance (-24, 44, D:7) a stone (13, 44, D:7) a +0 ring mail (-18, 49, D:7) a stone (-3, 49, D:7) 12 sling bullets of flame Level 8 of the Dungeon [Shop] Ituschame's Weapon Shoppe a +0 hand crossbow (45 gold) a +0 club (13 gold) the +9 lajatang of Wommonut {flame, *Drain rC+++ Dex-5 SInv} (1319 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-5). It renders you almost immune to cold. It lets you see invisible. It causes draining when unequipped. the +6 mace of Makhleb's Hope {venom, rF- rC+ rN+ MP+9} (582 gold) It poisons the flesh of those it strikes. It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It affects your magic capacity (+9). a cursed -1 hand crossbow (1 gold) 7 stones (9 gold) a +1 antimagic great mace (175 gold) 19 arrows (49 gold) (0, 0, D:8) a +0 giant spiked club (22, 2, D:8) a +0 club a +0 leather armour (23, 2, D:8) a +0 dagger (21, 3, D:8) a +0 dagger (22, 4, D:8) a +0 scale mail (9, 6, D:8) a +0 short sword (-4, 12, D:8) 11 stones (27, 21, D:8) a +0 whip (28, 21, D:8) a +0 giant spiked club a +0 short sword a +0 dagger a +0 robe a +0 dagger a cursed +0 robe (29, 21, D:8) a +0 dagger a +0 chain mail (38, 21, D:8) a +0 giant club (30, 22, D:8) a +0 giant club (16, 25, D:8) a +0 shortbow 14 arrows (17, 25, D:8) 2 arrows (19, 25, D:8) an arrow (41, 25, D:8) a +0 halberd (27, 29, D:8) a +0 spear a +0 ring mail (35, 31, D:8) a +0 hand axe (-7, 32, D:8) a +0 robe (41, 34, D:8) 2 potions of degeneration {!q} a wand of flame (22) a Young Poisoner's Handbook (0, 37, D:8) a +0 robe (47, 38, D:8) a +0 club (34, 39, D:8) a +0 dagger (7, 44, D:8) a +0 ring mail (52, 50, D:8) a +0 leather armour (13, 53, D:8) a +2 robe of positive energy a +1 scimitar of flaming (30, 59, D:8) a +0 giant club (35, 59, D:8) a +0 club Level 1 of the Lair of Beasts (0, 0, Lair:1) the +10 whip of Attainder {slash, +Fly rC+ MP+9} It inflicts extra damage upon your enemies. It protects you from cold. It affects your magic capacity (+9). It lets you fly. (44, 2, Lair:1) 9 sling bullets (-23, 7, Lair:1) 25 arrows (6, 19, Lair:1) 12 bolts (16, 21, Lair:1) 23 stones (15, 41, Lair:1) a +0 robe Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 plate armour (-2, 14, Lair:2) a potion of degeneration (7, 14, Lair:2) 18 stones (-31, 21, Lair:2) a +0 robe (-25, 28, Lair:2) a +0 scimitar (-25, 34, Lair:2) 2 tomahawks Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 trident (-1, 2, Lair:3) a +1 leather armour of magic resistance 5 javelins a +1 halberd of chopping (-28, 26, Lair:3) a cursed -3 hand axe (15, 27, Lair:3) a scroll of teleportation (-12, 29, Lair:3) a +0 flail (26, 37, Lair:3) a cursed -1 halberd (-24, 41, Lair:3) a scroll of teleportation (-23, 41, Lair:3) a +0 plate armour (17, 44, Lair:3) a +0 ring mail a +0 short sword (1, 51, Lair:3) a +0 leather armour (-17, 53, Lair:3) 19 stones (20, 53, Lair:3) 13 stones (19, 54, Lair:3) 13 arrows of flame (0, 57, Lair:3) a +0 leather armour (33, 58, Lair:3) 23 arrows (26, 62, Lair:3) a +0 mace Level 4 of the Lair of Beasts (0, 0, Lair:4) 15 arrows Level 5 of the Lair of Beasts (0, 0, Lair:5) 14 gold pieces (0, 6, Lair:5) a +0 dagger (1, 10, Lair:5) a scroll of random uselessness (-39, 26, Lair:5) 2 poisoned arrows (-15, 28, Lair:5) a +0 quarterstaff (-43, 30, Lair:5) a +2 longbow of flaming 20 poisoned arrows a +0 centaur barding (2, 34, Lair:5) a wand of fire (0) (-22, 36, Lair:5) the +6 hunting sling of Sanwye {flame, Str+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). (6, 38, Lair:5) a +0 cloak (-35, 40, Lair:5) 17 arrows (-6, 43, Lair:5) a +0 robe (-2, 44, Lair:5) a +1 ring of evasion Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 mace (4, 11, Lair:6) a +0 flail (4, 17, Lair:6) the cursed +1 chain mail "Fompox" {+Inv rF+ Str-4 Int+7} It affects your strength (-4). It affects your intelligence (+7). It protects you from fire. It lets you turn invisible. It has a curse placed upon it. (21, 17, Lair:6) 11 stones (58, 18, Lair:6) 9 bolts (4, 19, Lair:6) a +0 ring mail (-12, 33, Lair:6) a +0 club (23, 46, Lair:6) a +0 scale mail Level 7 of the Lair of Beasts (0, 0, Lair:7) a +0 robe (-8, 5, Lair:7) 2 potions of ambrosia (3, 9, Lair:7) 20 stones (-6, 17, Lair:7) a scroll of teleportation (-14, 18, Lair:7) a +0 long sword (-10, 18, Lair:7) a +0 war axe (29, 27, Lair:7) a +0 hand axe (-32, 35, Lair:7) 6 bolts (-17, 40, Lair:7) a +0 long sword (-16, 41, Lair:7) a +0 lajatang Level 8 of the Lair of Beasts (0, 11, Lair:8) a potion of degeneration (11, 13, Lair:8) 20 sling bullets (15, 24, Lair:8) a +0 scale mail (14, 25, Lair:8) the Volume of Conjuration Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Throw Flame Conjuration/Fire 2 c - Spellforged Servitor Conjuration/Summoning 7 (28, 46, Lair:8) 12 bolts of flame (0, 58, Lair:8) a +0 hand crossbow Level 1 of the Abyss (0, 0, Abyss:1) a bread ration (-15, 2, Abyss:1) a +0 trident a +0 robe (1, 18, Abyss:1) a +0 trident