Dungeon Crawl Stone Soup version 0.16.0-8-gd9ae3a8 (webtiles) character file. 4 RobertPalmer the Vexing (level 1, -3/13 HPs) Began as an Octopode Arcane Marksman on Mar 16, 2015. Slain by a kobold ... wielding a +1 whip of electrocution (15 damage) ... on level 1 of the Dungeon. The game lasted 00:00:51 (345 turns). RobertPalmer the Vexing (Octopode Arcane Marksman) Turns: 345, Time: 00:00:52 Health: -3/13 AC: 1 Str: 10 XL: 1 Next: 60% Magic: 2/2 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 1 memorised, 1 level left rFire . . . SeeInvis . b - +0 hand crossbow rCold . . . Clarity . (no shield) rNeg . . . SustAb . (helmet restricted) rPois . Gourm . (no amulet) rElec . Spirit . (no ring) rCorr . Warding . (no ring) rMut . Stasis . (no ring) MR ..... (no ring) Stlth ++........ (no ring) (no ring) (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons b - a +0 hand crossbow (weapon) e - a +0 short sword (You took it off a kobold on level 1 of the Dungeon) Missiles c - 9 bolts (quivered) Scrolls h - 2 scrolls of identify {unknown} i - a scroll of teleportation {unknown} j - 2 scrolls of fear {unknown} Books d - a book of Debilitation Comestibles f - a bread ration g - a meat ration Skills: - Level 1.0 Fighting + Level 2.4 Crossbows - Level 2.0 Dodging - Level 1.0 Spellcasting - Level 3.0 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex #...... 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict many enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History Aim: a kobold, wielding a short sword You shoot a bolt. The bolt hits the kobold. The kobold is severely wounded. The kobold hits you with a short sword. You are too injured to fight recklessly! Firing (i - inventory): c - 16 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a short sword (severely wounded) You shoot a bolt. The bolt hits the kobold. You kill the kobold! Things that are here: a short sword; a kobold corpse Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. e - a short sword c - 16 bolts (gained 1) g - a meat ration A kobold comes into view. You see here a scroll labeled HIW LEFIAGH. c - 17 bolts (gained 1) c - 18 bolts (gained 1) h - a scroll labeled QENUJ SMAECO You start resting. A jackal comes into view. A jackal is nearby! A jackal comes into view. You see here a scroll labeled MUGEHA SOFFAK. i - a scroll labeled MUGEHA SOFFAK j - a scroll labeled HIW LEFIAGH You start resting. HP restored. All of the chunks of flesh in your inventory have rotted away. The kobold is too close now for your liking. You see here a scroll labeled HIW LEFIAGH. A kobold is nearby! A kobold is nearby! Firing (i - inventory): c - 18 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold (resting) You shoot a bolt. The bolt hits the kobold. You kill the kobold! j - 2 scrolls labeled HIW LEFIAGH (gained 1) c - 18 bolts (gained 1) You see here a kobold corpse. You see here a kobold corpse. h - 2 scrolls labeled QENUJ SMAECO (gained 1) You see here a club. A kobold comes into view. It is wielding a whip of electrocution. A kobold is nearby! A kobold is nearby! A kobold is nearby! Firing (i - inventory): c - 18 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a whip of electrocution (resting) You shoot a bolt. The bolt hits the kobold but does no damage. Firing (i - inventory): c - 17 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a whip of electrocution You shoot a bolt. The bolt hits the kobold but does no damage. The kobold throws a stone. The stone hits you but does no damage. Firing (i - inventory): c - 16 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a whip of electrocution You shoot a bolt. The bolt closely misses the kobold. The kobold throws a stone. The stone hits you but does no damage. The kobold throws a stone. The stone misses you. Firing (i - inventory): c - 15 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a whip of electrocution You shoot a bolt. The bolt closely misses the kobold. Firing (i - inventory): c - 14 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a whip of electrocution You shoot a bolt. The bolt closely misses the kobold. Firing (i - inventory): c - 13 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a whip of electrocution You shoot a bolt. The bolt closely misses the kobold. The kobold barely misses you. Firing (i - inventory): c - 12 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a whip of electrocution You shoot a bolt. The bolt completely misses the kobold. The kobold closely misses you. Firing (i - inventory): c - 11 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a whip of electrocution You shoot a bolt. The bolt barely misses the kobold. The kobold barely misses you. x2 Firing (i - inventory): c - 10 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a whip of electrocution You shoot a bolt. The bolt hits the kobold but does no damage. The kobold hits you with a whip of electrocution. You are electrocuted! Ouch! That really hurt! You die... ####### ........... ....PP###..........# ..♣....♣#..........# ....P..............# . ...♣♣..............##... ........................ ......###......(....... ...................## ....##.###.####.@...# .#..##.# #.# #.#K.....# .#.....# #.# #.#....... ....#### #.# #.##...#.# ##### #.# ... .(...# # #.# ##. ...=. # #.# . ##. # #.# .. # #.# . You could see a kobold. Vanquished Creatures 2 jackals (D:1) 2 kobolds (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | RobertPalmer, the Octopode Arcane Marksman, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 345 | D:1 | Slain by a kobold Action || total -------------------------++------- Melee: Unarmed || 8 Fire: Hand crossbow || 22 Vault maps used: D:1: denvon_arrival_planthouse, minivault_23 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 3.8 | 3.8 | 106.0 Dungeon | 100.0 | 100.0 | 0.0 | 3.8 | 3.8 | 106.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 6.0 +-------+-------+-------+-------+-------+----------------------