RobertPalmer Level 1 of the Dungeon (0, 0, D:1) a stone (1, 0, D:1) 26 stones (-5, 5, D:1) a +0 dagger a +0 hunting sling (3, 5, D:1) 3 stones (-12, 9, D:1) a +0 robe (20, 21, D:1) 7 bolts of frost (29, 22, D:1) a +0 club (-22, 28, D:1) 31 sling bullets (14, 34, D:1) a stone (-17, 45, D:1) 20 stones (-15, 45, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (-13, 17, D:2) 29 stones (19, 17, D:2) a +0 mace (-18, 21, D:2) 19 stones (-18, 22, D:2) 17 stones (15, 22, D:2) a +0 hunting sling a +0 dagger 25 stones (13, 24, D:2) a cursed -2 club (15, 24, D:2) a stone (16, 24, D:2) a +0 hunting sling (29, 24, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) 26 stones (30, 0, D:3) a stone (14, 1, D:3) a +0 short sword (28, 2, D:3) a cursed +0 short sword 3 stones (13, 9, D:3) a +0 club (24, 13, D:3) a +0 hunting sling (32, 25, D:3) a stone Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (3, 9, D:4) a +0 pair of boots (37, 9, D:4) a +0 club (32, 11, D:4) 21 stones (16, 16, D:4) a +0 cloak (16, 17, D:4) a +0 club (30, 17, D:4) a +0 scale mail (36, 20, D:4) a +0 dagger (29, 22, D:4) a +0 hunting sling (-19, 35, D:4) a +0 leather armour (16, 44, D:4) a +0 ring mail (26, 46, D:4) 8 tomahawks (15, 48, D:4) a +0 dagger Level 5 of the Dungeon (5, 2, D:5) 9 gold pieces (5, 3, D:5) 21 stones (-35, 5, D:5) a +0 war axe (-2, 9, D:5) 16 gold pieces (5, 11, D:5) the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (-24, 17, D:5) a +0 whip (unseen) (-27, 18, D:5) a +1 naga barding (-9, 19, D:5) a scroll of torment (3, 25, D:5) 2 gold pieces (8, 26, D:5) 16 sling bullets (-13, 27, D:5) a scroll of magic mapping (4, 27, D:5) a +0 robe (7, 27, D:5) a +0 centaur barding (3, 34, D:5) 18 bolts of penetration the Ecumenical Temple