RobertPalmer the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) the +2 scale mail "Shih" {Str+1 Int+3} It affects your strength (+1). It affects your intelligence (+3). (36, 1, D) a +2 scimitar of draining (37, 1, D) a +2 spear of piercing (38, 1, D) Sif Muna's Almanac of Transformation and the Mountains Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Statue Form Transmutation/Earth 6 c - Hydra Form Transmutation 6 (39, 1, D) a book of Changes (40, 1, D) a plain deck of changes (41, 1, D) a +2 falchion of electrocution (42, 1, D) the +4 shortbow "Croulemoyh" {freeze, rF+ Int+3} It turns projectiles fired from it into bolts of frost. It affects your intelligence (+3). It protects you from fire. (49, 1, D) an ornate deck of summonings (50, 1, D) a +0 flail of protection (51, 1, D) a +0 falchion of slicing (52, 1, D) Ibischel's Volume of Black Rituals Spells Type Level a - Pain Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Animate Dead Necromancy 4 d - Cigotuvi's Embrace Necromancy 5 e - Death Channel Necromancy 6 (53, 1, D) an uncursed ring of sustain abilities (54, 1, D) an uncursed ring of see invisible (55, 1, D) a +3 chain mail of fire resistance (61, 1, D) a +1 longbow of freezing (63, 1, D) an uncursed ring of fire (67, 1, D) a book of Cantrips (69, 1, D) a +2 flail of protection (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (36, 2, D) the Guide on the Glacier Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Throw Icicle Conjuration/Ice 4 c - Ice Form Ice/Transmutation 4 (37, 2, D) a lamp of fire (38, 2, D) a +0 dagger of flaming (39, 2, D) a +6 glaive of chopping (41, 2, D) a book of the Sky (42, 2, D) a +2 hunting sling of flaming (49, 2, D) a +2 war axe of holy wrath (51, 2, D) an uncursed ring of teleport control (52, 2, D) a book of Minor Magic (53, 2, D) a +2 demon trident of electrocution (54, 2, D) a book of Unlife (55, 2, D) a +0 mace of protection (62, 2, D) a manual of Stealth {!d} (73, 2, D) a book of Beasts (75, 2, D) a Fen Folio (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (62, 3, D) a +3 shield a +0 scale mail a +3 large shield (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (52, 4, D) a legendary deck of changes a plain deck of wonders (61, 4, D) a +0 dagger (62, 4, D) a +5 demon blade a +0 long sword a +0 flail (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength (5, 6, D) a +0 shield (6, 6, D) the +1 Sword of Power (7, 6, D) 3 scrolls of blinking (10, 6, D) an uncursed staff of energy {!a} a crystal ball of energy (4, 7, D) a +3 buckler (7, 7, D) 5 potions of haste 2 potions of berserk rage (4, 8, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (54, 9, D) a river rat corpse (skeletalised by now) a yak corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (56, 9, D) a blink frog corpse (skeletalised by now) (still there?) a komodo dragon corpse (skeletalised by now) (still there?) (61, 9, D) a +2 broad axe of freezing (62, 9, D) the Incunabulum of Contamination Spells Type Level a - Sting Conjuration/Poison 1 b - Spider Form Transmutation/Poison 3 c - Alistair's Intoxication Transmutation/Poison 4 (63, 9, D) a book of Geomancy (70, 9, D) the Papyrus of Conjuration and the Blaze Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ring of Flames Charms/Fire 7 d - Delayed Fireball Conjuration/Fire 7 (54, 10, D) an adder corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (56, 10, D) a porcupine corpse (skeletalised by now) (62, 10, D) a +2 ring mail of fire resistance (70, 10, D) a +4 chain mail of cold resistance (72, 10, D) the Disquisition on the Glacier and Stolen Souls Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Bolt of Draining Conjuration/Necromancy 5 d - Ozocubu's Refrigeration Ice 6 e - Simulacrum Ice/Necromancy 6 (61, 11, D) a +0 scythe of flaming (unseen) (62, 11, D) a +0 dire flail a +0 robe (72, 11, D) the +5 spear "Tormentor" {pierce, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (62, 12, D) a +4 quarterstaff of chaos (unseen) (49, 13, D) an uncursed ring of sustain abilities (50, 13, D) a +2 hand crossbow of flaming (51, 13, D) an uncursed amulet of the gourmand (52, 13, D) an uncursed ring of ice (53, 13, D) a +1 mace of venom (54, 13, D) the Disquisition on Destructive Bewitchment Spells Type Level a - Corona Hexes 1 b - Confusing Touch Hexes 2 c - Static Discharge Conjuration/Air 3 d - Fulminant Prism Conjuration/Hexes 4 e - Gell's Gravitas Hexes/Translocation 6 (55, 13, D) a book of Battle (62, 13, D) a +0 club (unseen) (50, 14, D) a phial of floods (51, 14, D) an uncursed staff of poison (52, 14, D) a lantern of shadows (53, 14, D) the +6 shortbow "Embalmer" {venom, rPois Stlth++} It poisons the ammo it fires. It protects you from poison. It makes you much more stealthy. (54, 14, D) the Almanac of Air Spells Type Level a - Repel Missiles Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Tornado Air 9 (55, 14, D) a sack of spiders (37, 16, D) a +2 leather armour of cold resistance (62, 17, D) a lamp of fire (64, 17, D) the +2 ring mail of Kloulizy {rElec rPois Int+2} It affects your intelligence (+2). It insulates you from electricity. It protects you from poison. (71, 17, D) an uncursed ring of magical power (72, 17, D) a +6 flail of holy wrath (73, 17, D) a tome of Destruction (62, 18, D) a book of Debilitation (63, 18, D) a book of Air (64, 18, D) a crystal ball of energy (71, 18, D) an uncursed ring of wizardry (72, 18, D) the +5 broad axe "Apent" {flame, rF+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. (73, 18, D) an uncursed staff of death (47, 20, D) a +1 great sword of flaming (unseen) (63, 21, D) a +5 gold dragon armour a +5 fire dragon armour (65, 21, D) a +0 quarterstaff (still there?) a +7 falchion of slicing (still there?) (48, 22, D) a +4 scimitar of flaming (49, 22, D) a fire drake corpse (skeletalised by now) (50, 22, D) a +2 scimitar of flaming (73, 22, D) the +7 Singing Sword (33, 25, D) the +7 long sword "Thuatraa" {flame, rF+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. (unseen) (49, 25, D) a scroll of brand weapon (50, 25, D) an uncursed ring of magical power (51, 25, D) the +7 broad axe of the Clouds {chop, +Rage rC- rN+} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It protects you from negative energy. It lets you go berserk. (52, 25, D) an uncursed staff of summoning (53, 25, D) an uncursed amulet of resist corrosion (54, 25, D) an uncursed staff of poison (55, 25, D) the +8 plate armour "Zuof" {Int+4 Dex+3} It affects your intelligence (+4). It affects your dexterity (+3). (50, 26, D) an uncursed ring of stealth (51, 26, D) a book of the Sky (52, 26, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (53, 26, D) a +2 dagger of speed (54, 26, D) an uncursed ring of magical power (61, 27, D) a cursed staff of fire (62, 27, D) Sif Muna's Grimoire of Earth Spells Type Level a - Passwall Transmutation/Earth 3 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Iron Shot Conjuration/Earth 6 (64, 27, D) a crystal ball of energy (65, 27, D) a +2 dire flail of holy wrath (71, 27, D) the cursed -2 great sword of the Little People {flame, rElec rPois} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (72, 27, D) the +0 short sword of the Middle {elec, +Inv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you turn invisible. (73, 27, D) an ornate deck of summonings (62, 28, D) a book of Transfigurations (63, 28, D) the cursed +0 hand axe of the Dove {freeze, +Blink SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It enhances your eyesight. It lets you blink. It has a curse placed upon it. (64, 28, D) a stone of tremors (71, 28, D) a +3 rod of the swarm (13/13) {!a} (72, 28, D) a +2 mace of protection (73, 28, D) a plain deck of summonings (63, 30, D) a cursed -3 shortbow a +0 short sword 7 arrows (61, 31, D) a +0 long sword (62, 31, D) a +0 scimitar a +2 buckler (63, 31, D) a +5 crystal plate armour (61, 32, D) 2 arrows a +0 short sword (62, 32, D) a +0 long sword (still there?) 3 arrows (still there?) (63, 32, D) a +0 long sword (50, 33, D) (unseen) (63, 33, D) a cursed +0 long sword (69, 36, D) the +6 greatsling of Oloopl Iruo {freeze, +Blink rPois} It turns projectiles fired from it into bolts of frost. It protects you from poison. It lets you blink. (49, 37, D) an uncursed ring of positive energy (51, 37, D) a lantern of shadows (52, 37, D) an uncursed staff of wizardry {!a} (53, 37, D) the -3 scale mail of Beauty {Int-2 Dex-2} It affects your intelligence (-2). It affects your dexterity (-2). (54, 37, D) an uncursed staff of energy (59, 37, D) a box of beasts (60, 37, D) the Almanac of Confrontation Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Venom Bolt Conjuration/Poison 5 c - Freezing Cloud Conjuration/Ice/Air 6 (61, 37, D) an uncursed staff of power (62, 37, D) a tome of Destruction (63, 37, D) an uncursed staff of conjuration (71, 37, D) an uncursed staff of earth (72, 37, D) a disc of storms (73, 37, D) a sack of spiders (49, 38, D) a book of Maledictions (50, 38, D) a book of Enchantments (51, 38, D) an uncursed staff of air (59, 38, D) an uncursed staff of earth (60, 38, D) the ring of Geunurch {MP+9 Dex+2} [ring of magical power] It affects your dexterity (+2). It affects your magic capacity (+9). a +6 ring of strength a +6 ring of dexterity the cursed -5 pair of boots "Jiufeofu" {rC+} It protects you from cold. It has a curse placed upon it. (61, 38, D) a +1 buckler of protection (62, 38, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. (63, 38, D) the +8 rapier of Balance {venom, +Blink +Fly Curse} It poisons the flesh of those it strikes. It lets you fly. It lets you blink. It may recurse itself when equipped. (70, 38, D) a +3 chain mail of fire resistance (71, 38, D) an uncursed staff of poison (73, 38, D) a +1 long sword of holy wrath (54, 40, D) a +0 trident (74, 42, D) a +0 halberd a +0 chain mail (57, 43, D) a +0 scimitar of flaming (73, 43, D) a +6 rapier (unseen) (75, 43, D) a +0 falchion a +0 ring mail a +4 broad axe of freezing a +0 chain mail a +0 shield (57, 44, D) a +2 scimitar of flaming a +0 scimitar of flaming (72, 44, D) a bolt (73, 44, D) the +9 trident "Tavvofau" {drain, -Tele Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It prevents most forms of teleportation. a +0 arbalest 17 bolts (74, 44, D) a cursed -2 war axe a +0 chain mail a +0 shield a +0 long sword a +0 chain mail