RobertPalmer the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +4 chain mail of cold resistance (62, 1, D) a lamp of fire (63, 1, D) the +6 halberd of the Swamp {flame, Dex+3} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). (67, 1, D) a +0 dagger (68, 1, D) a +2 cloak of poison resistance (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (9, 2, D) a +0 shield a +0 scale mail (11, 2, D) a +0 long sword (73, 2, D) a +3 chain mail of fire resistance (75, 2, D) a +2 robe of the Archmagi (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (67, 3, D) a +0 hand axe (unseen) (68, 3, D) a +0 leather armour a +0 whip of electrocution a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction (63, 4, D) 3 large rocks (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (61, 5, D) a +0 giant spiked club a +0 giant club a +0 giant spiked club a +0 giant spiked club (10, 6, D) an uncursed staff of energy {!a} a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (6, 7, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) a +4 scimitar of flaming (63, 9, D) a manual of Bows {!d} (70, 9, D) an uncursed staff of power (71, 9, D) the Collected Works on the Entourage and Curses Spells Type Level Summon Small Mammal Summoning 1 Silence Hexes/Air 5 Summon Mana Viper Hexes/Summoning 5 Dragon's Call Summoning 9 (72, 9, D) a +0 leather armour of poison resistance (61, 10, D) a +6 ring of strength (62, 10, D) a +1 scythe of venom (70, 10, D) a +1 cloak of magic resistance (72, 10, D) a +2 flail of crushing (71, 14, D) a blink frog corpse (skeletalised by now) (61, 17, D) the +7 hand crossbow "Eviscerator" {elec, Dex+1 SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+1). It enhances your eyesight. (62, 17, D) the +5 swamp dragon armour "Goalep" {rPois Str-3 Int+4} It affects your strength (-3). It affects your intelligence (+4). It protects you from poison. (64, 17, D) a +2 robe of the Archmagi (62, 18, D) a +2 trident of protection (63, 18, D) the cursed -1 cloak of Limitation {Stlth-} It makes you less stealthy. It has a curse placed upon it. (64, 18, D) an uncursed staff of air (71, 18, D) the Volume of Bewitchment Spells Type Level Tukima's Dance Hexes 3 Fulminant Prism Conjuration/Hexes 4 Cause Fear Hexes 4 Enslavement Hexes 4 Metabolic Englaciation Hexes/Ice 5 (72, 18, D) the +4 halberd of Rubbish {venom, +Inv} It poisons the flesh of those it strikes. It lets you turn invisible. (73, 18, D) a stone of tremors (63, 20, D) a +0 spear of piercing (72, 23, D) a hell hound corpse (skeletalised by now) (71, 24, D) a hell hound corpse (skeletalised by now) (61, 27, D) a +0 falchion (64, 27, D) a +4 dagger of draining (65, 27, D) a +3 plate armour of cold resistance (71, 27, D) a plain deck of defence (62, 28, D) a +0 dagger (63, 28, D) the Reference Book on Ice Spells Type Level Throw Frost Conjuration/Ice 2 Ensorcelled Hibernation Hexes/Ice 2 Simulacrum Ice/Necromancy 6 (64, 28, D) a +0 dagger (72, 28, D) a +0 hand axe of freezing (73, 28, D) the +1 chain mail of Prudence {Str-3 Int-2} It affects your strength (-3). It affects your intelligence (-2). (62, 30, D) a +0 spear of freezing a +0 robe (73, 30, D) a +0 glaive (unseen) (62, 31, D) a +2 long sword of protection (still there?) a +4 quarterstaff of crushing (still there?) (63, 31, D) a cursed staff of cold a +0 chain mail an orc corpse (64, 31, D) a +2 hand axe of electrocution (unseen) (71, 31, D) a +0 battleaxe (unseen) (72, 31, D) a +0 war axe a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (73, 31, D) an adder corpse (skeletalised by now) (64, 32, D) a +0 short sword (unseen) (61, 37, D) a book of Geomancy (62, 37, D) the cursed +5 flail "Saoxim" {crush, rF++ Dex+1} It inflicts extra damage upon your enemies. It affects your dexterity (+1). It greatly protects you from fire. It has a curse placed upon it. (69, 37, D) a phial of floods (70, 37, D) a +3 shortbow of flaming (71, 37, D) a +0 scimitar of draining (59, 38, D) a +2 ring mail of poison resistance (60, 38, D) a plain deck of destruction (61, 38, D) a +3 plate armour of cold resistance (62, 38, D) an uncursed amulet of the gourmand (63, 38, D) the ring "Xehusimu" {rPois rF++ rN+} [ring of positive energy] It greatly protects you from fire. It protects you from poison. It protects you from negative energy. (70, 38, D) the +1 leather armour "Qeusoiti" {+Fly rC+ rN+ Dex+2 Stlth++} It affects your dexterity (+2). It protects you from cold. It protects you from negative energy. It lets you fly. It makes you much more stealthy. (71, 38, D) an uncursed ring of flight (72, 38, D) a +1 quarterstaff of protection (73, 38, D) a +2 quarterstaff of speed (62, 42, D) a cursed +0 flail (unseen) (67, 43, D) a sheep corpse (still there?) a jackal corpse (still there?) (69, 43, D) a yak corpse (70, 43, D) a river rat corpse