Dungeon Crawl Stone Soup version 0.26-a0-146-g24f6d3962c (webtiles) character file. Game seed: 18106956624928049304 28 Restia the Skirmisher (level 3, -2/30 HPs) Began as a Formicid Fighter on June 29, 2020. Slain by an ogre ... wielding a +0 giant spiked club (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:46 (867 turns). Restia the Skirmisher (Formicid Fighter) Turns: 867, Time: 00:00:46 Health: -2/30 AC: 6 Str: 21 XL: 3 Next: 30% Magic: 3/3 EV: 7 Int: 7 God: Gold: 89 SH: 9 Dex: 10 Spells: 2/2 levels left rFire . . . SeeInvis + a - +0 long sword rCold . . . Faith . c - +0 kite shield rNeg . . . Spirit . b - +0 scale mail rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 89 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Armour b - a +0 scale mail (worn) c - a +0 kite shield (worn) Jewellery h - an uncursed amulet of regeneration {unknown} Scrolls g - a scroll of magic mapping {unknown} j - a scroll of fog {unknown} k - a scroll of remove curse {unknown} n - 2 scrolls of fear {unknown} o - a scroll of identify {unknown} Potions d - a potion of might e - a potion of heal wounds {unknown} i - a potion of cancellation {unknown} m - a potion of degeneration {unknown} Comestibles f - 3 rations l - 5 chunks of flesh Skills: + Level 3.7 Fighting * Level 3.1 Long Blades - Level 3.2 Armour - Level 3.6 Shields You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Unknown command. Unknown command. Your shield prevents you from hitting the ogre. The ogre is severely wounded. The ogre closely misses you. Unknown command. You hit the ogre. The ogre is severely wounded. The ogre closely misses you. Unknown command. You hit the ogre. The ogre is almost dead. You block the ogre's attack. Your shield and scale mail prevent you from hitting the ogre. The ogre is almost dead. The ogre hits you with a +0 giant spiked club! You die... ... ##.## ##......... ..##..###.......##. #......#.#......# ##.##.##......# #.........##### #..######.# #..## #.# #...### .# #.#@O.# .# #..†#.# #.##.#.. ... #.### .... .. #.##. ## ... ## You could see an ogre. Vanquished Creatures 3 dart slugs (D:1) An orc (D:2) 3 goblins 2 hobgoblins 3 kobolds 3 bats A leopard gecko zombie (D:2) 6 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Restia the Formicid Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 134 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 688 | D:2 | Reached XP level 3. HP: 30/30 MP: 3/3 855 | D:2 | Noticed an ogre 867 | D:2 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_rooms, hex_large, skrybe_limestone_x D:2: layout_loops_cross, marbit_many_paths, minmay_misc_feat_alley Skill XL: | 1 2 3 | ---------------+----------+----- Long Blades | 3 | 3.1 Fighting | | 3.7 Armour | | 3.2 Shields | | 3.6 Action || total -------------------------++------- Melee: Long sword || 63 Abil: Dig || 1 Armor: Scale mail || 22 Dodge: Dodged || 22 Block: Kite shield || 33 Rpst.: Long sword || 9 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 41 | 0 | 0.0 | 22 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 26 | 0 | 0.0 | 13 | 0 | 0.0 D:2 | 15 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+-------