Dungeon Crawl Stone Soup version 0.26-a0-118-g49ad78631c (webtiles) character file. Game seed: 12775540660928817712 30 Restia the Cutter (level 3, 11/29 HPs) Began as a Demonspawn Monk on June 28, 2020. Quit the game on level 2 of the Dungeon. The game lasted 00:00:52 (934 turns). Restia the Cutter (Demonspawn Monk) Turns: 934, Time: 00:00:53 Health: 11/29 AC: 2 Str: 11 XL: 3 Next: 3% Magic: 1/3 EV: 13 Int: 11 God: Gold: 94 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit + b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: claws 1, magic shield a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 94 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 robe (worn) Scrolls e - 3 scrolls of remove curse {unknown} f - 3 scrolls of identify {unknown} g - a scroll of immolation {unknown} Potions d - 2 potions of flight {unknown} Comestibles c - 2 rations h - 2 chunks of flesh Skills: - Level 3.0 Fighting * Level 3.3 Short Blades + Level 3.0 Dodging + Level 2.2 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. When hurt, damage is shared between your health and your magic reserves. Message History The howler monkey zombie hits you. You hit the howler monkey zombie. The howler monkey zombie is moderately damaged. The howler monkey zombie hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...## ... #... ..# #..# ..# #..# #.#######..# ##......##..###### ................## # #Z###............. ###.#@###...##..###.## #...........##..# #.# #.#..#..........# #.# #.$..##...##.####.## #.#####...##........ #. #...##.####.## #. #......####.# .. #..>....<.).# #..########## You could see a howler monkey zombie. Vanquished Creatures An adder (D:2) A dart slug (D:1) A leopard gecko (D:1) 2 hobgoblins (D:1) 3 bats 2 frilled lizards (D:1) 4 goblins A kobold (D:1) 6 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Restia the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 207 | D:1 | Gained mutation: When hurt, damage is shared between your | health and your magic reserves. [demonic ancestry] 207 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 916 | D:2 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 916 | D:2 | Reached XP level 3. HP: 29/29 MP: 3/3 934 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_fortress_basement, layout_loops_ring D:2: layout_loops_ring, chequers_ecumenical_altar_island Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Short Blades | 3 | 3.3 Dodging | 3 | 3.0 Fighting | | 3.0 Action || total -------------------------++------- Melee: Short sword || 47 Stab: Sleeping || 7 Armor: Robe || 2 Dodge: Dodged || 16 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 42 | 1 | 2.3 | 20 | 1 | 4.8 +---------+---------+-------+---------+---------+------- D:1 | 26 | 1 | 3.7 | 17 | 1 | 5.6 D:2 | 16 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------