Raurakos Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a +0 dagger (38, 3, D:1) a +0 club (7, 4, D:1) a +0 pair of gloves (-9, 9, D:1) 23 sling bullets (4, 11, D:1) a +0 club (6, 18, D:1) a +0 ring mail (55, 21, D:1) a +0 ring mail (21, 26, D:1) a +0 dagger (21, 27, D:1) a +0 dagger (-8, 34, D:1) a +0 club (2, 34, D:1) a +2 hand axe of distortion (7, 42, D:1) 22 arrows (6, 45, D:1) 18 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (-21, 1, D:2) a +0 ring mail (-22, 3, D:2) a +0 club (15, 3, D:2) a +0 hand axe (5, 5, D:2) a +0 leather armour (-3, 6, D:2) a +2 dagger of venom (-6, 17, D:2) a +0 club (-9, 24, D:2) a +0 short sword (6, 26, D:2) a +0 ring mail (14, 26, D:2) a +0 club (29, 26, D:2) a +0 short sword (-17, 27, D:2) a +0 club (-22, 31, D:2) a +0 club (-22, 32, D:2) a +0 dagger Level 3 of the Dungeon (-16, 1, D:3) a +0 scale mail (-15, 1, D:3) a +0 short sword (-11, 2, D:3) a +0 short sword (-11, 5, D:3) a +0 flail (25, 9, D:3) a +0 hand axe (11, 11, D:3) a +0 dagger a +0 hunting sling (26, 11, D:3) a +0 club (-29, 17, D:3) a +0 pair of gloves (15, 17, D:3) a +0 morningstar (15, 18, D:3) a +0 mace (16, 18, D:3) a +0 short sword (19, 22, D:3) a +0 trident (-9, 35, D:3) a +0 club Level 4 of the Dungeon [Shop] Qadetohu's Antique Weapon Shoppe a +0 short sword (87 gold) a +1 hand axe of venom (87 gold) a +2 shortbow of velocity (87 gold) a cursed -3 rapier (116 gold) a cursed -1 long sword (101 gold) a cursed +0 trident (101 gold) a +0 trident (101 gold) a +3 double sword of holy wrath (435 gold) a +2 battleaxe of venom (188 gold) a +0 dagger (58 gold) (2, 2, D:4) a wand of frost (0) (25, 4, D:4) 14 poisoned needles (8, 18, D:4) a +0 dagger a +0 robe (8, 19, D:4) a +0 club a +0 scale mail (46, 20, D:4) a +0 short sword (31, 22, D:4) a +0 war axe (2, 23, D:4) a +0 hand axe (1, 26, D:4) 24 stones (50, 26, D:4) a +0 robe (49, 29, D:4) a scroll of noise (14, 30, D:4) a +0 short sword (-4, 31, D:4) a +0 dagger a +0 robe (15, 42, D:4) a +0 quarterstaff Level 5 of the Dungeon (-12, 12, D:5) 4 potions of poison (-33, 13, D:5) a +0 ring mail (-9, 16, D:5) a +0 ring mail (-18, 17, D:5) 32 stones (26, 18, D:5) a +0 dagger (20, 25, D:5) 18 bolts (-26, 36, D:5) a +0 pair of boots (5, 36, D:5) a +0 leather armour a +0 falchion a +0 robe a +0 ring mail a +0 dagger a +0 robe a +0 dagger a +0 dagger (3, 37, D:5) a +0 flail a +0 robe (4, 37, D:5) a +0 robe a +0 dagger a +0 ring mail (20, 37, D:5) 21 stones (-5, 38, D:5) a cursed +0 pair of gloves (17, 41, D:5) a +0 trident (22, 41, D:5) 19 stones (18, 42, D:5) a +0 robe a +2 dagger of flaming a cursed -1 whip a cursed +0 leather armour a +0 whip a +0 leather armour a +0 flail a +0 leather armour a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 scale mail 12 stones (3, 1, D:6) a stone (2, 2, D:6) a stone a cursed +0 leather armour a +0 leather armour a +0 club (27, 2, D:6) the cursed +2 war axe of Plog {flame, Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It has a curse placed upon it. (3, 3, D:6) a stone a +0 giant spiked club (4, 3, D:6) a stone (5, 3, D:6) a scroll of noise (8, 3, D:6) a +0 dagger (11, 5, D:6) a +0 robe a +0 dagger (-1, 10, D:6) a +0 giant spiked club (-1, 11, D:6) a +0 chain mail a +0 war axe (-1, 12, D:6) a +0 club (41, 14, D:6) 2 needles of confusion (8, 23, D:6) a +0 cloak (0, 25, D:6) the +2 pair of boots of Togoodd {rPois rF++ MR+} It greatly protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (-6, 35, D:6) 17 stones (10, 37, D:6) a +0 long sword (49, 47, D:6) a +0 naga barding Level 7 of the Dungeon (0, 0, D:7) 25 sling bullets (14, 2, D:7) a +0 ring mail (32, 3, D:7) a +0 hunting sling (-9, 6, D:7) a cursed -3 mace a +0 robe (-8, 6, D:7) a cursed +0 short sword a +0 robe (0, 6, D:7) an arrow (1, 6, D:7) an arrow (4, 6, D:7) 2 arrows (-10, 7, D:7) a cursed +0 falchion a +0 robe (-7, 7, D:7) a +0 trident (-7, 8, D:7) a cursed +1 dagger a +0 robe (-3, 9, D:7) a +2 short sword a +0 robe (11, 9, D:7) a cursed +0 battleaxe (-10, 10, D:7) a +0 mace (19, 11, D:7) a +0 hunting sling (-6, 22, D:7) a +0 robe (-8, 27, D:7) a +0 club (5, 28, D:7) 4 arrows a cursed -2 shortbow (5, 30, D:7) an arrow (22, 36, D:7) a +0 pair of gloves (26, 39, D:7) a +0 leather armour a +0 short sword (0, 42, D:7) a +0 short sword of venom Level 8 of the Dungeon (0, 0, D:8) a +0 chain mail (-39, 1, D:8) 23 sling bullets (-22, 13, D:8) a cursed -3 whip a +0 spear a +0 whip (-5, 14, D:8) 13 poisoned needles (-33, 15, D:8) a +0 leather armour (-6, 17, D:8) 21 stones (-41, 20, D:8) 2 potions of berserk rage (-18, 25, D:8) a +0 quarterstaff (-15, 28, D:8) a book of Changes (-37, 33, D:8) 20 bolts (-36, 35, D:8) 27 stones (-36, 39, D:8) a potion of poison (-14, 41, D:8) a +0 giant club a +0 giant spiked club Level 9 of the Dungeon [Shop] Fybu's Antique Weapon Boutique a +2 mace of holy wrath (96 gold) a +0 war axe (112 gold) a +0 lajatang (480 gold) a +0 mace (96 gold) a +0 morningstar (128 gold) a +0 mace (96 gold) a +0 spear (96 gold) a +1 quarterstaff of protection (128 gold) a +0 hand axe (96 gold) a +0 trident (112 gold) the +9 hand axe of the Lame Duck {flame, Int+2} (256 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). (0, 0, D:9) a +1 spear of freezing (15, 12, D:9) a +0 flail (0, 15, D:9) a +0 scale mail (7, 18, D:9) a +0 mace (17, 18, D:9) a +0 mace a +0 plate armour (5, 19, D:9) a +0 dagger a +0 robe (7, 19, D:9) a +0 mace (20, 21, D:9) a +0 dagger a +0 robe a +0 dagger a +0 robe a cursed -2 dagger a +0 robe (10, 22, D:9) a +0 club a +0 scale mail (20, 22, D:9) a +0 mace (-9, 23, D:9) a book of Ice (-24, 26, D:9) a +0 leather armour (-8, 27, D:9) 11 poisoned needles (29, 27, D:9) 15 stones (4, 29, D:9) a +0 club (8, 32, D:9) a +0 dagger (-25, 40, D:9) a +0 dagger (-23, 40, D:9) 19 arrows a +0 shortbow (12, 40, D:9) a +0 giant club a +0 giant club (12, 43, D:9) 9 stones (6, 44, D:9) a +0 quarterstaff a +0 hunting sling a +0 ring mail 10 poisoned sling bullets (5, 45, D:9) a poisoned sling bullet (7, 45, D:9) a poisoned sling bullet (-7, 48, D:9) a +0 giant club (-7, 49, D:9) a +0 giant club (8, 49, D:9) a poisoned sling bullet (-10, 50, D:9) a cursed -1 rapier (-9, 59, D:9) the cursed +2 broad axe "Delafeass" {chop, *Contam Int-4 Dex+10 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It affects your dexterity (+10). It lets you see invisible. It causes magical contamination when unequipped. It has a curse placed upon it. the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 dagger (0, 11, Lair:1) 10 gold pieces (21, 14, Lair:1) a yak corpse a yak corpse a river rat corpse a yak corpse (21, 15, Lair:1) a river rat corpse (15, 19, Lair:1) a river rat corpse (10, 20, Lair:1) a scroll of enchant armour a book of the Warp a beef jerky a book of Ice a book of Envenomations a Necronomicon a scroll of amnesia 2 slices of pizza a book of Summonings 2 royal jellies an ice dragon hide (12, 20, Lair:1) a river rat corpse a sheep corpse a sheep corpse a sheep corpse (24, 24, Lair:1) a +0 blowgun