Radiman Level 1 of the Dungeon (20, 7, D:1) a +0 dagger (-11, 9, D:1) 19 bolts (-1, 19, D:1) a +0 club (4, 19, D:1) a +0 leather armour (18, 23, D:1) a +0 club (0, 26, D:1) a +0 club (-9, 27, D:1) a +0 hunting sling (-2, 28, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 8, D:2) a +0 club (-32, 10, D:2) a +0 hunting sling (-11, 14, D:2) a +0 club (-3, 22, D:2) a +0 club (-41, 26, D:2) a +0 club (-32, 26, D:2) a +0 ring mail (0, 31, D:2) a +0 war axe (-1, 35, D:2) 21 bolts (-47, 39, D:2) a +0 leather armour (-35, 39, D:2) a +0 short sword (-33, 39, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 robe (-19, 4, D:3) a +0 spear (-18, 4, D:3) a +0 flail a +0 spear a +0 spear of venom (-15, 8, D:3) 13 arrows (-10, 11, D:3) a +0 dagger (-17, 17, D:3) a +0 hand axe (-9, 17, D:3) a poisoned needle (-17, 18, D:3) a +0 leather armour a +0 short sword (-17, 19, D:3) a +0 whip a +0 leather armour (-12, 19, D:3) 3 poisoned needles (-10, 19, D:3) a poisoned needle (-9, 21, D:3) a +0 dagger a +0 blowgun (-16, 22, D:3) a +0 robe (19, 27, D:3) a +0 short sword (10, 29, D:3) a +0 hand axe (11, 30, D:3) a +0 whip (11, 31, D:3) a tomahawk of returning (11, 33, D:3) a tomahawk of returning a +0 dagger (11, 34, D:3) a tomahawk of returning (-5, 38, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +1 short sword of venom a +0 leather armour (1, 0, D:4) a +0 flail a +0 scale mail (3, 2, D:4) a +0 short sword of protection (25, 8, D:4) a +0 hunting sling (-3, 14, D:4) a +0 short sword (13, 14, D:4) a cursed -3 blowgun (21, 14, D:4) a +0 ring mail (-9, 18, D:4) a +0 giant club (-7, 18, D:4) a +0 leather armour (-3, 20, D:4) 11 exploding sling bullets (-2, 20, D:4) a +0 giant spiked club (3, 23, D:4) the +8 hunting sling of the Candelabrum {freeze, Contam MP+9 Str+4 Int+2 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+2). It affects your magic capacity (+9). It causes magical contamination when unequipped. It makes you more stealthy. (-7, 25, D:4) a +0 hand axe (9, 25, D:4) 4 silver sling bullets (-1, 28, D:4) a +0 scale mail (1, 32, D:4) a +0 war axe Level 5 of the Dungeon (0, 0, D:5) a +0 plate armour (-9, 16, D:5) a +0 robe (-7, 16, D:5) a +0 hunting sling (24, 17, D:5) 22 sling bullets (32, 18, D:5) a +0 robe (-28, 23, D:5) a cursed -1 trident (2, 24, D:5) 19 bolts (3, 25, D:5) 4 arrows (-15, 27, D:5) a +0 club (-13, 35, D:5) a +0 giant club (-17, 37, D:5) a cursed -3 club (-24, 38, D:5) a cursed -2 club (-14, 47, D:5) 2 arrows (-14, 50, D:5) 3 arrows (-2, 50, D:5) 11 arrows (-14, 51, D:5) a cursed -1 giant spiked club (-26, 52, D:5) a +0 broad axe (-14, 52, D:5) a +0 shortbow 18 arrows the Ecumenical Temple