QueenOfTheDesert Level 1 of the Dungeon (0, 0, D:1) a +0 club (41, 7, D:1) a +0 club (-8, 14, D:1) a +0 dagger (12, 15, D:1) a stone (4, 17, D:1) a +0 spear (28, 19, D:1) a +0 dagger (2, 21, D:1) a +0 dagger (-3, 29, D:1) a +0 dagger (37, 31, D:1) 18 stones (22, 34, D:1) 20 stones (58, 40, D:1) a +0 short sword (55, 43, D:1) 22 stones (48, 44, D:1) 21 bolts (5, 52, D:1) a +0 club (45, 53, D:1) a +0 dagger (17, 59, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (-7, 8, D:2) a +0 halberd (-5, 8, D:2) a +0 robe a +0 club a +0 dagger a +0 mace (34, 14, D:2) a +0 club (-11, 18, D:2) 10 arrows of flame (14, 29, D:2) a +0 ring mail (23, 30, D:2) a +0 whip (24, 31, D:2) a +0 club (10, 32, D:2) a +0 trident (-17, 46, D:2) 18 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club (-9, 1, D:3) a +0 hunting sling (1, 1, D:3) a +0 club (7, 8, D:3) a cursed +0 club (-6, 12, D:3) Sif Muna's Tome of the Entourage Spells Type Level a - Summon Butterflies Summoning 1 (3, 12, D:3) 30 sling bullets (35, 12, D:3) a cursed -1 club (22, 31, D:3) a cursed -3 club a +0 hunting sling 17 stones (-17, 34, D:3) a +0 mace (20, 38, D:3) a +0 halberd (20, 42, D:3) a cursed -1 flail Level 4 of the Dungeon (0, 0, D:4) a +0 giant spiked club (-52, 8, D:4) a +0 greatsling (-7, 13, D:4) a +0 leather armour (-21, 26, D:4) a +0 scale mail (-4, 26, D:4) 14 stones (-26, 30, D:4) a +0 mace (-29, 32, D:4) a +0 morningstar a +0 leather armour (-29, 33, D:4) a +0 dagger (-33, 42, D:4) a +0 flail (-24, 42, D:4) a +0 robe (-8, 47, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) 29 stones (31, 4, D:5) a +0 whip (33, 6, D:5) a +0 spear (28, 9, D:5) a +0 club (-15, 12, D:5) a +0 giant spiked club (-14, 12, D:5) a +3 quarterstaff of chaos a +0 cloak a +0 robe (43, 12, D:5) a +0 whip a +0 leather armour (13, 20, D:5) a +0 chain mail (8, 22, D:5) a cursed +0 flail a +0 leather armour (-1, 31, D:5) a +0 quarterstaff (35, 35, D:5) a +0 hand axe a +0 leather armour a +0 flail a +0 club a +0 dagger a +0 robe a +0 mace a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) a ring of loudness (48, 4, D:6) a +0 shortbow 9 arrows (24, 10, D:6) a plain deck of wonders (44, 10, D:6) 16 arrows (10, 16, D:6) a +0 robe a cursed +2 falchion a +0 falchion a +0 robe (10, 19, D:6) a +0 robe a cursed +2 battleaxe (31, 21, D:6) 27 bolts (24, 22, D:6) a +0 ring mail (6, 29, D:6) a +0 chain mail a +0 whip (40, 32, D:6) a cursed +0 giant spiked club Level 7 of the Dungeon (0, 0, D:7) a +0 quarterstaff (4, 1, D:7) a +0 hand axe a +0 ring mail (48, 6, D:7) 2 arrows (48, 8, D:7) an arrow (41, 9, D:7) a +0 trident (48, 10, D:7) 15 stones (55, 11, D:7) a +0 shortbow 8 arrows (10, 29, D:7) a +0 giant club (5, 33, D:7) a +0 giant club (45, 33, D:7) a +0 club (46, 34, D:7) 26 stones (45, 37, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +0 rapier (3, 0, D:8) a +0 hand axe (5, 1, D:8) a +0 hand axe (6, 1, D:8) a +0 club (4, 6, D:8) (unseen) (16, 6, D:8) a cursed +0 dagger a +0 dagger a cursed +0 robe (17, 6, D:8) a +0 leather armour (30, 9, D:8) 20 stones (27, 13, D:8) a +0 whip a +0 club a +0 leather armour a +0 halberd (33, 14, D:8) 26 arrows (-16, 22, D:8) a +0 dagger a +0 robe (-16, 23, D:8) a +0 dagger a +0 robe a +0 scimitar a +0 plate armour (-16, 24, D:8) a cursed -2 trident (6, 27, D:8) 24 stones (-6, 30, D:8) a +0 dagger (21, 30, D:8) a +0 dagger (-8, 31, D:8) a stone (-7, 31, D:8) a +0 club 5 stones (-5, 31, D:8) a +0 falchion 4 stones (-6, 32, D:8) a +0 dagger (3, 33, D:8) a +0 dagger (19, 37, D:8) a +0 giant club a +0 giant club (21, 38, D:8) a +0 hand crossbow 11 bolts (19, 42, D:8) a bolt Level 9 of the Dungeon [Shop] Ujus's Weapon Shop a +0 shortbow (33 gold) a +0 rapier (44 gold) the +2 war axe "Qelupocab" {holy, MR++ Str+3} (418 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It affects your resistance to hostile enchantments. a +2 halberd of holy wrath (211 gold) a +1 quarterstaff of protection (129 gold) 2 needles of paralysis (13 gold) a +0 halberd (44 gold) 22 stones (24 gold) a +0 trident (38 gold) 14 stones (15 gold) a +0 rapier (44 gold) a +0 war axe (38 gold) a +1 short sword of flaming (136 gold) (1, 0, D:9) 7 silver sling bullets (-7, 3, D:9) 18 sling bullets (-3, 5, D:9) a +0 leather armour a +0 dagger (-2, 6, D:9) a +0 chain mail a +0 scimitar (-3, 7, D:9) a +0 flail a +0 whip a +0 leather armour a +0 club 2 tomahawks a +0 flail (-2, 7, D:9) a +2 leather armour of magic resistance 4 tomahawks (-6, 8, D:9) a +0 ring mail a +0 dagger a +0 whip (-5, 8, D:9) a +0 short sword (-4, 8, D:9) a +0 chain mail a cursed -2 halberd a +0 scale mail a +0 mace (-3, 8, D:9) a +0 trident (28, 9, D:9) a +0 dagger a +0 robe (6, 13, D:9) 17 arrows (-1, 14, D:9) a +0 giant club (0, 14, D:9) a plain deck of wonders (16, 14, D:9) a +0 mace a +0 trident (15, 15, D:9) a +0 chain mail a +0 flail a +0 robe a +0 dagger (15, 17, D:9) a +0 short sword (-4, 19, D:9) a +2 scimitar of flaming a +0 robe (11, 23, D:9) a +0 animal skin a -2 glaive (11, 25, D:9) a +0 chain mail a +0 club (-6, 28, D:9) a stone (-6, 29, D:9) a +0 dagger a +0 club a +0 whip 3 stones a +0 short sword (-6, 32, D:9) a stone (-9, 33, D:9) a +0 robe (37, 36, D:9) a +0 falchion a +0 dagger a +0 robe (40, 36, D:9) a +2 dagger of venom a +0 robe (-17, 37, D:9) a lantern of shadows (26, 37, D:9) 9 stones (11, 40, D:9) 4 stones a +0 short sword (28, 40, D:9) 4 stones (11, 41, D:9) a +0 club (13, 41, D:9) a stone (28, 41, D:9) a +0 dagger (2, 42, D:9) 23 stones (11, 42, D:9) 3 stones (28, 42, D:9) a stone (26, 49, D:9) a +0 club (32, 56, D:9) a +0 flail Level 10 of the Dungeon (32, 4, D:10) a +0 chain mail (21, 8, D:10) 21 stones (4, 9, D:10) the +8 whip "Poumn" {flame, rF+ Int+2 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from fire. It makes you less stealthy. a potion of degeneration {!q} the +6 whip of Jeokhl Umamn {flame, rElec Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It insulates you from electricity. a +2 ring of intelligence a staff of cold (20, 10, D:10) a jackal corpse (skeletalised by now) (-3, 12, D:10) an arrow (41, 12, D:10) a +0 whip (-3, 13, D:10) a +0 hat (22, 13, D:10) a wand of paralysis (8) (-3, 14, D:10) 17 arrows a +0 shortbow (17, 15, D:10) a plain deck of defence (19, 15, D:10) a +0 robe (5, 16, D:10) a cursed +0 chain mail (20, 20, D:10) 17 stones (5, 23, D:10) 25 stones (15, 23, D:10) a +0 ring mail (12, 24, D:10) 7 stones (3, 25, D:10) a +0 short sword a +0 chain mail (4, 25, D:10) a +0 dagger a cursed -3 flail a +0 plate armour (35, 25, D:10) a +0 trident (2, 26, D:10) a +0 dagger of protection a +0 robe (4, 26, D:10) a +0 dagger a +0 leather armour (51, 43, D:10) a bat corpse (51, 45, D:10) an electric eel corpse (32, 46, D:10) a +0 scale mail the Ecumenical Temple