Dungeon Crawl Stone Soup version 0.34-a0-163-g732661e595 (webtiles) character file. Game seed: 195170605161889016 7 Protee the Magician (level 2, -1/21 HPs) Began as a Djinni Conjurer on June 22, 2025. Slain by a quokka (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:57 (146 turns). Protee the Magician (Djinni Conjurer) Turns: 146, Time: 00:00:57 Health: -1/21 AC: 2 Str: 6 XL: 2 Next: 5% Gold: 12 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . b - +0 dagger (venom) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons b - a +0 dagger of venom (weapon) Armour a - a +0 robe (worn) Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The quokka closely misses your quokka. Your quokka barely misses the quokka. The quokka bites your quokka. Your quokka dies! Your quokka's corpse dissolves into shadows! The quokka attacks as it pursues you! The quokka closely misses you. The quokka bites you but does no damage. You closely miss the quokka. The quokka is moderately wounded. The quokka barely misses you. You closely miss the quokka. The quokka is moderately wounded. The quokka closely misses you. You closely miss the quokka. The quokka is moderately wounded. The quokka barely misses you. The quokka bites you. You barely miss the quokka. The quokka is moderately wounded. The quokka bites you. The quokka twitches its whiskers. You hit the quokka. The quokka is severely wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * You closely miss the quokka. The quokka is severely wounded. The quokka barely misses you. You hit the quokka but do no damage. The quokka is poisoned. The quokka is severely wounded. The quokka closely misses you. You hit the quokka. You kill the quokka! The quokka bites you. * * * LOW HITPOINT WARNING * * * You have reached level 2! The quokka attacks as it pursues you! The quokka barely misses you. The quokka bites you but does no damage. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka attacks as it pursues you! The quokka bites you. You die... .........†g# ........##.## ### .######.#.(.####+#### ... #.#.#.........# #.. #.#..g#.....†.. #w #..# #.##.###......# #.. ## ..#####.##.###......# #..##.. #.#.........####.### .......##.@##g##.#.# #.... ..........r.#...#.# ####. #)#####.###.####.# #.###.## #.# #.# #...## #.# #.# ##### #.# #.# #.# #.. #.# ##. #.# You could see a quokka. Vanquished Creatures 2 giant cockroaches (D:1) A hobgoblin (D:1) A quokka (D:1) A goblin (D:1) A kobold (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Protee the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Protee set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 136 | D:1 | Reached XP level 2. HP: 2/21 MP: 0/0 146 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_loops_ring Action || total ---------------------------++------- Melee: Dagger || 8 Cast: Magic Dart || 19 Use: Scroll || 1 Armour: Robe || 9 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 145 | 145 | 0 | 0 | 71 | 1 | 145.0 | Dungeon | 145 | 145 | 0 | 0 | 71 | 1 | 145.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 145 daAuts