Dungeon Crawl Stone Soup version 0.34.0-48-gc5ade0d5e9 (webtiles) character file. Game seed: 4180713798079827888 165 Peachman the Digger (level 5, -1/28 HPs) Began as a Gargoyle Earth Elementalist on Mar 8, 2026. Slain by a crocodile (12 damage) ... in a sewer. The game lasted 00:09:36 (2616 turns). Peachman the Digger (Gargoyle Earth Elementalist) Turns: 2616, Time: 00:09:37 Health: -1/28 AC: 6 Str: 12 XL: 5 Next: 46% Magic: 2/9 EV: 11 Int: 17 God: Gold: 111 SH: 0 Dex: 10 Spells: 5/9 levels left rFire . . . (100%) b - +2 dagger (speed) rCold + . . (50%) (no offhand) rNeg + . . (50%) a - +0 robe rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + c - ring of protection from cold HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: very slow A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 111 gold pieces. Inventory: Hand Weapons b - a +2 dagger of speed (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of protection from cold (worn) Scrolls I - a scroll of immolation Potions g - a potion of magic L - a potion of lignification f - 4 potions of moonshine j - a potion of heal wounds {unknown} k - a potion of curing {unknown} n - a potion of mutation {unknown} Skills: * Level 0.3 Short Blades * Level 2.9 Dodging - Level 2.6 Stealth + Level 2.9 Spellcasting * Level 1.7 Conjurations + Level 4.8 Earth Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 36% 2d10 2% 1 b - Magic Dart Conj 32% 1d4 9% 1 c - Searing Ray Conj 16% 2d5 13% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 18% N/A 8% 3 Shock Conj/Air 20% 1d4 12% 1 Stone Arrow Conj/Erth 26% 3d8 14% 3 Brom's Barrelling Bould Conj/Erth 13% 2d5 41% 4 Gloom Hex/Necr 4% N/A 47% 3 Petrify Alch/Erth 5% N/A 54% 4 Discord Hex 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +4) Message History Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (lightly wounded, 70% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile. The crocodile is lightly wounded. (Press . to maintain the ray.) The searing ray hits the crocodile but does no damage. The crocodile is lightly wounded. The crocodile bites you! The crocodile drags you backwards! You stop channelling your searing ray. Found a scroll labelled YHIAHO VAIFED. The crocodile bites you but does no damage. You enter the shallow water. Moving in this stuff is going to be slow. The crocodile attacks as it pursues you! The crocodile bites you. The crocodile drags you backwards! You enter the shallow water. Moving in this stuff is going to be slow. The crocodile barely misses you. Casting: Searing Ray (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Casting: Searing Ray (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (lightly wounded, 70% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile! The crocodile is moderately wounded. (Press . to maintain the ray.) The crocodile bites you but does no damage. The searing ray hits the crocodile. The crocodile is heavily wounded. The crocodile bites you! The crocodile drags you backwards! You stop channelling your searing ray. You enter the shallow water. Moving in this stuff is going to be slow. The crocodile bites you! You die... ~# #~# ######## #~# ###l@....### ##~# ###..†~~.~.~.### #.~. #...~.####~....### #.~. #..~..### ###.~...###~). #..~...## ##~~.~.~..)# ###~~~~~ ###~....###.~. $~##~...~####..~..### #.†. #?? ###÷.~~.~~~..### #.~. ## ##....~.### ##~# You could see a crocodile. Vanquished Creatures 3 clockroaches (D:3) An adder (D:2) A gnoll (D:1) 7 dart slugs 5 endoplasms 7 hobgoblins 7 jackals (Sewer) 3 quokkas 4 ball pythons 4 bats (D:1) 5 frilled lizards 3 goblins 8 kobolds 6 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Peachman the Gargoyle Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 150 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/5 266 | D:1 | Reached skill level 4 in Earth Magic 268 | D:1 | Learned a level 1 spell: Magic Dart 271 | D:1 | Learned a level 2 spell: Searing Ray 435 | D:1 | Reached XP level 3. HP: 19/19 MP: 1/6 1642 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/8 2220 | D:3 | Found a glowing drain. 2226 | D:3 | Reached XP level 5. HP: 26/28 MP: 1/9 2372 | Sewer | Entered a sewer 2600 | Sewer | Encountered a crocodile 2616 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_basic D:2: layout_loops_corners D:3: layout_rooms, nicolae_overflow_hidden_temple, gup_sewer_entry_pipe, uniq_ijyb Sewer: sewer_the_crocodile Skill XL: | 1 2 3 4 | ---------------+-------------+----- Earth Magic | 4 | 4.8 Dodging | 2 | 2.9 Short Blades | | 0.3 Stealth | | 2.6 Spellcasting | | 2.9 Conjurations | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 16 | 14 || 30 Melee: Unarmed | 16 | || 16 Dagger | | 14 || 14 Cast: Sandblast | 51 | 32 || 83 Magic Dart | | 2 || 2 Searing Ray | | 3 || 3 Read: Identify | | 2 || 2 Immolation | | 1 || 1 Revelation | | 1 || 1 Amnesia | | 1 || 1 Armour: Robe | 13 | 24 || 37 Dodge: Dodged | 26 | 9 || 35