Dungeon Crawl Stone Soup version 0.35-a0-425-g17204b03b8 (webtiles) character file. Game seed: 8277708639583730553 347 Pardaillan the Magician (level 6, -1/45 HPs) Began as a Djinni Warper on May 30, 2026. Slain by a river rat (3 damage) ... in a sewer. The game lasted 00:06:29 (4015 turns). Pardaillan the Magician (Djinni Warper) Turns: 4015, Time: 00:06:30 Health: -1/45 AC: 3 Str: 10 XL: 6 Next: 91% Gold: 264 EV: 11 Int: 14 God: SH: 0 Dex: 15 rFire + + . (33%) a - +0 hand axe rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) (helmet unavailable) rElec + (33%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . e - amulet of the acrobat Will ..... g - ring of wizardry Stlth ++ (no ring) HPRegen 0.27/turn d - quill talisman of the Lair of Beasts {rElec} %: acrobat, wizardry (x1), infuse magic (-2 HP) @: quill-form, flying A: quills, flying, sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in a sewer. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 264 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Missiles f - 2 throwing nets (quivered) h - 5 poisoned darts Armour b - a +0 leather armour (worn) Jewellery e - an amulet of the acrobat (worn) g - a ring of wizardry (worn) Talismans d - the quill talisman of the Lair of Beasts (worn) {rElec} (You found it on level 1 of the Dungeon) [quill talisman] rElec: It insulates you from electricity. Wands a - a wand of flame (20) Scrolls b - a scroll of blinking x - a scroll of amnesia g - 2 scrolls of fog c - a scroll of poison {unknown} e - a scroll of summoning {unknown} h - a scroll of revelation {unknown} Potions f - a potion of resistance {unknown} j - a potion of mutation {unknown} B - 2 potions of berserk rage l - a potion of lignification {unknown} n - a potion of ambrosia {unknown} d - a potion of curing {unknown} e - 2 potions of enlightenment Skills: + Level 2.7 Fighting + Level 2.8 Axes + Level 1.0 Throwing + Level 2.2 Armour + Level 3.0 Dodging + Level 3.0 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Forgecraft + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy + Level 1.5 Shapeshifting You knew the following spells: Your Spells Type Power Damage Failure Level a - Blink Tloc 20% N/A 4% 2 b - Lesser Beckoning Tloc 20% N/A 4% 2 c - Teleport Other Tloc 10% N/A 10% 3 d - Maxwell's Portable P Tloc 10% (3-9)d3 10% 3 e - Vhi's Electric Charg Tloc/Air 20% N/A 32% 4 f - Sandblast Erth 20% 2d7 3% 1 g - Grave Claw Necr 20% 2d8 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (1/1) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. You are flying. Your auxiliary armour is melded. You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the jackal. The jackal is almost dead. You closely miss the river rat. The jackal completely misses you. The river rat barely misses you. You hit the jackal but do no damage. The jackal is almost dead. You barely miss the river rat. The jackal barely misses you. The river rat barely misses you. The jackal bites you. You hit the jackal but do no damage. The jackal is almost dead. You hit the river rat. The jackal bites you. The river rat bites you! * * * LOW HITPOINT WARNING * * * You hit the jackal. You kill the jackal! You hit the river rat but do no damage. The river rat bites you. * * * LOW HITPOINT WARNING * * * Casting: Grave Claw (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Throw: 2 darts (disjunct) Press: ? - help, Shift-Dir - straight line Aim: a river rat (moderately wounded, 52% to hit) You throw a dart. The dart closely misses the river rat. The river rat barely misses you. Throw: dart (disjunct) Press: ? - help, Shift-Dir - straight line Aim: a river rat (moderately wounded, 52% to hit) You throw a dart. The dart closely misses the river rat. The river rat is struck by your quills. The river rat bites you. You die... ...~~~~~~.# ''#####~≈~# ...# #~≈~# #### #~≈.# ####### #######~≈~# ?..?.### ~~~~~~~~≈~# ?....(## ≈≈≈≈≈≈≈~≈~# ......# ~~~.~~~~≈~# ###.r..# #######~≈~####~.@.~.# #~≈~##~~..~~### #######~≈~~~~.~~### ~~~~~~~~≈≈≈~~~~≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ##################### You could see a river rat. Vanquished Creatures A phantom (D:3) A brain worm (Sewer) A clockroach (D:4) 4 gnolls (D:2) 4 adders 2 river rats 8 dart slugs A ribbon worm (D:2) 3 hobgoblins (D:1) 8 jackals 3 orcs (D:2) 3 quokkas 11 ball pythons 12 bats 14 endoplasms 4 frilled lizards 3 goblins 9 kobolds A rat (D:1) 93 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Pardaillan the Djinni Warper began the quest for the Orb. 0 | D:1 | Pardaillan set off with the following spells memorised: | Blink, Lesser Beckoning, Teleport Other, Maxwell's Portable | Piledriver, Vhi's Electric Charge. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 0/0 215 | D:1 | Found a faded altar of an unknown god. 352 | D:1 | Reached XP level 2. HP: 22/23 MP: 0/0 392 | D:1 | Identified the quill talisman of the Lair of Beasts {rElec} 572 | D:1 | Reached XP level 3. HP: 25/28 MP: 0/0 572 | D:1 | Learned a level 1 spell: Sandblast 805 | D:2 | Reached skill level 1 in Stealth 978 | D:2 | Reached XP level 4. HP: 25/33 MP: 0/0 1509 | D:2 | HP: 1/34 [gnoll/+0 whip (8)] 2036 | D:2 | HP: 1/34 [gnoll/+0 flail (11)] 2039 | D:2 | Reached XP level 5. HP: 2/39 MP: 0/0 2039 | D:2 | Learned a level 2 spell: Grave Claw 2940 | D:3 | Encountered a phantom 2972 | D:3 | Killed a phantom 2973 | D:3 | Reached skill level 1 in Shapeshifting 2973 | D:3 | Reached XP level 6. HP: 30/45 MP: 0/0 3454 | D:4 | Found a glowing drain. 3459 | Sewer | Entered a sewer 3614 | Sewer | Reached skill level 1 in Throwing 4013 | Sewer | HP: 2/45 [river rat (5)] 4015 | Sewer | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_loops_ring, shapermc_ecumenical_altar_notcrosses, minmay_hexomino_r4 D:2: layout_basic, serial_bayou_pond_e D:3: layout_rooms, wander_ebering_terrifying_dragon_lair D:4: layout_gridville, serial_shops, nicolae_shop_glassy, enter_ossuary_3, gup_sewer_entry_bowl Sewer: sewer_fruit_machine Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 3 | 3.0 Conjurations | 3 | 3.0 Hexes | 3 | 3.0 Summonings | 3 | 3.0 Necromancy | 3 | 3.0 Translocations | 3 | 3.0 Forgecraft | 3 | 3.0 Fire Magic | 3 | 3.0 Ice Magic | 3 | 3.0 Air Magic | 3 | 3.0 Earth Magic | 3 | 3.0 Alchemy | 3 | 3.0 Axes | 2 | 2.8 Stealth | 1 2 3 | 3.0 Armour | 2 | 2.2 Shapeshifting | 1 | 1.5 Throwing | 1 | 1.0 Dodging | 3 | 3.0 Fighting | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 100 | 222 || 322 Melee: Hand axe | 112 | 271 || 383 Throw: Dart | | 10 || 10 Throwing net | | 1 || 1 Cast: Sandblast | | 7 || 7 Blink | | 1 || 1 Grave Claw | | 3 || 3 Evoke: Wand of flame | | 1 || 1 Read: Identify | | 3 || 3 Stab: Sleeping | 2 | 10 || 12 Distracted | | 1 || 1 Armour: Leather armour | 65 | 152 || 217 Dodge: Dodged | 62 | 182 || 244 Form: Quill | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4079 | 3975 | 104 | 927 | 2227 | 5 | 815.8 | Dungeon | 3512 | 3408 | 104 | 927 | 1811 | 4 | 878.0 | Sewer | 567 | 567 | 0 | 0 | 416 | 1 | 567.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1647 daAuts D:3: 860 daAuts D:1: 794 daAuts Sewer: 567 daAuts D:4: 210 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+