Dungeon Crawl Stone Soup version 0.34-a0-1503-gac88d310f9 (webtiles) character file. Game seed: 7588312667312358227 488892 PanSaczeczos the Warrior (level 25, -3/206 HPs) Began as a Coglin Delver on Nov 28, 2025. Was the Champion of Okawaru. Slain by a vault guard ... wielding a +0 glaive (20 damage) ... on level 5 of the Vaults on Nov 29, 2025. The game lasted 03:30:22 (74509 turns). PanSaczeczos the Warrior (Coglin Delver) Turns: 74509, Time: 03:30:22 Health: -3/206 AC: 16 Str: 16 XL: 25 Next: 0% Magic: 38/38 EV: 27 Int: 12 God: Okawaru [******] Gold: 3318 SH: 0 Dex: 25 Spells: 8/46 levels left rFire + + . (33%) y - +0 double sword (vamp) {Hsekiu} rCold + + . (33%) B - +2 Maxwell's thermic engine {flame, freeze, rev} rNeg . . . (100%) i - +2 leather armour {rC+ rF+} rPois + (33%) p - +0 helmet of the Hurricane {rPois Will+} rElec + (33%) e - +1 cloak {rC+} rCorr . (100%) F - +1 pair of gloves {Dex+3} SInv . C - +2 pair of boots {Rampage} Will ++++. z - lateral assembly {SpellMotor, rElec rF+} Stlth ++++ HPRegen 0.54/turn MPRegen 0.26/turn %: rampage @: mighty, studying 3 skills A: off-hand wielding, slow wielding, warmup strikes, no jewellery }: 2/15 runes: serpentine, barnacled a: Renounce Religion, Heroism, Finesse, Duel You were on level 5 of the Vaults. You worshipped Okawaru. Okawaru was exalted by your worship. You visited 9 branches of the dungeon, and saw 43 of its levels. You also visited: Trove, Ice Cave and Desolation. You collected 5929 gold pieces. You spent 2611 gold pieces at shops. Inventory: Hand Weapons a - the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} (You took it off a deep elf death mage on level 3 of the Elven Halls) Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. It cannot be enchanted further. h - the +7 Throatcutter {drain, coup de grace} (You took it off Terence on level 3 of the Dungeon) It cannot be enchanted further. j - a +0 antimagic demon blade m - the +4 arbalest of Booqots {penet, rPois rF+} (You found it in the Desolation of Salt) rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. u - the +3 broad axe of Eluapp {antimagic, rCorr Int+2} (You found it in the Desolation of Salt) rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. v - a +0 rapier of speed y - a +0 vampiric double sword (weapon) {Hsekiu} B - the +2 Maxwell's thermic engine (offhand) {flame, freeze, rev} (You found it on level 1 of the Depths) It cannot be enchanted further. D - a +0 scimitar Missiles b - a curare-tipped dart d - 22 poisoned darts k - 13 atropa-tipped darts o - 35 boomerangs (quivered) s - 6 datura-tipped darts t - 27 silver javelins w - 31 javelins G - a dart of disjunction Armour e - a +1 cloak of cold resistance (worn) f - the +0 pair of boots of the Dungeon {Harm rPois Str+2} (You bought it in a shop on level 4 of the Snake Pit) Harm: It increases damage dealt and taken. rPois: It protects you from poison. Str+2: It affects your strength (+2). It cannot be enchanted further. g - the +2 plate armour of the Great Game {Regen+ rCorr MP+4 Str-2} (You found it on level 4 of the Snake Pit) Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. MP+4: It affects your magic capacity (+4). Str-2: It affects your strength (-2). It cannot be enchanted further. i - a +2 leather armour of resistance (worn) l - a +1 pair of boots of earth p - the +0 helmet of the Hurricane (worn) {rPois Will+} (You found it in a treasure trove) rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. r - a +2 robe of resistance A - the +1 golden dragon scales of Doitzor {rPois rF+ rC+ rN+ MP-8 Dex+3} (Okawaru gifted it to you on level 4 of the Lair of Beasts) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. MP-8: It affects your magic capacity (-8). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. C - a +2 pair of boots of rampaging (worn) E - a +2 pair of gloves of hurling F - a +1 pair of gloves of dexterity (worn) J - the +6 fire dragon scales of the Gate {rElec rF+++ rC- Str+3 Stlth--} (You found it on level 15 of the Dungeon) rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Stlth--: It makes you much less stealthy. It cannot be enchanted further. Gizmo z - a lateral assembly (installed) {SpellMotor, rElec rF+} (You invented it yourself on level 4 of the Lair of Beasts) [lateral assembly] SpellMotor: Your spells cost less MP as you Rev up. Whenever you cast a spell, you make a melee attack against a random enemy in range. rElec: It insulates you from electricity. rF+: It protects you from fire. Talismans c - the medusa talisman of Polytheism {rN+ Dex+2 Slay+5} (You found it on level 11 of the Dungeon) [medusa talisman] rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). n - the scarab talisman of Happiness {+Blink rElec} (You found it on level 14 of the Dungeon) [scarab talisman] +Blink: It lets you blink. rElec: It insulates you from electricity. q - a rimehorn talisman x - a fortress talisman Wands d - a wand of digging (9) a - a wand of flame (27) e - a wand of paralysis (59) c - a wand of iceblast (14) f - a wand of mindburst (15) p - a wand of polymorph (26) b - a wand of light (7) Scrolls g - 12 scrolls of fog {!r} r - 4 scrolls of revelation {!r} f - 9 scrolls of fear {!r} p - 7 scrolls of poison {!r} V - 9 scrolls of vulnerability {!r} S - 7 scrolls of silence {!r} x - 2 scrolls of amnesia {!r} I - 6 scrolls of immolation {!r} t - 11 scrolls of teleportation {!r} i - 14 scrolls of identify {@r1!r} T - 5 scrolls of torment {!r} N - 3 scrolls of noise {!r} b - 2 scrolls of blinking {!r} w - 7 scrolls of enchant weapon {!r} Potions h - 8 potions of haste {!q} M - 6 potions of mutation {!q} c - 16 potions of curing {!q} L - 13 potions of lignification {!q} n - 4 potions of moonshine {!q} r - 3 potions of resistance {!q} w - a potion of heal wounds {!q} e - 7 potions of enlightenment {!q} i - a potion of invisibility {!q} g - 9 potions of magic {!q} C - 4 potions of cancellation {!q} a - 7 potions of ambrosia {!q} m - 9 potions of might {!q} b - 2 potions of brilliance {!q} A - 6 potions of attraction {!q} B - 3 potions of berserk rage {!q} Miscellaneous g - a +1 lightning rod (4/4) h - a +2 Gell's gravitambourine (2/2) i - a +0 condenser vane Skills: + Level 18.9 Fighting - Level 16.0 Long Blades - Level 3.0 Throwing - Level 12.0 Armour + Level 17.4 Dodging - Level 6.0 Stealth + Level 11.1 Spellcasting - Level 8.0 Hexes - Level 6.0 Necromancy + Level 14.4 Translocations - Level 12.0 Fire Magic - Level 12.0 Alchemy - Level 10.0 Invocations - Level 8.0 Evocations - Level 8.3 Shapeshifting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Gell's Gavotte Tloc 20% 2d(20-30) 4% 6 b - Fugue of the Fallen Necr 21% N/A 3% 3 l - Lesser Beckoning Tloc 82% N/A 1% 2 o - Olgreb's Toxic Radia Alch 35% N/A 1% 4 y - Yara's Violent Unrav Hex/Alch 15% 3d8 5% 5 A - Apportation Tloc 82% N/A 1% 1 B - Blink Tloc 82% N/A 1% 2 C - Detonation Catalyst Fire/Alch 35% 2d11 2% 5 D - Dispersal Tloc 20% N/A 4% 6 G - Passage of Golubria Tloc 41% N/A 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 84% 1d3 1% 1 Slow Hex 100% N/A 1% 1 Jinxbite Hex 50% 2d3 1% 2 Mercury Arrow Conj/Alch 42% 2d8 1% 2 Momentum Strike Conj/Tloc 48% 3d9 1% 2 Scorch Fire 70% 2d7 1% 2 Sublimation of Blood Necr 21% N/A 1% 2 Gloom Hex/Necr 46% N/A 1% 3 Sigil of Binding Hex 25% N/A 1% 3 Teleport Other Tloc 41% N/A 1% 3 Volatile Blastmotes Fire/Tloc 76% 2d16 1% 3 Dimensional Bullseye Hex/Tloc 16% N/A 1% 4 Sticky Flame Fire/Alch 35% 2d7 1% 4 Alistair's Intoxication Alch 23% N/A 2% 5 Cause Fear Hex 12% N/A 4% 4 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 (+2d3 6% 4 Mephitic Cloud Conj/Alch/Air 16% N/A 7% 3 Flame Wave Conj/Fire 21% 2d8 11% 4 Leda's Liquefaction Alch/Erth 10% N/A 11% 4 Freeze Ice 24% 1d4 12% 1 Kinetic Grapnel Frge 24% 1d4 12% 1 Shock Conj/Air 24% 1d4 12% 1 Eringya's Noxious Bog Alch 17% 4d6 14% 6 Construct Spike Launche Frge 12% 2d3 19% 2 Searing Ray Conj 12% 2d4 19% 2 Static Discharge Conj/Air 12% 3-4/arc 19% 2 Manifold Assault Tloc 20% N/A 26% 7 Curse of Agony Necr 21% N/A 28% 5 Fireball Conj/Fire 10% 3d6 28% 5 Irradiate Conj/Alch 10% 3d15 28% 5 Frozen Ramparts Ice 12% 1d2 36% 3 Ozocubu's Armour Ice 6% N/A 36% 3 Passwall Erth 6% N/A 36% 3 Stone Arrow Conj/Erth 12% 3d7 36% 3 Borgnjor's Vile Clutch Necr/Erth 6% N/A 69% 5 Airstrike Air 3% 2d(1-17) 77% 4 Brom's Barrelling Bould Conj/Erth 6% 2d4 77% 4 Iskenderun's Battlesphe Conj/Frge 6% 2d7 77% 4 Rending Blade Conj/Frge 6% 2d(6+1*) 77% 4 Starburst Conj/Fire 10% 6d5 85% 6 Nazja's Percussive Temp Frge 3% 4d4 98% 5 Enfeeble Hex 12% N/A 98% 7 Ignition Fire 17% 3d7 99% 8 Conjure Ball Lightning Conj/Air 3% 3x3d6 100% 6 Fortress Blast Frge 8% 6d8 100% 6 Permafrost Eruption Ice/Erth 3% 2x4d2 100% 6 Diamond Sawblades Frge 3% 4d4 100% 7 Magnavolt Erth/Air 3% 4d9 100% 7 Rimeblight Ice/Necr 6% 2d4 (prima100% 7 Splinterfrost Shell Ice/Frge 3% 6d4 100% 7 Chain Lightning Conj/Air 3% 3d4 100% 9 Shatter Erth 3% 3d7* 100% 9 Summon Forest Summ/Tloc Unusable N/A N/A 5 Alistair's Walking Alem Alch/Frge Unusable N/A N/A 5 Call Canine Familiar Summ Unusable N/A N/A 3 Awaken Armour Erth/Frge Unusable N/A N/A 4 Summon Seismosaurus Egg Summ/Erth Unusable N/A N/A 4 Forge Phalanx Beetle Frge Unusable N/A N/A 6 Sphinx Sisters Hex/Summ Unusable N/A N/A 7 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Zot: 24459 Temple (1/1) D:4 Zot: 5988 Lair (5/5) D:9 Zot: 20238 Shoals (4/4) Lair:3 Zot: 14303 Snake (4/4) Lair:2 Zot: 13831 Slime (0/5) Lair:5 Orc (2/2) D:10 Zot: 9440 Elf (3/3) Orc:2 Zot: 12582 Vaults (5/5) D:13 Zot: 21676 Crypt (0/3) Vaults:2 Depths (4/4) D:15 Zot: 15737 Zot (0/5) Depths:4 IceCv (visited) Desolation (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:3 ( D:6 ![* D:10 [ D:12 = D:15 ? Orc:2 **(=[: Elf:2 :( Shoals:1 ( Snake:1 :=:* Snake:3 !?(= Snake:4 [ Vaults:4 :! Depths:1 :* Depths:4 *: Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:2 Depths:3 Depths:4 Pandemonium: Depths:2 Depths:3 Depths:4 Ziggurat: Depths:1 Annotations: Elf:2 5 runed translucent doors, exclusion: 5 doors Depths:1 3 runed translucent doors, exclusion: 2 tengu reavers, Sojobo Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Your extra speed is starting to run out. You start resting. You feel yourself slow down. You start resting. You feel a little less clever now. You climb downwards. You encounter a guardian sphinx, a shock serpent and an ironbound convoker. You encounter a vault sentinel. It is wielding a +1 falchion of holy wrath. The vault guard hits you with a +0 great sword! * * * LOW HITPOINT WARNING * * * The vault guard hits you from afar with a +0 glaive! * * * LOW HITPOINT WARNING * * * The vault guard hits you from afar with a +0 bardiche! * * * LOW HITPOINT WARNING * * * The vault guard hits you but does no damage. The vault guard misses you. The vault guard hits you but does no damage. The vault guard hits you with a +0 great mace! * * * LOW HITPOINT WARNING * * * The vault guard completely misses you. The vault guard hits you with a +0 war axe! * * * LOW HITPOINT WARNING * * * The vault guard hits you with a +0 battleaxe!! * * * LOW HITPOINT WARNING * * * The vault sentinel blows a loud note on a signal horn! You encounter a storm dragon. The vault guard completely misses you. The vault guard misses you. You encounter a yaktaur captain. It is carrying a +0 arbalest of freezing. The vault guard hits you from afar with a +0 bardiche. * * * LOW HITPOINT WARNING * * * The vault guard hits you with a +2 great mace! * * * LOW HITPOINT WARNING * * * The vault guard hits you with a +3 heavy great mace!! * * * LOW HITPOINT WARNING * * * The vault guard closely misses you. The vault guard completely misses you. x2 The vault guard hits you from afar with a +1 halberd!! * * * LOW HITPOINT WARNING * * * The vault guard completely misses you. x2 The vault guard hits you from afar with a +0 glaive!! You die... ▒····▒·D▒ · ▒····▒··▒▒▒▒ ·c ▒····▒······ ···▒····▒······ ··········H·· ▒▒···pppe··▒▒▒▒ ·····