Ozzies Level 1 of the Dungeon (11, 45, D:1) a +1 pair of gloves (17, 12, D:1) 26 stones (21, 21, D:1) a +0 hand axe (23, 46, D:1) a +0 short sword (26, -2, D:1) 3 stones (26, -1, D:1) a +0 club (29, 8, D:1) a +0 hunting sling (33, 3, D:1) a +0 hunting sling (35, -2, D:1) a +0 dagger (36, -1, D:1) a +0 club (37, 10, D:1) a +0 hunting sling (44, -4, D:1) 16 stones (45, 29, D:1) a +1 dagger of venom (50, 39, D:1) 2 stones (53, 39, D:1) a stone (55, 39, D:1) a +0 dagger a stone (62, -7, D:1) 19 arrows (63, -6, D:1) 15 stones (65, -5, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 whip (4, -30, D:2) 7 stones (6, -13, D:2) 23 stones (9, 12, D:2) 22 stones (10, -1, D:2) 22 stones (23, -14, D:2) a +0 plate armour (24, -10, D:2) a cursed +0 tower shield (38, -21, D:2) a +0 ring mail (40, -33, D:2) a +1 dagger of venom (42, 14, D:2) 2 stones (45, 14, D:2) a stone (46, -40, D:2) a +0 club (47, 14, D:2) a stone (49, 12, D:2) a +0 whip (49, 14, D:2) a +0 club a +0 hunting sling 11 stones (51, -17, D:2) 12 stones (51, 11, D:2) a stone (54, -15, D:2) 13 stones (54, 11, D:2) a stone (66, 7, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 short sword a stone (11, -10, D:3) an uncursed amulet of faith (29, 6, D:3) a +0 club (42, -6, D:3) a +0 hand axe (45, -2, D:3) 22 stones (50, 17, D:3) a cursed -2 club (57, -12, D:3) 21 stones Level 4 of the Dungeon (0, 0, D:4) 15 stones (7, 5, D:4) 13 gold pieces (8, 4, D:4) a +6 ring of dexterity (8, 5, D:4) a potion of degeneration (11, -10, D:4) a +0 hunting sling (12, 8, D:4) the +7 short sword of Goudwas {drain, +Inv rN+++ MR- Dex-3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-3). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. (15, 23, D:4) a +0 chain mail (19, -2, D:4) a +0 giant club (24, 15, D:4) 21 sling bullets (24, 22, D:4) a +0 short sword (31, 8, D:4) a +0 robe (35, 9, D:4) 18 arrows (36, 11, D:4) a +0 giant spiked club (45, 22, D:4) a +0 leather armour (46, 11, D:4) a +0 robe Level 5 of the Dungeon [Shop] Ziriwk's Antique Weapon Shop a +0 long sword (91 gold) a cursed -1 shortbow (2 gold) a +0 dagger (52 gold) a +1 vampiric dagger (338 gold) a +0 flail (91 gold) a +2 vorpal spear (429 gold) a +0 whip of electrocution (213 gold) a +0 spear (78 gold) a +0 war axe (91 gold) a +0 dagger (52 gold) the +7 sceptre of Torment {pain, torment} (3120 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. a +2 scythe of venom (405 gold) a +0 club (26 gold) a +0 dire flail (104 gold) (0, 0, D:5) a +0 dagger (3, 38, D:5) a +0 chain mail (11, 0, D:5) a +0 dagger (15, 2, D:5) a +0 robe (29, 16, D:5) a +0 leather armour a +0 hand axe a +0 dagger (32, 7, D:5) 19 sling bullets (34, -8, D:5) 2 arrows (34, -6, D:5) an arrow (34, 22, D:5) a +0 chain mail a +0 hand axe (35, -7, D:5) an arrow (35, -5, D:5) 3 arrows (36, -3, D:5) an arrow (36, -1, D:5) a +0 shortbow 18 arrows a centaur corpse (skeletalised by now) (36, 5, D:5) 3 potions of degeneration an uncursed ring of teleportation Level 6 of the Dungeon [Shop] Ablimire's Armour Emporium (Shop contents are unknown) (0, 0, D:6) 5 gold pieces (4, 0, D:6) a +0 trident an orc corpse (4, 1, D:6) 8 gold pieces (4, 4, D:6) a +0 plate armour