OrbSeeker the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +0 short sword a +0 ring mail the +4 hand axe "Zyaruc" {chop, MR+ Str-2 Int+10} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your intelligence (+10). It affects your resistance to hostile enchantments. (62, 1, D) a +0 club an uncursed amulet of the gourmand (63, 1, D) a +0 dagger a +0 robe a sack of spiders (67, 1, D) a +4 dagger of venom (68, 1, D) a +3 hunting sling of velocity (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +1 ring mail of poison resistance a +1 leather armour of cold resistance (75, 2, D) the +2 arbalest "Wijyn" {penet, rC- rN+ Str+7} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+7). It makes you vulnerable to cold. It protects you from negative energy. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (4, 7, D) 3 potions of berserk rage a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +4 plate armour of magic resistance (63, 9, D) a +2 glaive of venom (71, 9, D) a +0 quarterstaff of speed (72, 9, D) a +3 chain mail of cold resistance (70, 10, D) a +2 leather armour of fire resistance (72, 10, D) a +6 ring of strength (61, 17, D) a +2 mace of draining (62, 17, D) a wand of cold (0) a wand of fire (0) a +6 ring of strength (64, 17, D) the +4 short sword "Saoten" {venom, *Contam Int+5} It poisons the flesh of those it strikes. It affects your intelligence (+5). It causes magical contamination when unequipped. (62, 18, D) the +7 long sword "Peham" {antimagic, rPois rF+ Int+4 Stlth-} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+4). It protects you from fire. It protects you from poison. It makes you less stealthy. (64, 18, D) a +1 hunting sling of flaming (71, 18, D) a +0 falchion a +0 arbalest 19 bolts a +0 ring mail a +6 shortbow of flaming (72, 19, D) a +0 halberd a +0 plate armour (71, 20, D) a +0 war axe the +3 hunting sling "Hydraslayer" {freeze, +Inv rPois} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. It lets you turn invisible. a +0 plate armour (72, 20, D) an uncursed staff of poison a +0 arbalest 19 bolts of flame (72, 22, D) a +0 battleaxe a +0 chain mail (61, 27, D) an uncursed staff of power (65, 27, D) a cursed -3 ring of intelligence (72, 27, D) a +2 spear of freezing (73, 27, D) a +6 hunting sling of velocity (63, 28, D) a +0 dagger a +0 robe a plain deck of changes (64, 28, D) a cursed +0 short sword a +0 robe a +4 dire flail of protection (65, 28, D) a +0 dagger a +0 robe (71, 28, D) a +0 long sword a +0 shortbow 22 arrows an ornate deck of wonders (72, 28, D) a +0 dagger a +0 short sword of freezing (73, 28, D) an uncursed staff of death (71, 29, D) a +0 long sword a +0 dagger (63, 31, D) a +0 quarterstaff a +0 robe (63, 33, D) a book of Conjurations (64, 33, D) a book of Flames (60, 37, D) a +4 mace of crushing (61, 37, D) Cubon's Collected Works on Battle Magic Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Fulminant Prism Conjuration/Hexes 4 d - Fireball Conjuration/Fire 5 Sif Muna's Compendium of Igneous Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Delayed Fireball Conjuration/Fire 7 d - Fire Storm Conjuration/Fire 9 a book of Battle (62, 37, D) a plain deck of summoning (63, 37, D) a +3 scale mail of magic resistance (69, 37, D) a +0 pair of boots of flying (70, 37, D) the cursed +0 blowgun "Dukus" {speed, Stlth+} Attacks with this weapon are significantly faster. It makes you more stealthy. It has a curse placed upon it. (72, 37, D) a sack of spiders (49, 38, D) a +1 cloak of poison resistance (50, 38, D) the +6 ring mail of Gainus {-Cast rF+ Regen+} It protects you from fire. It prevents spellcasting. It increases your rate of regeneration. (51, 38, D) the ring of the Evening {-Tele rF+ MR++ Dex+4 Stlth+} [ring of protection from fire] It affects your dexterity (+4). It protects you from fire. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It makes you more stealthy. (52, 38, D) a manual of Staves (53, 38, D) the +4 trident "Modghori" {venom, rC- Str+6 Int+5} It poisons the flesh of those it strikes. It affects your strength (+6). It affects your intelligence (+5). It makes you vulnerable to cold. (59, 38, D) the +7 war axe of True Grit {antimagic, *Noise +Fly rF++} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It greatly protects you from fire. It lets you fly. It may make noises in combat. (60, 38, D) a +0 spear of piercing (62, 38, D) Sif Muna's Handbook of Unholy Aid Spells Type Level a - Swiftness Charms/Air 2 b - Bolt of Draining Conjuration/Necromancy 5 c - Simulacrum Ice/Necromancy 6 d - Ring of Flames Charms/Fire 7 a book of Air (69, 38, D) a +0 robe a +0 dagger (70, 38, D) a +0 robe a +0 dagger an orc corpse (skeletalised by now) (71, 38, D) a cursed +0 robe a +0 dagger a +6 executioner's axe of freezing an orc corpse (skeletalised by now) (72, 38, D) a +0 robe a +0 dagger a legendary deck of escape an orc corpse (skeletalised by now) (75, 38, D) a +3 rod of the swarm (14/14) the amulet "Inamur" {Inacc rF++} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It greatly protects you from fire. a +5 iron rod (12/12) 6 potions of might 5 potions of agility (51, 39, D) a bolt (60, 39, D) a +0 spear 10 javelins a +0 leather armour a scroll of brand weapon a +0 club a -3 greatsling 27 sling bullets a satyr corpse (61, 39, D) a +2 rapier of protection 19 javelins of returning a cursed +0 leather armour a merfolk corpse (62, 39, D) a +0 spear of piercing 20 silver javelins a +0 leather armour of poison resistance a merfolk corpse (70, 39, D) a +0 chain mail a +0 dire flail (71, 39, D) a +0 chain mail a +0 war axe an orc corpse (skeletalised by now) (52, 40, D) a bolt (54, 40, D) a +0 battleaxe (unseen) (60, 40, D) a book of Frost 3 large rocks a cyclops corpse (skeletalised by now) (61, 40, D) a +0 trident a javelin (62, 40, D) a +1 spear of pain a cursed -2 leather armour a +1 spear of venom 25 javelins of returning a +0 leather armour a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) a sea snake corpse (skeletalised by now) (63, 40, D) 5 large rocks a cyclops corpse (skeletalised by now) (71, 40, D) a +0 robe a +0 dagger an orc corpse (skeletalised by now) (72, 40, D) a +0 chain mail a +0 battleaxe an orc corpse (skeletalised by now) (51, 41, D) a +0 battleaxe (unseen) (51, 45, D) Sif Muna's Guide on Damage Dealing Spells Type Level a - Magic Dart Conjuration 1 b - Fulminant Prism Conjuration/Hexes 4 c - Throw Icicle Conjuration/Ice 4 d - Lightning Bolt Conjuration/Air 5 e - Fireball Conjuration/Fire 5 a book of Alchemy 2 bolts (60, 45, D) a wand of draining (5) a wand of disintegration (2) (61, 45, D) a javelin a javelin of returning