OrbSeeker the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +0 glaive of freezing (63, 1, D) an uncursed amulet of warding (67, 1, D) a +4 falchion of flaming (68, 1, D) an uncursed staff of conjuration (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (63, 3, D) a +0 mace a +0 robe of magic resistance (68, 3, D) a +0 trident (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (62, 4, D) a +0 scythe a +2 robe of magic resistance (68, 4, D) a +0 hand axe (69, 4, D) a +2 morningstar of protection (74, 4, D) a +0 quarterstaff of protection (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (63, 5, D) a +3 quarterstaff of chaos (64, 5, D) a +0 club a +0 robe (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a crystal ball of energy (62, 9, D) an uncursed staff of poison (63, 9, D) a +4 scythe of freezing (71, 9, D) a +3 hand axe of flaming (72, 9, D) a cursed -3 ring of evasion (72, 10, D) a +0 trident (70, 11, D) a cursed -3 trident (71, 11, D) a cursed -3 trident (72, 11, D) a cursed -3 trident (71, 12, D) a +0 trident (72, 12, D) a +5 antimagic morningstar (71, 13, D) a +5 antimagic battleaxe (50, 14, D) an uncursed ring of protection from magic (51, 14, D) a cursed staff of summoning (53, 14, D) a +1 plate armour of poison resistance (55, 14, D) a +0 hand crossbow of flaming (62, 17, D) the +2 leather armour "Pynat" {rF+ rC+ Stlth+} It protects you from fire. It protects you from cold. It makes you more stealthy. (63, 17, D) a +1 shortbow of flaming (64, 17, D) a +2 crystal plate armour (71, 17, D) the +8 long sword of the Six Suns {speed, +Inv rElec rPois rC- MR+} Attacks with this weapon are significantly faster. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. (72, 17, D) an uncursed staff of conjuration (62, 18, D) an uncursed staff of power (71, 18, D) the cursed +1 plate armour of the Poles {rC+} It protects you from cold. It has a curse placed upon it. (72, 18, D) a +4 greatsling of evasion (52, 20, D) a cursed -1 dire flail (still there?) a moth of wrath corpse (still there?) (52, 21, D) a +2 antimagic battleaxe (53, 21, D) a +0 dire flail (unseen) (63, 22, D) a +0 mace (72, 23, D) a +4 antimagic broad axe (49, 25, D) the +4 dagger "Akha" {flame, rC+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It protects you from cold. (51, 25, D) the +7 morningstar "Vuraoh" {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. (53, 25, D) a +2 hand crossbow of flaming (54, 25, D) a +1 rapier of distortion (55, 25, D) a +0 shortbow of flaming (50, 26, D) a +3 leather armour of cold resistance (51, 26, D) a lamp of fire (54, 26, D) the +4 falchion "Ariyh" {distort, *Rage rF+++ Int+3 SInv} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+3). It renders you almost immune to fire. It lets you see invisible. It may make you go berserk in combat. (53, 27, D) a wand of polymorph (17) (61, 27, D) a +1 flail of draining (62, 27, D) the +4 long sword of Suilum {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. (64, 27, D) a +2 hand axe of chopping (65, 27, D) a +4 short sword of venom (72, 27, D) a +1 morningstar of protection (62, 28, D) the +7 broad axe of Gozag's Reproof {drain, rElec Str-5 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-5). It insulates you from electricity. It lets you see invisible. (71, 28, D) a +4 blowgun (72, 28, D) an uncursed staff of fire (55, 30, D) a wind drake corpse (54, 31, D) 3 poisoned javelins a wind drake corpse a storm dragon corpse a wind drake corpse (72, 31, D) a +0 spear a spriggan corpse (skeletalised by now) (55, 32, D) a +3 battleaxe of electrocution a +2 battleaxe of flaming (62, 32, D) a necrophage corpse (skeletalised by now) (71, 32, D) a black bear corpse (skeletalised by now) a wolf corpse (skeletalised by now) (72, 32, D) a +0 short sword a +0 robe a +0 buckler (73, 32, D) a wolf corpse (skeletalised by now) (54, 33, D) a +0 robe a spriggan corpse (64, 33, D) a +0 great sword a +0 robe (72, 33, D) 2 poisoned javelins (49, 37, D) an uncursed staff of fire (50, 37, D) an uncursed staff of air (63, 37, D) a +3 scale mail of magic resistance (69, 37, D) a +4 plate armour of magic resistance (72, 37, D) a +6 triple crossbow of velocity (49, 38, D) a +1 chain mail of fire resistance (52, 38, D) the +3 broad axe "Beastslayer" {chop, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. (59, 38, D) a +0 dire flail of venom (60, 38, D) a +0 dagger (61, 38, D) an uncursed staff of energy (62, 38, D) the cursed +1 ring mail of Sennegutu {MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (72, 38, D) a +0 vampiric spear (70, 40, D) a +2 antimagic broad axe a +6 ring of intelligence a +6 ring of intelligence a +0 animal skin a +0 hand axe (61, 41, D) a +1 antimagic triple sword (51, 42, D) a +4 antimagic broad axe a +1 battleaxe of flaming (59, 42, D) a +2 spear a +0 robe (60, 42, D) a +2 glaive of protection a +0 robe (61, 42, D) a +0 trident (71, 42, D) a +4 antimagic war axe (50, 43, D) a cursed -1 flail (51, 43, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a cursed +0 long sword a +0 chain mail a human corpse a human corpse (52, 43, D) a +0 dagger a +0 robe (59, 43, D) a +0 robe a potion of blood a +1 battleaxe a +0 robe (61, 43, D) an uncursed staff of poison a +0 robe (71, 43, D) a +4 antimagic battleaxe (52, 44, D) a +3 executioner's axe of chopping (52, 45, D) a +0 great mace a +0 chain mail (59, 45, D) a +2 antimagic battleaxe