Oracle the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (9, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity 4 scrolls of blinking a +0 shield a +0 scale mail a +0 flail (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) the +7 long sword "Buucs" {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. (59, 37, D) a +2 robe (60, 15, D) a +1 scale mail of fire resistance (60, 37, D) a +2 plate armour of cold resistance (61, 0, D) an uncursed staff of poison (61, 8, D) a +2 arbalest of flaming (61, 15, D) a plain deck of changes (61, 26, D) a book of the Dragon (61, 36, D) a sack of spiders (62, 0, D) an uncursed amulet of dismissal (62, 8, D) an uncursed amulet of harm (62, 26, D) a +4 war axe of freezing (62, 27, D) a +2 battleaxe of pain (62, 32, D) a scorpion corpse (62, 33, D) a jumping spider corpse (62, 36, D) the +3 scale mail "Ciud" {+Inv Int+2} It affects your intelligence (+2). It lets you turn invisible. (62, 37, D) a fan of gales (62, 42, D) the +7 whip of Supply {slash, rElec rF+ rN++ Str-2} It inflicts extra damage upon your enemies. It affects your strength (-2). It protects you from fire. It insulates you from electricity. It greatly protects you from negative energy. (63, 0, D) a +2 great sword of slicing (63, 8, D) a book of Enchantments (63, 27, D) a box of beasts (63, 31, D) a scorpion corpse (63, 32, D) a redback corpse (63, 37, D) a +1 scythe of slicing (64, 17, D) an uncursed amulet of harm (64, 27, D) a +3 arbalest of freezing (64, 32, D) a jumping spider corpse (still there?) a wolf spider corpse (still there?) (64, 33, D) a tarantella corpse (65, 26, D) a +6 giant spiked club (69, 0, D) an uncursed amulet of harm (70, 8, D) the cursed +0 chain mail "Cinaug" {MR+ Regen+} It affects your resistance to hostile enchantments. It increases your rate of regeneration. It has a curse placed upon it. (70, 9, D) a +2 falchion of protection (70, 40, D) the cursed +2 hand axe of Gusiratzimm {chop, +Inv rC++ rN+} It inflicts extra damage upon your enemies. It greatly protects you from cold. It protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. (unseen) (70, 42, D) a +4 hand crossbow (71, 8, D) an uncursed ring of ice (71, 27, D) a fan of gales (71, 37, D) a +3 ring of strength (71, 40, D) a +0 hunting sling of velocity (72, 8, D) a manual of Spellcasting (72, 9, D) the +11 falchion of Pain and Death {slice, MR- Int+9 Dex+3 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+9). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you see invisible. (72, 16, D) a +1 lajatang of pain (72, 26, D) an uncursed staff of fire (72, 27, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (72, 31, D) a hell hound corpse (skeletalised by now) (72, 36, D) a +0 trident (72, 37, D) a lantern of shadows (72, 40, D) a +2 shortbow of evasion (73, 1, D) a +2 short sword of flaming (73, 2, D) a +0 flail of protection (unseen) (73, 17, D) a +0 scale mail of positive energy (73, 26, D) a lamp of fire (73, 27, D) a +4 war axe of flaming (73, 31, D) a hell hound corpse (skeletalised by now) (73, 37, D) a cursed ring of loudness (75, 1, D) a +4 great sword of protection