Oracle the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +3 vampiric battleaxe (61, 8, D) a book of Burglary (61, 16, D) a +3 chain mail of poison resistance (61, 26, D) an uncursed ring of resist corrosion (62, 0, D) the Guide on the Birds Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Airstrike Air 4 (62, 1, D) a +4 trident of protection (62, 8, D) an uncursed staff of air (62, 9, D) a +2 dagger of protection (62, 11, D) a +2 hand axe a +0 robe (62, 16, D) a book of Summonings (62, 17, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (62, 21, D) a +0 dagger (unseen) (62, 26, D) a Necronomicon (62, 27, D) a +2 chain mail of poison resistance (63, 8, D) an uncursed staff of death (63, 11, D) a necrophage corpse (skeletalised by now) (63, 20, D) a +0 great mace a +0 ring mail a human corpse (63, 21, D) 2 bolts of frost (63, 26, D) a +2 chain mail of positive energy (63, 27, D) a book of the Tempests (64, 16, D) a +7 hand crossbow of velocity (64, 17, D) a +2 ring mail of fire resistance (64, 20, D) a +0 war axe (still there?) a bolt of frost (still there?) (64, 26, D) a book of Dreams (65, 18, D) a +0 arbalest (unseen) (65, 26, D) a fan of gales (67, 3, D) a +0 long sword (unseen) (68, 2, D) a +0 shortbow a +0 short sword 3 arrows a +0 leather armour (68, 3, D) 3 arrows a +1 short sword of venom (68, 4, D) 4 arrows (68, 5, D) an arrow (69, 0, D) an uncursed staff of poison (70, 11, D) the +9 trident of Debt {drain, MR+} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. (unseen) (71, 17, D) an uncursed staff of conjuration (71, 27, D) an uncursed staff of summoning (71, 30, D) a +0 longbow (still there?) a +3 scimitar of holy wrath (still there?) (72, 8, D) a +2 short sword of venom (72, 9, D) an uncursed staff of conjuration (72, 16, D) a +6 dagger of venom (72, 17, D) a cursed staff of cold (72, 21, D) a necrophage corpse (skeletalised by now) (72, 26, D) a +1 arbalest of freezing (72, 27, D) a +3 blowgun (72, 31, D) 2 arrows (73, 16, D) a +5 falchion of holy wrath (73, 17, D) a book of Dreams (73, 27, D) a +0 short sword (73, 30, D) a +4 battleaxe of freezing (75, 1, D) an uncursed staff of summoning