Dungeon Sprint DCSS version 0.18-a0-1354-gbc5753f (webtiles) character file. 0 Oracle the Skirmisher (level 1, -24/18 HPs) Began as a Formicid Chaos Knight on Feb 19, 2016. Killed by a guardian mummy's death curse (29 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:16 (83 turns). Oracle the Skirmisher (Formicid Chaos Knight) Turns: 83, Time: 00:01:17 Health: -24/18 AC: 25 Str: 22 XL: 1 Next: 0% Magic: 1/1 EV: -1 Int: 11 God: Xom [..*...] Gold: 0 SH: 26 Dex: 16 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis + K - +0 Mace of Variability {chaos} rCold . . . Gourm . L - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} rNeg + . . Faith . M - +18 shield of the gong {rElec rN+ MR+ EV-5} rPois . Spirit . (helmet unavailable) rElec + Dismiss . (no cloak) rCorr + Reflect . (no gloves) SustAt . Harm . (no boots) MR ++... NoCast + (no amulet) Stlth .......... E - +6 ring of dexterity H - +6 ring of strength @: very resistant to hostile enchantments, extremely unstealthy A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Renounce Religion You were in the Dungeon. You worshipped Xom. You were a toy of Xom. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 mace of chaos K - the +0 Mace of Variability (weapon) {chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. Armour b - a +2 leather armour j - a +5 gold dragon armour L - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. M - the +18 shield of the gong (worn) {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Jewellery D - a +6 ring of dexterity E - a +6 ring of dexterity (right hand) F - a +6 ring of intelligence G - a +6 ring of intelligence H - a +6 ring of strength (left hand) I - a +6 ring of strength Wands y - a wand of disintegration (7/24) A - a wand of iceblast (5/15) B - a wand of lightning (5/15) C - a wand of acid (5/15) Scrolls i - 4 scrolls of blinking m - 4 scrolls of amnesia n - 3 scrolls of recharging o - 7 scrolls of fog p - a scroll of holy word q - 5 scrolls of identify r - 5 scrolls of remove curse s - 2 scrolls of fear Potions d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage t - 2 potions of brilliance u - 2 potions of invisibility v - 4 potions of resistance w - a potion of experience x - 5 potions of agility z - 5 potions of might Miscellaneous J - a disc of storms Comestibles c - 5 bread rations k - 42 fruits l - 4 meat rations Skills: + Level 3.2 Fighting + Level 3.0 Maces & Flails + Level 2.1 Armour + Level 0.8 Dodging You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Pakellas Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head (SInv). Message History The guardian mummy is lightly damaged. You block the guardian mummy's attack. SHROANNG! The mummy hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * A shower of butterflies erupts from you! You block the guardian mummy's attack. PANG! You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Unknown command. You bludgeon the guardian mummy!! The guardian mummy convulses!! You destroy the guardian mummy! You feel extremely nervous for a moment... You convulse helplessly as pain tears through your body! Ouch! That really hurt! You die... Xom laughs nastily! ▓▓▓▓▓▓▓ ▓.8©8.▓ {{ ▓.....▓ ▓.[.).▓ ▓.bM..▓ ▓.b@..▓ ▓.....▓ ▓▓▓▓▓▓▓ {{{ { { You could see a mummy. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Oracle the Formicid Chaos Knight began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 3 | D | Found an iron altar of Okawaru. 3 | D | Found a radiant altar of Vehumet. 3 | D | Found a burning altar of Makhleb. 3 | D | Found a shimmering altar of Xom. 3 | D | Found a deep blue altar of Sif Muna. 4 | D | Found a bloodstained altar of Trog. 5 | D | Found a corrupted altar of Lugonu. 5 | D | Found a roughly hewn altar of Beogh. 5 | D | Found a white marble altar of Elyvilon. 5 | D | Found a viscous altar of Jiyva. 5 | D | Found a sparkling altar of Nemelex Xobeh. 25 | D | XOM: harmless Ice miscast 80 | D | Entered arena 1. 80 | D | Noticed a guardian mummy 82 | D | XOM: butterfly on damage 83 | D | Killed a guardian mummy 83 | D | Killed by a guardian mummy's death curse Vault maps used: D: sprint_v Action || total -------------------------++------- Melee: Great mace || 2