Oracle the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +1 hand crossbow of evasion (61, 10, D) a +0 blowgun of evasion (62, 1, D) a phial of floods (62, 4, D) a +0 rapier a cursed +0 robe a +0 buckler (62, 8, D) the Almanac of Enhancements Spells Type Level a - Infusion Charms 1 b - Repel Missiles Charms/Air 2 c - Regeneration Charms/Necromancy 3 d - Ring of Flames Charms/Fire 7 (62, 9, D) a cursed staff of summoning (63, 4, D) a wolf corpse (63, 10, D) a +2 dagger of protection (67, 3, D) a +0 hand axe (unseen) (68, 0, D) a lantern of shadows (68, 3, D) a necrophage corpse (skeletalised by now) (69, 0, D) a +4 glaive of protection (70, 9, D) a book of Hinderance (71, 8, D) a crystal ball of energy (71, 17, D) a book of Death (71, 21, D) a wind drake corpse (71, 26, D) a +3 giant spiked club (71, 27, D) a +0 dagger of flaming (72, 9, D) a +0 plate armour of cold resistance (72, 12, D) an uncursed staff of poison (72, 16, D) a +2 chain mail of fire resistance (72, 17, D) the cursed ring of Odeufege {MP+9 Str+3 Int-2 Dex-3} [ring of intelligence] It affects your strength (+3). It affects your intelligence (-2). It affects your dexterity (-3). It affects your magic capacity (+9). It has a curse placed upon it. (73, 1, D) a +1 centaur barding of cold resistance (73, 17, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (73, 26, D) a phial of floods (73, 27, D) a plain deck of changes (75, 1, D) an uncursed staff of air