Omaping Level 1 of the Dungeon (0, 8, D:1) a +0 club (1, -19, D:1) a +0 club (6, -15, D:1) 19 stones (10, -31, D:1) a +0 club (30, -35, D:1) 22 stones (31, -42, D:1) 11 stones (52, -24, D:1) a +0 club (53, -31, D:1) 27 bolts (62, -17, D:1) 26 bolts Level 2 of the Dungeon [Shop] Pakellas's Prime Provisions a wand of confusion (15/48) (381 gold) a wand of confusion (15/48) (381 gold) a wand of slowing (15/48) (381 gold) (0, 0, D:2) a stone (2, -34, D:2) a +0 falchion a +0 scale mail 21 bolts (5, 0, D:2) a stone (7, -10, D:2) a +0 leather armour (7, 0, D:2) a +0 hunting sling 12 stones (8, -34, D:2) a +0 ring mail (13, 2, D:2) 14 bolts (16, -12, D:2) a stone (18, -11, D:2) a stone (19, -12, D:2) 19 sling bullets (22, -11, D:2) a stone (34, 11, D:2) 20 stones (37, -33, D:2) a potion of degeneration (44, -36, D:2) 19 bolts (45, 13, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, 1, D:3) a +0 chain mail a +0 club a +0 dagger (2, 2, D:3) a +0 dagger (7, -35, D:3) an uncursed ring of wizardry (28, -40, D:3) a +0 club (39, -31, D:3) a +0 mace (39, -27, D:3) a +0 dagger a +0 robe a +1 dagger of venom a +0 robe a +0 ring mail (39, -26, D:3) 25 stones (42, -12, D:3) a +0 halberd (49, -25, D:3) a +0 mace (52, -24, D:3) a +2 quarterstaff of chaos (58, -23, D:3) a +0 mace (59, -25, D:3) a +0 mace (59, -23, D:3) a +0 mace (59, -22, D:3) a +0 mace (61, -25, D:3) a +0 mace (61, -24, D:3) a +0 mace (61, -23, D:3) a +0 mace (62, -25, D:3) a +0 mace (62, -23, D:3) a +0 mace Level 4 of the Dungeon [Shop] Zumm's General Store a +0 trident (45 gold) a potion of degeneration (13 gold) 25 stones (32 gold) a +0 long sword (45 gold) 18 stones (23 gold) a scroll of enchant armour (97 gold) a wand of flame (16/48) (117 gold) a scroll of amnesia (45 gold) a +0 scale mail (52 gold) (0, 0, D:4) 14 stones (3, 14, D:4) a +0 flail (10, 2, D:4) a +0 club (13, 9, D:4) 4 needles of confusion (16, -21, D:4) 24 stones (20, -8, D:4) 14 stones (21, -22, D:4) a scroll of random uselessness (30, 3, D:4) a +0 dagger (44, -4, D:4) 11 stones (44, 15, D:4) a +0 robe (48, 9, D:4) a +0 robe a +0 dagger (51, 21, D:4) 24 stones (55, 13, D:4) 16 stones Level 5 of the Dungeon (0, 0, D:5) 22 stones (4, 6, D:5) 10 stones (15, -6, D:5) 18 stones (18, 26, D:5) a +0 scimitar (28, 15, D:5) a +0 ring mail a +0 short sword 17 stones (38, 12, D:5) a +0 whip (39, 12, D:5) a +0 flail (40, 13, D:5) a +0 spear (41, 27, D:5) 5 tomahawks (47, 16, D:5) a +0 leather armour (49, 3, D:5) a +0 hand axe (51, -7, D:5) a +0 dire flail a +0 chain mail (52, -4, D:5) a +0 giant club (54, -1, D:5) a +0 leather armour (55, -16, D:5) a +0 falchion a +0 leather armour a +0 mace (55, -15, D:5) a +0 hand axe (55, -14, D:5) a +0 trident (55, 1, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) 17 stones (8, 5, D:6) a cursed +0 leather armour (17, 18, D:6) a +0 quarterstaff (19, 14, D:6) a +0 dire flail a +0 robe (35, 7, D:6) 15 poisoned needles (38, -8, D:6) a +0 robe (40, -1, D:6) a +1 scale mail (46, 2, D:6) an uncursed staff of death (49, -2, D:6) a +0 dagger (59, 18, D:6) a +0 shortbow (65, 29, D:6) a +0 hand axe a +1 short sword of draining a +0 robe a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 club (5, 2, D:7) a +0 robe (7, -19, D:7) a +0 hand axe of chopping a scroll of noise (7, -12, D:7) 2 potions of degeneration (8, 16, D:7) a scroll of random uselessness (10, 4, D:7) an uncursed ring of fire a +0 chain mail (13, 0, D:7) a +0 dagger (15, -5, D:7) 2 throwing nets (28, 1, D:7) 17 sling bullets (30, -33, D:7) a +0 chain mail (32, -4, D:7) a +0 scale mail (40, 1, D:7) 30 stones (40, 2, D:7) a +0 dagger a +0 robe (41, 2, D:7) a +1 trident of protection a +0 ring mail (45, -1, D:7) 19 gold pieces (45, 0, D:7) the +2 robe of Tisiqi {rElec Int-5 Dex+3} It affects your intelligence (-5). It affects your dexterity (+3). It insulates you from electricity. (45, 1, D:7) 22 gold pieces (45, 2, D:7) 7 needles of confusion (45, 3, D:7) a +0 halberd Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (8, -13, D:8) 21 exploding sling bullets (22, 24, D:8) a cursed +0 leather armour (25, 37, D:8) 11 stones (30, -4, D:8) a +0 ring mail (34, -7, D:8) a cursed +0 ring mail (40, 26, D:8) a +0 giant club (45, -3, D:8) a +0 glaive a +0 chain mail a +0 dagger of venom a +0 robe (46, -3, D:8) a +0 dagger a +0 short sword a +0 ring mail (46, -2, D:8) a +0 dagger a cursed -2 robe (49, 13, D:8) a scroll of noise (55, 4, D:8) a wand of random effects (19/48) Level 9 of the Dungeon (0, 0, D:9) a +0 club (6, -11, D:9) a +0 scale mail (7, -5, D:9) a potion of degeneration (13, 14, D:9) a poisoned tomahawk (14, 14, D:9) 15 stones (15, 11, D:9) a poisoned tomahawk (15, 12, D:9) a +0 whip (16, 21, D:9) a +0 robe (17, 13, D:9) a +0 falchion a +0 ring mail (18, 8, D:9) a +0 hand axe 2 poisoned tomahawks a +0 leather armour (22, 22, D:9) a +0 giant club a +0 giant club (27, 3, D:9) 17 sling bullets (29, 37, D:9) a +0 great sword (32, -4, D:9) 10 poisoned needles (34, 20, D:9) 22 stones (44, 37, D:9) 17 stones (46, 28, D:9) a +0 war axe Level 10 of the Dungeon (0, 0, D:10) 14 stones (8, 2, D:10) the cursed +1 ring mail of a sewer {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. (10, 31, D:10) 20 stones (15, 39, D:10) a +0 club (16, -1, D:10) a +0 giant club (16, 38, D:10) a cursed -2 flail a +0 dagger a +0 club a +0 flail a +2 robe of resistance (17, 38, D:10) a cursed +0 short sword of draining a +0 robe a +0 dagger (17, 39, D:10) a +0 spear a +0 robe (18, 37, D:10) a +3 spear a +0 robe (24, 24, D:10) a +0 dagger a +0 robe (26, 7, D:10) a potion of degeneration (28, 26, D:10) a +0 hand axe a +0 robe a +0 robe (29, 16, D:10) a +0 whip (29, 26, D:10) a cursed +0 spear a +0 robe (29, 35, D:10) a +0 ring mail (30, -1, D:10) a +0 giant spiked club (30, 26, D:10) a +0 robe (31, 17, D:10) a +0 morningstar (38, -4, D:10) 23 stones (38, 25, D:10) a +0 robe (56, 16, D:10) a +0 morningstar Level 11 of the Dungeon (0, 0, D:11) 13 poisoned bolts a +0 robe of fire resistance a +0 dagger (1, -10, D:11) the +7 spear of Offence {freeze, *Rage rPois MR+ Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It protects you from poison. It affects your resistance to hostile enchantments. It may make you go berserk in combat. (1, 1, D:11) a +0 mace (9, -3, D:11) a +3 rapier (10, -6, D:11) a large rock (15, -2, D:11) a potion of curing (18, -32, D:11) a meat ration (20, -23, D:11) a large rock Level 12 of the Dungeon (0, 0, D:12) a +0 mace (still there?) a tomahawk (still there?) (0, 1, D:12) a +0 falchion (0, 2, D:12) a +0 falchion (unseen) (1, 3, D:12) a tomahawk (12, 3, D:12) a +0 whip (13, 5, D:12) a +0 club a +0 leather armour a +0 dire flail a +0 chain mail of cold resistance an orc skeleton (32, -9, D:12) a +0 arbalest (34, 2, D:12) 3 curare-tipped needles the Ecumenical Temple