Dungeon Crawl Stone Soup version 0.35-a0-175-g117663b8c5 (webtiles) character file. Game seed: 7718865163457432061 9 Notanamesir the Magician (level 2, -1/21 HPs) Began as a Djinni Conjurer on Mar 7, 2026. Slain by a hobgoblin ... wielding a +0 war axe (11 damage) ... on level 1 of the Dungeon. The game lasted 00:00:29 (157 turns). Notanamesir the Magician (Djinni Conjurer) Turns: 157, Time: 00:00:29 Health: -1/21 AC: 3 Str: 6 XL: 2 Next: 25% Gold: 30 EV: 10 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) c - +0 short sword rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.23/turn d - quill talisman %: infuse magic (-2 HP) @: quill-form, flying A: quills, flying, sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe b - a +0 leather armour (worn) Talismans d - a quill talisman (worn) Scrolls c - a scroll of identify {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 4% 1 b - Searing Ray Conj 34% 2d5 8% 2 c - Fulminant Prism Conj/Alch 8% 3d7 43% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 43% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. You are flying. Your auxiliary armour is melded. You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You encounter an endoplasm. An endoplasm is nearby! The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. The magic dart hits the endoplasm. The endoplasm is severely wounded. The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 2! Found a hand axe. You encounter a hobgoblin. The magic dart hits the hobgoblin. The hobgoblin is lightly wounded. The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin closely misses you. The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a goblin, a rat and a bat. Found a scroll labelled EKHYDD MENO. The goblin shouts! You hear a shout! The magic dart hits the goblin. You kill the goblin! The bat hits you. You encounter a hobgoblin. It is wielding a +0 war axe. The magic dart hits the bat. You kill the bat! The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you with a +0 war axe! The magic dart hits the hobgoblin but does no damage. The hobgoblin is heavily wounded. The hobgoblin hits you with a +0 war axe! Ouch! That really hurt! You die... .....###.# ###### #.# #.... #.# #.#.# #.# #)#.# #.# #.#.# # #.# #.#.## .# #.# #.#.. r. ##.## #.#.#.# #...####.#@g# #..........#...# #...####.#..#?#.# ##### #...#.#.# #......... ########### You could see a hobgoblin and a rat. Vanquished Creatures An endoplasm (D:1) 3 hobgoblins (D:1) A bat (D:1) A goblin (D:1) 2 kobolds (D:1) 2 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Notanamesir the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | Notanamesir set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 113 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 157 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_loops_ring, minmay_tiny_reverse_x Action || total ---------------------------++------- Cast: Magic Dart || 21 Armour: Robe || 1 Leather armour || 4 Dodge: Dodged || 2 Form: Quill || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 155 | 155 | 0 | 0 | 93 | 1 | 155.0 | Dungeon | 155 | 155 | 0 | 0 | 93 | 1 | 155.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 155 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+