Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 5553142872846910744 48 NitroKuite the Chiller (level 3, 0/31 HPs) Began as an Octopode Ice Elementalist on May 22, 2025. Slain by Terence ... wielding a +2 flail of protection (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:44 (1376 turns). NitroKuite the Chiller (Octopode Ice Elementalist) Turns: 1376, Time: 00:02:45 Health: 0/31 AC: 28 Str: 7 XL: 3 Next: 72% Magic: 0/7 EV: 2 Int: 19 God: Gold: 30 SH: 0 Dex: 12 Spells: 0/7 levels left rFire . . . - Branches rCold . . . (no offhand) rNeg . . . (helmet unavailable) rPois + (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: ice-armoured, tree-form A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, almost no armour, (amphibious), 8 rings, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Scrolls b - 2 scrolls of blinking {unknown} d - 2 scrolls of identify {unknown} Skills: - Level 2.0 Dodging - Level 2.7 Stealth + Level 2.9 Spellcasting + Level 4.6 Ice Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 80% 1d9 2% 1 b - Frozen Ramparts Ice 40% 1d7 7% 3 c - Ozocubu's Armour Ice 20% N/A 7% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 11% N/A 19% 3 Inner Flame Hex/Fire 2% N/A 43% 3 Leda's Liquefaction Alch/Erth 1% N/A 83% 4 Detonation Catalyst Fire/Alch 2% 2d2 99% 5 Irradiate Conj/Alch 1% 3d12 99% 5 Lee's Rapid Deconstruct Erth 1% 3d4* 99% 5 Permafrost Eruption Ice/Erth 5% 2x4d2 100% 6 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. (Your skin changes colour to match your surroundings (Stealth+).) (Your rubbery body absorbs attacks. (AC +1, EV +1)) (You are camouflaged when in or above water. (Stealth+)) (You have tentacles for arms and can constrict up to eight enemies at once.) Message History Your enlightenment fades. Terence hits you but does no damage. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 flail of protection and wearing a +7 chain mail of ponderousness (heavily wounded, 100% to hit) You freeze Terence. Terence is severely wounded. Terence hits you but does no damage. Terence hits you but does no damage. Terence hits you but does no damage. Terence hits you but does no damage. Terence hits you but does no damage. Terence hits you with a +2 flail of protection. * * * LOW HITPOINT WARNING * * * Terence hits you but does no damage. Terence hits you but does no damage. Terence hits you but does no damage. Terence hits you but does no damage. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 flail of protection and wearing a +7 chain mail of ponderousness (severely wounded, 100% to hit) You freeze Terence. Terence is almost dead. Terence barely misses you. Terence hits you with a +2 flail of protection. * * * LOW HITPOINT WARNING * * * Terence hits you with a +2 flail of protection. * * * LOW HITPOINT WARNING * * * Terence hits you but does no damage. Terence hits you but does no damage. Terence hits you with a +2 flail of protection. * * * LOW HITPOINT WARNING * * * Terence hits you but does no damage. Terence hits you with a +2 flail of protection. You die... Terence says, "Finally, peace and quiet." . .. ... ###### ###.. .....# ##$.. .....###########..# .....##........[♣# ......#.........@# .#.##........)...# .#.###...........# .#.# ##..........# .#.####..........# ....##......#.....# ....#..............# ..................... You could see Terence. Vanquished Creatures 2 adders (D:2) 3 endoplasms (D:1) 2 hobgoblins 8 jackals 2 quokkas 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) A giant cockroach (D:1) 3 goblins (D:1) A kobold (D:2) 4 rats (D:2) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NitroKuite the Octopode Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 366 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 1062 | D:2 | Reached XP level 3. HP: 21/21 MP: 2/7 1127 | D:1 | Learned a level 3 spell: Frozen Ramparts 1131 | D:1 | Learned a level 3 spell: Ozocubu's Armour 1338 | D:2 | Noticed Terence 1376 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_basic D:2: layout_rooms, st_stairs_4, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 9 Tentacles || 2 Constrict || 1 Cast: Freeze || 38 Frozen Ramparts || 4 Ozocubu's Armour || 1 Use: Potion || 3 Armour: Skin || 50 Dodge: Dodged || 33