Niddhoggr the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +14 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) an ornate deck of war (36, 1, D) a phial of floods (37, 1, D) the +12 halberd "Ywaegus" {holy, +Blink Str+3 Dex-3 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It affects your dexterity (-3). It lets you see invisible. It lets you blink. (38, 1, D) an uncursed staff of conjuration (39, 1, D) a book of Minor Magic (40, 1, D) the ring "Avekat" {Ice -Tele +Fly Int+7} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+7). It makes you vulnerable to fire. It protects you from cold. It lets you fly. It prevents most forms of teleportation. (41, 1, D) a +0 antimagic rapier (42, 1, D) a +3 plate armour of positive energy (49, 1, D) a +0 robe (50, 1, D) a +3 leather armour of positive energy (51, 1, D) a +0 dagger of venom (52, 1, D) a book of Changes (53, 1, D) a +0 robe (54, 1, D) a plain deck of wonders (55, 1, D) the Catalogue of Feathery Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Sticky Flame Conjuration/Fire 4 e - Lightning Bolt Conjuration/Air 5 f - Irradiate Conjuration/Transmutation 5 Trog disapproves of the use of such an item. (61, 1, D) a plain deck of wonders (62, 1, D) a +1 robe of magic resistance (63, 1, D) an uncursed staff of death (67, 1, D) a +3 falchion of flaming (68, 1, D) a +4 broad axe of venom (69, 1, D) a quicksilver dragon armour (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (36, 2, D) an uncursed staff of energy (37, 2, D) an uncursed staff of power (38, 2, D) an ornate deck of defence (39, 2, D) a +2 robe of the Archmagi (40, 2, D) a +3 long sword of flaming (41, 2, D) a plain deck of destruction (42, 2, D) a phial of floods (49, 2, D) a +0 ice dragon armour (50, 2, D) a scroll of brand weapon (51, 2, D) a cursed -2 ring of evasion (54, 2, D) a plain deck of summoning (55, 2, D) an uncursed ring of flight (75, 2, D) a +3 longbow of evasion (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (74, 4, D) a cursed -2 short sword a +0 robe (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (37, 5, D) a necrophage corpse (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (52, 8, D) a +0 dagger a +0 robe a +0 war axe a +4 hand crossbow of flaming a +0 plate armour (52, 9, D) a cursed +0 hand axe the +5 ring mail "Fuariys" {*Drain rElec rCorr Dex+4} It affects your dexterity (+4). It insulates you from electricity. It protects you from acid and corrosion. It causes draining when unequipped. a +0 war axe a necrophage corpse (61, 9, D) a +0 dagger (63, 9, D) the +7 Sceptre of Torment (70, 9, D) a +1 quarterstaff of protection (72, 9, D) a +10 plate armour of ponderousness (52, 10, D) the +3 leather armour "Rysautz" {rC+ Dex+5} It affects your dexterity (+5). It protects you from cold. a potion of blood (61, 10, D) a +0 trident of venom a +0 robe (62, 10, D) a +0 dagger (70, 10, D) a +1 leather armour of cold resistance (72, 10, D) a +2 robe of cold resistance (61, 11, D) a +0 club (62, 11, D) an uncursed staff of air a +0 robe (62, 12, D) a +0 flail (49, 13, D) a +5 dagger of venom (50, 13, D) a disc of storms (51, 13, D) an uncursed ring of flight (52, 13, D) a +1 mace of crushing (53, 13, D) the ring "Gesoowol" {rF+ Int+2 Stlth+} [ring of intelligence] It affects your intelligence (+2). It protects you from fire. It makes you more stealthy. (54, 13, D) the cursed +1 leather armour of Robewkuc {+Inv rN+++ MR- Dex+3} It affects your dexterity (+3). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. (55, 13, D) a box of beasts (50, 14, D) a +2 mace of crushing (51, 14, D) a +2 halberd of flaming (52, 14, D) an uncursed staff of poison (53, 14, D) an uncursed ring of protection from fire (54, 14, D) a disc of storms (55, 14, D) a +3 scale mail of magic resistance (61, 17, D) the +1 glaive of Perfectionism {chop, rPois Str+4 Dex-3} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (-3). It protects you from poison. (62, 17, D) a book of Geomancy (63, 17, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (64, 17, D) a +2 hand crossbow of freezing (71, 17, D) an uncursed ring of protection from magic (72, 17, D) a book of Ice (73, 17, D) an uncursed ring of protection from cold (62, 18, D) the Volume of Weightlessness and Damage Dealing Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Lightning Bolt Conjuration/Air 5 c - Deflect Missiles Charms/Air 6 d - Conjure Ball Lightning Conjuration/Air 6 Trog disapproves of the use of such an item. (63, 18, D) the +9 blowgun "Arbiter" {evade, *Confuse rF+++ rN++ Int+2} It affects your evasion (+5 to EV). It affects your intelligence (+2). It renders you almost immune to fire. It greatly protects you from negative energy. It may confuse you when you take damage. (64, 18, D) a +0 chain mail of cold resistance (71, 18, D) a book of the Earth (72, 18, D) the cursed +1 chain mail of Unreason {+Fly MR- Str-3 Dex+11} It affects your strength (-3). It affects your dexterity (+11). It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. (73, 18, D) an uncursed ring of protection from fire (70, 21, D) a +0 short sword a +0 leather armour (71, 21, D) a +0 long sword (72, 21, D) a +3 dagger an arrow (71, 22, D) an arrow (72, 22, D) a +0 long sword a +0 shortbow 15 arrows a +0 leather armour (71, 23, D) a +0 long sword a +0 ring mail (72, 23, D) a +0 long sword (72, 24, D) an arrow (49, 25, D) a +2 robe of positive energy (50, 25, D) an uncursed ring of see invisible (51, 25, D) the ring of Ifak Gih {Fire Str+2} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+2). It protects you from fire. It makes you vulnerable to cold. (52, 25, D) a +5 ring of evasion (53, 25, D) the cursed +1 battleaxe "Jellybane" {flame, Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). It has a curse placed upon it. (54, 25, D) a box of beasts (55, 25, D) a +0 buckler of protection (50, 26, D) a +1 leather armour of cold resistance (51, 26, D) a phantom mirror (52, 26, D) a plain deck of summoning (53, 26, D) an uncursed staff of conjuration (54, 26, D) an uncursed amulet of guardian spirit (61, 27, D) Cigotuvi's Grimoire of Dusty Transmutation Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Passwall Transmutation/Earth 3 c - Alistair's Intoxication Transmutation/Poison 4 d - Petrify Transmutation/Earth 4 e - Dragon Form Transmutation 7 Trog disapproves of the use of such an item. (63, 27, D) a +2 gold dragon armour (64, 27, D) an uncursed staff of conjuration (65, 27, D) a book of Summonings (72, 27, D) a +3 ring mail of cold resistance (73, 27, D) a +2 rapier of venom (62, 28, D) a +4 triple sword of holy wrath (63, 28, D) a +0 rapier of protection (64, 28, D) a phial of floods (71, 28, D) a book of Battle (72, 28, D) a +1 short sword of flaming (73, 28, D) an uncursed staff of air (51, 29, D) a cursed -3 halberd (51, 30, D) a +0 flail a +0 robe (62, 30, D) 3 large rocks (63, 30, D) a +0 shortbow 6 arrows of dispersal (64, 30, D) 3 large rocks (62, 31, D) a +1 scimitar of slicing a +0 shortbow 4 arrows of frost (63, 31, D) a +3 rapier of protection 3 large rocks (64, 31, D) a +0 arbalest 4 bolts a large rock (65, 31, D) a +0 arbalest 15 bolts (71, 31, D) a +0 war axe a +0 plate armour (72, 31, D) a +0 whip a +4 hand crossbow of flaming a +0 ring mail a +0 trident a +0 chain mail (73, 31, D) a cursed -2 short sword (unseen) (63, 32, D) a bolt 2 large rocks an arrow of frost (64, 32, D) 2 large rocks an arrow of frost 2 bolts (71, 32, D) a +0 dagger (72, 32, D) a +0 whip a +0 ring mail (63, 33, D) a bolt an arrow of frost a large rock (63, 34, D) 2 arrows of frost 3 large rocks 3 bolts (65, 34, D) an arrow of frost (49, 37, D) a phial of floods (50, 37, D) the cursed +1 hunting sling "Zuzxec" {flame, Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It has a curse placed upon it. (51, 37, D) a +0 shortbow of flaming (52, 37, D) a +0 dagger (53, 37, D) a +0 dagger (59, 37, D) a cursed staff of air (60, 37, D) an uncursed amulet of rage (61, 37, D) a +0 great sword of venom (62, 37, D) a crystal ball of energy (63, 37, D) an uncursed ring of protection from magic (70, 37, D) a +2 scimitar of holy wrath (71, 37, D) an uncursed staff of cold (72, 37, D) 3 royal jellies (73, 37, D) the +6 war axe of Qiunluc {vamp, *Corrode Dex+10} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+10). It may corrode your equipment when you take damage. (49, 38, D) a plain deck of war (50, 38, D) a plain deck of wonders (52, 38, D) a +5 quarterstaff of speed (59, 38, D) a +2 great mace of crushing (60, 38, D) a book of Air (61, 38, D) an uncursed amulet of resist mutation (62, 38, D) a +2 quarterstaff of holy wrath (63, 38, D) an uncursed staff of energy (70, 38, D) a +1 morningstar of venom (51, 42, D) a +1 trident of protection (50, 43, D) a +0 dagger (unseen) (51, 43, D) a +4 morningstar of crushing a potion of haste a +0 war axe a +0 chain mail (62, 43, D) a +0 mace (72, 43, D) a +0 vampiric short sword (50, 44, D) an uncursed staff of wizardry (unseen) (52, 45, D) a +0 great mace of protection (unseen) (60, 45, D) a +0 mace a +0 flail