Neosonic97 the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (61, 8, D) an uncursed staff of conjuration (62, 0, D) a +0 cloak of invisibility (62, 9, D) a +3 ring mail of magic resistance (63, 0, D) a +0 vampiric falchion (63, 8, D) a +2 scimitar of electrocution (69, 0, D) a +2 double sword of electrocution (70, 9, D) a +2 leather armour of fire resistance (71, 8, D) a +5 dagger of venom (71, 16, D) an uncursed ring of fire (71, 17, D) the cursed +0 rapier of Megalomania {pierce, +Fly} It inflicts extra damage upon your enemies. It lets you fly. It has a curse placed upon it. (72, 8, D) a +2 morningstar of venom (72, 16, D) the cursed +1 robe of the Pirate {*Corrode rPois Int+2 Dex+3} It affects your intelligence (+2). It affects your dexterity (+3). It protects you from poison. It may corrode you when you take damage. It has a curse placed upon it. (72, 17, D) the +9 great sword of Doom {venom, Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). (73, 16, D) a +1 battleaxe of chopping (73, 17, D) an uncursed amulet of the gourmand (73, 22, D) a redback corpse