Dungeon Crawl Stone Soup version 0.34.1-5-gfd259fce64 (webtiles) character file. Game seed: 11185389412713275909 219 MrCrawl the Sneak (level 5, 0/24 HPs) Began as a Spriggan Alchemist on Oct 28, 2026. Slain by a water moccasin zombie (3 damage) ... in an ossuary. The game lasted 00:05:16 (3833 turns). MrCrawl the Sneak (Spriggan Alchemist) Turns: 3833, Time: 00:05:17 Health: 0/24 AC: 3 Str: 4 XL: 5 Next: 63% Magic: 8/12 EV: 19 Int: 18 God: Gold: 212 SH: 0 Dex: 24 Spells: 0/12 levels left rFire + . . (50%) f - +8 trident "Cuis" {entangle, *Slow rF+ rC++ Dex+2} rCold + + . (33%) [offhand occupied] rNeg . . . (100%) a - +1 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) e - amulet of chemistry SInv + i - +6 ring of dexterity Will ..... (no ring) Stlth +++ HPRegen 0.24/turn MPRegen 0.13/turn %: slow self (1%) @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 212 gold pieces. Inventory: Hand Weapons b - a +1 hand axe of electrocution f - the +8 trident "Cuis" (weapon) {entangle, *Slow rF+ rC++ Dex+2} (You found it on level 2 of the Dungeon) *Slow: It may slow you when you take damage. rF+: It protects you from fire. rC++: It greatly protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. Missiles d - a throwing net g - 4 datura-tipped darts h - 6 poisoned darts Armour a - a +1 robe (worn) Magical Staves c - a staff of air Jewellery e - an amulet of chemistry (worn) i - a +6 ring of dexterity (worn) Scrolls c - a scroll of fear {unknown} a - 2 scrolls of enchant armour e - 2 scrolls of immolation {unknown} h - 2 scrolls of fog {unknown} l - a scroll of poison {unknown} m - a scroll of identify {unknown} n - a scroll of acquirement {unknown} o - a scroll of noise {unknown} Potions g - 2 potions of magic j - a potion of resistance {unknown} k - a potion of curing {unknown} p - a potion of ambrosia {unknown} q - a potion of brilliance {unknown} s - a potion of moonshine {unknown} Skills: + Level 4.2 Dodging + Level 4.9 Stealth + Level 4.0 Spellcasting + Level 1.8 Conjurations + Level 4.3 Alchemy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 68% 1d3 6% 1 b - Olgreb's Toxic Radia Alch 28% N/A 26% 4 c - Mephitic Cloud Conj/Alch/Air 16% N/A 19% 3 d - Sticky Flame Fire/Alch 17% 2d5 52% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 44% 2d8 6% 2 Construct Spike Launche Frge 6% 2d3 22% 2 Confusing Touch Hex 3% N/A 41% 3 Cigotuvi's Putrefaction Necr/Air 3% N/A 82% 4 Dimensional Bullseye Hex/Tloc 1% N/A 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Vehumet Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute vision. (SInv) You move with supernatural speed. (Speed+++) Message History You feel sick. You feel sick. You start resting. You feel sick. x2 A water moccasin zombie comes into view. You closely miss the water moccasin zombie. You feel sick. The water moccasin zombie closely misses you. You feel sick. There is an empty arch of ancient stone here. Okay, then. Unknown command. You feel sick. You feel sick. Okay, then. You unwield your staff of air. You feel agile. Vines begin sprouting from the +8 trident "Cuis" {entangle, *Slow rF+ rC++ Dex+2}. f - the +8 trident "Cuis" (weapon) {entangle, *Slow rF+ rC++ Dex+2} You feel sick. You are no longer poisoned. You encounter a hobgoblin zombie. You are too injured to fight recklessly! You are too injured to fight recklessly! Reach: f) +8 trident "Cuis" {entangle, *Slow rF+ rC++ Dex+2} Press: ? - help, Dir - move target Aim: a water moccasin zombie (71% to hit) You puncture the water moccasin zombie! The water moccasin zombie becomes entangled by vines. The water moccasin zombie is moderately damaged. The vines constrict the water moccasin zombie. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * Reach: f) +8 trident "Cuis" {entangle, *Slow rF+ rC++ Dex+2} Press: ? - help, Dir - move target Aim: a water moccasin zombie (moderately damaged, constricted by you, 98% to hit) You hit the water moccasin zombie. The water moccasin zombie is moderately damaged. The vines constrict the water moccasin zombie. The water moccasin zombie bites you. You die... #..# ##..# Z.. #...# #..# ##..## #... #.ZZ# ...## ##...# #..### ###..#....# #..#.###.#..#...## #.....Z.....##### ##@Z.......## ###..∩..### ####### You could see a water moccasin zombie, a goblin zombie and a hobgoblin zombie (dormant). Vanquished Creatures A bombardier beetle (D:2) Terence (D:2) An orc wizard (D:3) 4 adders 2 hound zombies (D:4) A ribbon worm (D:3) 4 adder zombies 2 dart slugs (D:3) 12 endoplasms 12 hobgoblins 5 orcs 6 quokkas 5 ball pythons (D:1) 6 bats A frilled lizard (D:1) 5 goblins A hobgoblin zombie (Ossuary) 9 kobolds An orc zombie (Ossuary) 5 rats 84 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MrCrawl the Spriggan Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 209 | D:1 | Reached XP level 2. HP: 11/13 MP: 0/6 442 | D:1 | Reached skill level 1 in Conjurations 1167 | D:1 | Reached XP level 3. HP: 15/16 MP: 5/8 1576 | D:2 | Found a radiant altar of Vehumet. 1786 | D:2 | Reached XP level 4. HP: 21/21 MP: 2/10 2058 | D:2 | Identified the +8 trident "Cuis" {entangle, *Slow rF+ rC++ | Dex+2} 2177 | D:2 | Encountered Terence 2185 | D:2 | Learned a level 4 spell: Olgreb's Toxic Radiance 2189 | D:2 | Learned a level 3 spell: Mephitic Cloud 2214 | D:2 | Killed Terence 2727 | D:3 | Reached XP level 5. HP: 24/24 MP: 8/11 3229 | D:3 | HP: 1/24 [orc wizard/puff of flame (11)] 3658 | D:4 | Found a sand-covered staircase. 3761 | Ossuary | Entered an ossuary 3800 | Ossuary | Learned a level 4 spell: Sticky Flame 3833 | Ossuary | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_planthouse, layout_basic, minmay_misc_feat_pillars, serial_park_tiny_pond, minmay_small_reverse_x D:2: layout_basic, basic_altar, uniq_terence D:3: layout_loops_ring D:4: layout_basic, lemuel_doored_altar, kennysheep_mini_moat, mainiacjoe_ossuary_entry_find_the_door, uniq_edmund Ossuary: ossuary_hellmonk_split_paths Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 4 | 4.2 Spellcasting | 3 4 | 4.0 Conjurations | 1 | 1.8 Stealth | 4 | 4.9 Alchemy | 4 | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 36 | 94 || 130 Melee: Unarmed | 17 | || 17 Hand axe | 20 | || 20 Staff | | 92 || 92 Trident | | 2 || 2 Cast: Poisonous Vapours | 78 | 74 || 152 Mephitic Cloud | | 1 || 1 Olgreb's Toxic Ra | | 1 || 1 Sticky Flame | | 1 || 1 Drink: Heal wounds | | 1 || 1 Read: Enchant armour | | 1 || 1 Stab: Sleeping | 2 | 2 || 4 Armour: Robe | 22 | 44 || 66 Dodge: Dodged | 55 | 112 || 167