Dungeon Crawl Stone Soup version 0.35-a0-423-g0b3d453736 (webtiles) character file. Game seed: 11837340170296896439 44 MperorM the Conjurer (level 3, -2/20 HPs) Began as a Deep Elf Conjurer on May 29, 2026. Slain by a crocodile (4 damage) ... in a sewer. The game lasted 00:04:30 (1740 turns). MperorM the Conjurer (Deep Elf Conjurer) Turns: 1740, Time: 00:04:31 Health: -2/20 AC: 3 Str: 6 XL: 3 Next: 41% Magic: 6/9 EV: 11 Int: 24 God: Gold: 72 SH: 4 Dex: 19 Spells: 5/8 levels left rFire . . . (100%) g - +8 flail "Wunyic" {elec, rN+ Str+2 Stlth+} rCold . . . (100%) c - +0 buckler rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++++ b - ring of wizardry HPRegen 0.23/turn f - +6 ring of dexterity MPRegen 0.22/turn %: wizardry (x1) @: no status effects A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 72 gold pieces. Inventory: Hand Weapons e - a +0 mace g - the +8 flail "Wunyic" (weapon) {elec, rN+ Str+2 Stlth+} (You found it on level 2 of the Dungeon) rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. Armour a - a +0 robe (worn) c - a +0 buckler (worn) d - a +0 pair of boots (worn) Jewellery b - a ring of wizardry (worn) f - a +6 ring of dexterity (worn) Wands p - a wand of polymorph (10) Scrolls c - 2 scrolls of fog {unknown} i - a scroll of identify h - a scroll of teleportation {unknown} a - 5 scrolls of enchant armour k - a scroll of noise {unknown} d - a scroll of vulnerability {unknown} e - a scroll of enchant weapon {unknown} Potions B - 2 potions of berserk rage Skills: + Level 0.4 Fighting + Level 3.0 Dodging + Level 3.0 Stealth + Level 0.6 Shields + Level 3.4 Spellcasting + Level 4.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 16% 1d4 8% 1 Hailstorm Conj/Ice 15% 3d6 9% 3 Frozen Ramparts Ice 8% 1d2 21% 3 Fulminant Prism Conj/Alch 7% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 26% 4 Airstrike Air 2% 2d(1-17) 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Fedhas Uskayaw Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You block the crocodile's attack. The searing ray hits the crocodile. The crocodile is severely wounded. The crocodile bites you! The crocodile drags you backwards! You stop channelling your searing ray. You encounter a jackal. The crocodile bites you. * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! Found a ring mail. Okay, then. You feel much better. The crocodile hisses menacingly. The crocodile bites you! Ouch! That really hurt! Okay, then. You feel much better. The jackal barks! The crocodile bites you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. The crocodile barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (severely wounded, 74% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile but does no damage. The crocodile is severely wounded. (Press . to maintain the ray.) The jackal closely misses you. The jackal splashes around in the water. The crocodile bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits the crocodile. The crocodile is severely wounded. The jackal barely misses you. The crocodile bites you. You die... ######## ###......### ###÷......~~.### #l@...####~.~~.### #~~.h.### ###...~.## #...~~.## ##...~.. ###~...~ ###.....## ).##~....####~....### #?[ ###÷.~~.~.~~.### ## ##....~.### ######## You could see a crocodile and a jackal. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) A ribbon worm (D:3) 2 endoplasms 2 hobgoblins 5 jackals (Sewer) 2 quokkas (D:1) 3 ball pythons 3 bats A frilled lizard (D:1) 3 goblins 5 kobolds 3 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MperorM the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 112 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 209 | D:1 | Learned a level 2 spell: Searing Ray 748 | D:2 | Identified the +8 flail "Wunyic" {elec, rN+ Str+2 Stlth+} 957 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 978 | D:2 | Found a faded altar of an unknown god. 1093 | D:2 | Found a blossoming altar of Fedhas. 1415 | D:3 | Encountered a dancing +0 dagger 1421 | D:3 | Found a hide-covered altar of Uskayaw. 1421 | D:3 | Encountered a dancing +0 spear 1422 | D:3 | Encountered a dancing +0 short sword 1422 | D:3 | Encountered a dancing +0 spear 1423 | D:3 | Encountered a dancing +0 falchion 1424 | D:3 | Encountered a dancing +0 short sword 1424 | D:3 | Encountered a dancing +0 falchion 1424 | D:3 | Encountered a dancing +0 dagger 1469 | D:3 | Found a glowing drain. 1531 | Sewer | Entered a sewer 1726 | Sewer | Encountered a crocodile 1740 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_loops_ring D:2: layout_basic, basic_altar, hellmonk_ecumenical_altar_slurped_away, minmay_misc_feat_ornament, nicolae_figureground_sparkle D:3: layout_loops_ring, nicolae_overflow_macrodata_refinement, nicolae_uskayaw_en_pointe, cheibrodos_sewer_entry_sluice, chequers_serial_rivers_small_b Sewer: sewer_the_crocodile Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Fighting | | 0.4 Shields | | 0.6 Spellcasting | | 3.4 Conjurations | | 4.7 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Flail || 3 Cast: Magic Dart || 50 Searing Ray || 6 Drink: Heal wounds || 2 Magic || 1 Read: Identify || 3 Stab: Sleeping || 1 Armour: Robe || 7 Dodge: Dodged || 6 Block: Buckler || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1747 | 1679 | 68 | 133 | 1275 | 4 | 436.8 | Dungeon | 1533 | 1465 | 68 | 11 | 1220 | 3 | 511.0 | Sewer | 214 | 214 | 0 | 122 | 55 | 1 | 214.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 710 daAuts D:2: 687 daAuts Sewer: 214 daAuts D:3: 136 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+