MovingMist Level 1 of the Dungeon (0, 0, D:1) a +0 robe (3, -4, D:1) a +0 club 3 stones (3, -2, D:1) a stone (3, -1, D:1) a stone (3, 12, D:1) a +0 whip (4, 2, D:1) a +0 club (12, -33, D:1) a +0 club (13, 12, D:1) 16 stones (20, -12, D:1) a +0 club (20, -2, D:1) a +0 whip (22, -24, D:1) a +0 mace (24, -24, D:1) 14 arrows (32, -16, D:1) 11 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (2, -4, D:2) a +0 club (10, 2, D:2) a +0 scale mail (14, 0, D:2) a +0 dagger (15, 20, D:2) 31 stones (41, 13, D:2) a +0 club a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (6, 26, D:3) 23 stones (10, 17, D:3) a +0 flail (11, 21, D:3) a +0 hunting sling (15, 17, D:3) an uncursed staff of death (21, -10, D:3) a +0 club (30, -2, D:3) an uncursed ring of fire an uncursed ring of fire (32, 23, D:3) a +0 whip (35, 3, D:3) a cursed -1 club (41, 39, D:3) a poisoned needle (42, 39, D:3) a +0 short sword (43, 39, D:3) a +0 club a +0 blowgun a poisoned needle (44, 25, D:3) 28 arrows (49, 17, D:3) a +0 dagger Level 4 of the Dungeon (9, 32, D:4) a +0 short sword 9 sling bullets (13, 11, D:4) 15 stones (17, 20, D:4) a cursed -1 hand axe a +0 ring mail (18, 35, D:4) 23 bolts (23, 29, D:4) a +0 flail (25, 13, D:4) 2 stones a +0 hand axe a +0 robe a +0 hand axe (25, 14, D:4) a +0 flail a +0 ring mail (26, 13, D:4) a +0 dagger a +0 robe a stone (27, 13, D:4) a +0 mace a +0 leather armour 10 stones (27, 14, D:4) a stone (27, 33, D:4) a +0 ring mail (27, 36, D:4) 24 arrows (30, 22, D:4) a book of Minor Magic (30, 29, D:4) a +0 war axe (31, 36, D:4) a +0 giant spiked club (33, 5, D:4) a +0 dagger (39, 10, D:4) a +0 flail (39, 11, D:4) a +0 spear (40, 11, D:4) a +0 hunting sling a +0 halberd 15 stones Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (17, 7, D:5) 18 stones (27, -9, D:5) the +6 short sword of the Pariah {flame, *Rage rF+ Str+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from fire. It lets you see invisible. It may make you go berserk in combat. (27, 4, D:5) 15 bolts (28, -3, D:5) 17 stones (37, -2, D:5) a +3 dagger of venom a +1 leather armour of fire resistance (46, 12, D:5) 17 bolts (49, -3, D:5) the human skeleton of Prince Ribbit (55, 22, D:5) 12 stones (61, -10, D:5) an inedible chunk of flesh Level 6 of the Dungeon (0, 0, D:6) a +0 mace an orc corpse (0, 1, D:6) 13 gold pieces the Ecumenical Temple