MovingMist Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (17, -23, D:1) 2 needles of sleeping (20, -6, D:1) 11 stones (21, -12, D:1) a +0 club (24, -26, D:1) a stone (25, -25, D:1) a stone (25, -23, D:1) a stone (25, -20, D:1) a stone (28, -28, D:1) 20 sling bullets (28, -9, D:1) a +0 spear (38, -41, D:1) a +0 spear 15 arrows (39, -14, D:1) a +0 short sword (44, -8, D:1) a +0 robe (51, -34, D:1) 16 stones Level 2 of the Dungeon (0, 0, D:2) a cursed -3 club (10, -17, D:2) a +0 club (10, -11, D:2) 15 stones (14, -20, D:2) 19 stones (17, -24, D:2) 19 stones (19, -35, D:2) a cursed -2 club a +0 hunting sling 4 stones (22, -20, D:2) 10 stones (22, -19, D:2) 11 stones (24, -24, D:2) a +0 whip (33, -35, D:2) a stone (34, -36, D:2) a stone (34, -7, D:2) 31 stones (36, -37, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) 22 bolts (6, 15, D:3) 16 stones (8, 16, D:3) 25 bolts (12, 19, D:3) a +0 dagger (18, 32, D:3) a +0 short sword (21, 21, D:3) a +0 dagger (23, -2, D:3) a stone (23, 2, D:3) a +0 long sword (27, 18, D:3) a +0 scale mail (31, 11, D:3) a +0 club (31, 17, D:3) 16 poisoned needles Level 4 of the Dungeon (0, 0, D:4) 4 large rocks (3, -5, D:4) a +0 dagger a +0 robe a +0 whip a +0 short sword a +0 falchion (9, 2, D:4) a +0 giant club (12, -3, D:4) 9 stones (14, -23, D:4) 22 sling bullets (14, -12, D:4) a +0 dagger of draining (15, -13, D:4) a +0 dagger a +0 robe (15, -11, D:4) a +0 hand axe a +0 robe a +0 dagger (16, -20, D:4) a +0 pair of gloves a +0 chain mail (20, 12, D:4) a +0 war axe a +0 dagger (20, 13, D:4) a +0 leather armour (21, -20, D:4) a +0 dagger (21, 3, D:4) 21 stones (23, 10, D:4) a +0 rapier a +0 robe (25, -23, D:4) a cursed +0 dagger a +0 robe (26, -19, D:4) a +0 dagger a +0 robe (27, -22, D:4) 15 stones (27, -20, D:4) a +0 short sword (29, -22, D:4) 24 stones (29, 10, D:4) 18 sling bullets (32, -27, D:4) a +0 robe Level 5 of the Dungeon (6, 41, D:5) a +0 pair of gloves (8, 32, D:5) a +0 club (9, 15, D:5) a +3 leather armour 2 tomahawks (10, 15, D:5) a +0 dagger a +0 robe (11, 2, D:5) a +0 giant club (11, 16, D:5) a +0 club (11, 17, D:5) a +0 whip of freezing a +2 robe of magic resistance (12, 16, D:5) a +0 dagger a cursed -1 robe (14, 21, D:5) a +0 dagger a +0 robe (17, 20, D:5) a +0 flail a +0 leather armour (20, 20, D:5) a cursed -3 short sword a +0 leather armour (25, 38, D:5) 14 bolts (29, 44, D:5) a +0 chain mail Level 6 of the Dungeon [Shop] Kiojemm's Assorted Antiques a potion of agility (96 gold) a +0 robe (16 gold) a scroll of teleportation (72 gold) a scroll of enchant weapon (180 gold) a scroll of identify (48 gold) a scroll of remove curse (72 gold) a +0 morningstar (96 gold) a wand of enslavement (11) (312 gold) a wand of paralysis (16) (432 gold) the +4 falchion "Doikh" {flame, rPois} (878 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. a book of Conjurations (720 gold) a +0 robe (16 gold) a scroll of identify (48 gold) a scroll of identify (48 gold) (0, 0, D:6) 8 needles of sleeping (11, 22, D:6) a +0 falchion (13, -7, D:6) a +0 chain mail (14, 21, D:6) a +0 giant club a +2 halberd a +0 robe (15, 21, D:6) a +2 scimitar of freezing a +0 robe a +0 short sword a +0 robe a +0 short sword a cursed +3 long sword of freezing a +0 robe (26, -16, D:6) a +4 short sword (27, -15, D:6) 11 arrows (34, 5, D:6) a +0 whip (55, 10, D:6) a +0 spear (56, 9, D:6) a +0 club (56, 10, D:6) a +2 vampiric spear (57, -16, D:6) a +0 trident (58, -11, D:6) a +0 hunting sling (60, 9, D:6) 20 stones (69, -9, D:6) a cursed -3 falchion Level 7 of the Dungeon (0, 0, D:7) a stone (0, 3, D:7) a +0 ring mail (1, 0, D:7) a +0 spear (2, 0, D:7) a +0 trident of freezing a +0 scale mail (2, 1, D:7) a +0 whip a +0 robe a cursed -3 giant spiked club (2, 2, D:7) 2 arrows (3, 0, D:7) a +0 flail a +0 shortbow 21 arrows (3, 5, D:7) a +0 war axe (3, 7, D:7) the +1 hat of Greater Demons {rC+ Regen+ Dex-3} It affects your dexterity (-3). It protects you from cold. It increases your rate of regeneration. a +0 scale mail of cold resistance (4, -1, D:7) a +0 club (4, 0, D:7) a +0 blowgun a +0 club a +0 robe 10 poisoned needles a +0 halberd (6, -1, D:7) a cursed -3 club a +0 club a cursed +0 buckler a +0 dagger 2 stones a +0 shortbow 12 arrows a +0 robe (6, 0, D:7) a +0 dagger a +0 dagger a +0 robe a stone a +0 club a +0 club a +2 trident of piercing a +0 scale mail (6, 24, D:7) 7 tomahawks (7, 0, D:7) a +0 trident (7, 10, D:7) a +0 club (10, 0, D:7) a +0 club (11, 2, D:7) 5 curare-tipped needles (12, 3, D:7) 11 stones (14, 30, D:7) 19 arrows (19, 32, D:7) a +0 halberd a +0 chain mail (20, 0, D:7) 15 arrows (20, 16, D:7) a +0 halberd (20, 33, D:7) a +0 short sword a +0 trident (20, 34, D:7) a +0 dagger (21, 33, D:7) a +4 mace (22, 38, D:7) 15 sling bullets (24, 35, D:7) an uncursed staff of wizardry Level 8 of the Dungeon (0, 0, D:8) a +0 club 2 tomahawks an orc skeleton (1, 0, D:8) a +0 falchion (1, 1, D:8) a +0 dagger a +0 robe (7, -11, D:8) 14 stones (13, -10, D:8) a +0 mace (13, -7, D:8) a black bear skeleton (15, 21, D:8) a +0 helmet (19, 11, D:8) a +0 dagger a +0 leather armour a +0 trident a +0 plate armour (20, 5, D:8) a +0 leather armour (20, 11, D:8) a +0 dagger a +0 leather armour (21, 3, D:8) a +0 club (23, -6, D:8) a cursed -2 flail (27, -4, D:8) a +0 trident (27, 11, D:8) a +0 giant club (28, -7, D:8) a +0 short sword (32, 0, D:8) a +0 robe (37, 7, D:8) a +0 vampiric trident (42, 7, D:8) an uncursed ring of poison resistance an uncursed ring of ice (47, -11, D:8) a +0 flail (49, -10, D:8) a book of Changes (54, -4, D:8) a cursed -2 dagger Level 9 of the Dungeon (0, 0, D:9) 14 stones