MothsLongingForFire Level 1 of the Dungeon (0, 0, D:1) a cursed -3 short sword (4, 1, D:1) a +0 club (4, 2, D:1) a cursed -2 hunting sling a +0 spear (22, 11, D:1) a +0 club (26, -4, D:1) a +1 whip of venom (27, 1, D:1) 12 arrows (31, 15, D:1) a cursed +0 club (37, 4, D:1) 28 sling bullets (38, -11, D:1) a +0 mace (39, 8, D:1) a +0 club (42, -16, D:1) a +0 short sword (44, 9, D:1) a +0 robe (45, -18, D:1) a +0 short sword (46, 7, D:1) a +0 dagger Level 2 of the Dungeon (3, 0, D:2) a +0 short sword (6, 17, D:2) a +0 club (9, 4, D:2) a +0 trident (9, 28, D:2) a cursed -2 hunting sling (10, 28, D:2) a +0 club a +0 helmet (14, 7, D:2) a +0 dagger (14, 22, D:2) a +0 hunting sling a cursed -1 dagger (15, 21, D:2) a +3 flail a +3 leather armour (19, 24, D:2) a cursed +0 ring mail (26, 5, D:2) a cursed +0 dagger (29, 4, D:2) a +0 dagger (31, 23, D:2) 29 arrows (33, 24, D:2) a +0 dagger of draining (33, 35, D:2) a +0 club (39, 7, D:2) a +3 leather armour (48, 2, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club a +2 scale mail of cold resistance (1, 11, D:3) a +0 short sword (3, -14, D:3) a +0 short sword (11, 14, D:3) a +0 leather armour (13, 2, D:3) 19 arrows (23, -3, D:3) a +0 spear (28, -11, D:3) a +0 dagger (29, 23, D:3) a +0 dagger (35, -5, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) 35 arrows (4, -7, D:4) 25 bolts (7, 25, D:4) an uncursed staff of earth (20, 8, D:4) 23 sling bullets (22, -15, D:4) 10 bolts (25, 25, D:4) a +0 ring mail (35, 13, D:4) a +0 robe (46, 11, D:4) a +0 hand axe (48, 41, D:4) 15 bolts Level 5 of the Dungeon (0, 0, D:5) 26 bolts (4, 8, D:5) a +0 dagger a +0 robe (5, 9, D:5) a +6 short sword of draining a +2 ring mail of magic resistance (8, 4, D:5) a +0 spear (17, 8, D:5) a +0 giant club (29, 35, D:5) a +0 ring mail (32, 15, D:5) a +0 giant club (39, 43, D:5) a +0 chain mail (46, 16, D:5) a +0 ring mail a +0 flail a +0 plate armour (60, -11, D:5) a +0 dagger a cursed +0 leather armour a +0 hand axe a +0 dagger a +0 robe (63, 13, D:5) 11 arrows (70, 11, D:5) a +0 ring mail a +0 dire flail of protection Level 6 of the Dungeon (0, 0, D:6) a +0 club a +0 spear a +0 scale mail (0, 1, D:6) a +0 flail a +0 spear (1, 2, D:6) a +0 spear (6, 6, D:6) 18 poisoned needles (13, 26, D:6) a +0 flail a +0 leather armour (14, -22, D:6) 23 arrows (16, 25, D:6) 26 bolts (22, -15, D:6) a +0 robe (23, -15, D:6) 5 poisoned javelins (24, -15, D:6) a ration (25, -15, D:6) a ration (26, -15, D:6) a scroll of magic mapping (38, -6, D:6) a +0 chain mail (40, 8, D:6) a +0 war axe (41, -23, D:6) a +0 club a tomahawk of returning (42, 2, D:6) the +5 spear "Jibbanel" {venom, +Inv Str+3 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+3). It lets you turn invisible. It makes you more stealthy. (43, 1, D:6) a +2 leather armour of fire resistance (45, -25, D:6) 2 tomahawks of returning (48, -24, D:6) 19 poisoned needles (48, 0, D:6) an uncursed amulet of harm (48, 3, D:6) a +0 chain mail (66, 11, D:6) a +0 spear Level 7 of the Dungeon (0, 0, D:7) a +0 mace a +0 leather armour a +0 war axe of electrocution a +0 scale mail a +0 dagger a +0 robe (0, 1, D:7) a +0 robe (14, 8, D:7) a cursed -2 dagger a +0 robe (15, -4, D:7) a +0 war axe (17, 8, D:7) a +0 ring mail (19, 15, D:7) a +0 scale mail (24, -25, D:7) 14 bolts (28, -8, D:7) a +0 dagger (28, 3, D:7) a +2 flail of protection a +0 leather armour (29, 4, D:7) a +0 dagger a +0 robe (30, -9, D:7) a +0 dagger a +0 robe (30, -8, D:7) a +0 mace (34, -5, D:7) a +0 large shield (40, -7, D:7) a +0 giant club (51, -20, D:7) a +0 shortbow 27 arrows (51, -19, D:7) a cursed -1 club a +0 flail a +0 short sword (51, -18, D:7) a +0 short sword (51, 2, D:7) a +0 flail (52, -20, D:7) a +0 dagger a cursed -1 club a +0 ring mail (52, -18, D:7) a +0 whip (52, 0, D:7) a +0 morningstar (53, -20, D:7) an arrow (54, -17, D:7) a +0 dagger a +0 robe (55, -12, D:7) a +1 dagger of venom a cursed +0 robe (56, -20, D:7) a +0 whip a +0 leather armour (59, -12, D:7) a +0 dagger a +0 robe (62, -20, D:7) a +0 dagger a +0 robe (62, -19, D:7) a +0 short sword a +0 leather armour (65, -8, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 dagger a +2 rapier of venom (10, -15, D:8) a +0 quarterstaff (14, -5, D:8) a +0 great sword (15, -15, D:8) a cursed -2 giant club (19, 3, D:8) a +0 club (19, 5, D:8) 12 poisoned needles a +0 blowgun {@w1} a +0 dagger (19, 20, D:8) a +0 falchion (20, 3, D:8) a +0 dagger (22, 3, D:8) 5 poisoned needles a +0 blowgun (25, 4, D:8) a poisoned needle (26, 6, D:8) a +0 leather armour a cursed -1 dagger (28, 9, D:8) 14 sling bullets (31, 16, D:8) 27 arrows a +0 shortbow (32, 17, D:8) 6 needles of frenzy (46, -4, D:8) a +0 flail Level 9 of the Dungeon [Shop] Rozoj's Distillery a potion of curing (42 gold) a potion of might (56 gold) a potion of agility (56 gold) a potion of cancellation (112 gold) 2 potions of heal wounds (140 gold) a potion of might (56 gold) a potion of cancellation (112 gold) a potion of heal wounds (70 gold) [Shop] Ekaur's Book Shop a book of Frost (490 gold) a book of Cantrips (280 gold) a book of Conjurations (420 gold) a book of Frost (490 gold) the Compendium of Lightness (728 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Poisonous Vapours Poison/Air 2 c - Airstrike Air 4 d - Summon Lightning Spire Summoning/Air 4 e - Silence Hexes/Air 5 a book of Minor Magic (280 gold) a book of Ice (910 gold) a book of Changes (350 gold) a book of Minor Magic (280 gold) a book of Party Tricks (700 gold) a book of Necromancy (420 gold) a book of Enchantments (700 gold) [Shop] Zuw Coz's Book Shoppe a book of Misfortune (280 gold) a book of Conjurations (420 gold) a book of Conjurations (420 gold) a book of Annihilations (1545 gold) a manual of Dodging (1545 gold) a Young Poisoner's Handbook (560 gold) a book of Maledictions (350 gold) a book of Frost (490 gold) a book of Flames (490 gold) Wessur's Incunabulum of Dislocation and Evil (1148 gold) Spells Type Level a - Pain Necromancy 1 b - Gell's Gravitas Translocation 3 c - Lesser Beckoning Translocation 3 d - Excruciating Wounds Charms/Necromancy 5 e - Disjunction Translocation 8 a book of Cantrips (280 gold) [Shop] Lucu's Antique Weapon Boutique a +4 dagger (528 gold) a +1 great sword of slicing (367 gold) a +0 war axe (77 gold) the +4 quarterstaff "Duitucs" {crush, rF+} (880 gold) It inflicts extra damage upon your enemies. It protects you from fire. a +0 club (22 gold) a +0 rapier (88 gold) a +0 mace (66 gold) the +0 hunting sling of Shame {flame, rElec rC- rN+ SInv} (398 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. It lets you see invisible. a +0 morningstar (88 gold) a +0 glaive (143 gold) a +0 great sword (143 gold) a +1 trident of protection (246 gold) a +4 hunting sling of freezing (543 gold) (0, 0, D:9) a tomahawk (4, 2, D:9) a +0 giant club a +0 giant club (10, -3, D:9) 21 bolts (14, 1, D:9) a +0 dagger of venom a +0 robe (14, 2, D:9) a +0 leather armour (15, 1, D:9) a +0 club a +0 scale mail (15, 2, D:9) a +0 club a +0 leather armour (27, 0, D:9) 2 scrolls of enchant weapon (30, 35, D:9) a +0 ring mail (45, 12, D:9) a +0 flail a +0 chain mail (45, 20, D:9) 29 sling bullets (46, 11, D:9) an uncursed ring of fire a +0 robe (46, 12, D:9) a +0 war axe a +0 ring mail (47, 11, D:9) a +0 hand axe a +0 chain mail (47, 12, D:9) a +0 mace a +0 dagger (48, -6, D:9) a +0 robe the Ecumenical Temple