Morrissey Level 1 of the Dungeon (3, 10, D:1) a +0 club (15, 5, D:1) a +0 club a +0 club (19, 47, D:1) a cursed -2 whip (20, 44, D:1) a +0 short sword (23, 44, D:1) a stone (27, 12, D:1) a +0 dagger (31, 40, D:1) 2 stones (38, 29, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (2, -7, D:2) a +0 whip of venom (32, -6, D:2) 15 stones (32, -2, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (1, -5, D:3) a +0 flail (2, -19, D:3) 15 stones (4, 0, D:3) a +3 whip (4, 5, D:3) a throwing net (7, -8, D:3) a +0 short sword (9, -1, D:3) a +0 dagger (14, -19, D:3) a +0 whip (22, 1, D:3) a +0 spear (25, -11, D:3) a +0 club (30, -3, D:3) a +2 dagger of speed (34, -17, D:3) a +0 club (35, -15, D:3) a +0 club (36, -5, D:3) 15 stones (38, 5, D:3) a +0 hand axe (38, 6, D:3) a +0 robe a +0 dagger (38, 7, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Meerph's Armour Emporium a +0 robe (9 gold) a +0 robe (9 gold) the cursed -5 robe of Misfortune {-Cast *Contam *Tele *Drain EV-5 Stlth-- *Curse} (1 gold) It affects your evasion (-5). It prevents spellcasting. It may teleport you next to monsters. It may re-curse itself when equipped. It causes magical contamination when unequipped. It causes draining when unequipped. It makes you much less stealthy. It has a curse placed upon it. a +0 helmet (63 gold) a +0 plate armour (322 gold) the +2 robe of Gehenna {rN+++ MR+ Dex-5 Stlth+} (512 gold) It affects your dexterity (-5). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 robe (9 gold) (0, 0, D:4) 15 sling bullets (6, -11, D:4) 19 bolts (6, -7, D:4) a +0 ring mail a +0 flail of crushing (6, -6, D:4) a +0 giant spiked club (10, 19, D:4) a +0 ring mail (13, -12, D:4) a +0 giant club (13, 9, D:4) a +0 animal skin (13, 10, D:4) a jackal corpse (skeletalised by now) (13, 17, D:4) a +0 hunting sling of flaming (15, 10, D:4) a +0 animal skin (16, 6, D:4) a +0 dagger a +0 robe (24, 19, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) 2 arrows (1, 0, D:5) an arrow (1, 5, D:5) 2 arrows (1, 8, D:5) an arrow (2, 8, D:5) an arrow (7, 10, D:5) 4 gold pieces (8, 6, D:5) an arrow (16, 4, D:5) a +0 whip of electrocution a +0 robe the big kobold skeleton of Pikel