MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) an uncursed staff of conjuration (49, 37, D) a +1 robe of cold resistance (50, 25, D) the +0 pair of boots "Otyesi" {rCorr} It provides partial protection from all sources of acid and corrosion. (50, 36, D) a lamp of fire (50, 37, D) a +3 trident of venom (51, 25, D) a +2 chain mail of fire resistance (51, 30, D) a +0 dagger (unseen) (51, 31, D) a +0 flail (51, 32, D) a +0 dagger (unseen) (51, 37, D) a +1 troll leather armour (52, 25, D) a +3 long sword of holy wrath (52, 36, D) a +1 halberd of protection (52, 37, D) an uncursed staff of wizardry (53, 25, D) a book of Changes (53, 31, D) a +0 dagger (unseen) (53, 32, D) a +0 mace (unseen) (53, 33, D) a +0 flail (unseen) (54, 25, D) a lightning rod (4/4) (59, 36, D) a lightning rod (4/4) (59, 42, D) an ugly thing corpse (skeletalised by now) (60, 36, D) a cursed -2 ring of evasion (60, 41, D) a very ugly thing corpse (skeletalised by now) (61, 8, D) a cursed -4 ring of protection (61, 16, D) a +3 short sword of venom (61, 36, D) a +2 whip of venom (61, 41, D) an ugly thing corpse (skeletalised by now) (61, 42, D) a +0 hand axe (62, 0, D) a +0 robe a +2 leather armour of poison resistance (62, 8, D) an uncursed ring of ice (62, 17, D) a +0 crystal plate armour (62, 18, D) a +0 dire flail (62, 26, D) a +3 short sword of protection (62, 27, D) the amulet of Qeerouna {Inacc +Inv MP+9 Stlth-} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your magic capacity (+9). It lets you turn invisible. It makes you less stealthy. (62, 36, D) an uncursed ring of see invisible (62, 37, D) an uncursed staff of conjuration (63, 0, D) an uncursed staff of death (63, 16, D) a +1 short sword of speed (63, 17, D) a lamp of fire (63, 19, D) a +0 halberd a +0 robe (63, 30, D) 3 large rocks a +0 trident a +0 trident (63, 31, D) a tomahawk (63, 32, D) a large rock (64, 16, D) a +0 pair of gloves of strength (64, 17, D) a cursed amulet of inaccuracy (64, 18, D) a +0 short sword (64, 20, D) a +0 mace (64, 26, D) the cursed +1 trident "Misahy" {freeze, Dex+2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It makes you more stealthy. It has a curse placed upon it. (64, 27, D) an uncursed staff of fire (64, 29, D) a +0 shortbow (64, 30, D) a cursed -2 trident (65, 29, D) an uncursed staff of poison a cursed +0 shortbow (66, 25, D) a tomahawk (68, 0, D) a cursed -3 ring of slaying (69, 0, D) an uncursed amulet of faith (70, 8, D) a +1 plate armour of poison resistance (70, 9, D) an uncursed staff of power (70, 36, D) a +0 trident (70, 37, D) a +0 robe (70, 38, D) a +0 shortbow (70, 39, D) a +0 trident (70, 40, D) 2 tomahawks (71, 8, D) a +2 quarterstaff of protection (unseen) (71, 16, D) a +0 rapier (71, 17, D) a lamp of fire (71, 20, D) a +0 short sword a +0 robe a +2 flail of protection a +0 robe (71, 21, D) a +1 hand axe of chopping (71, 27, D) a cursed -4 ring of slaying (71, 28, D) a +0 shortbow (71, 39, D) a cursed -3 trident the +2 quarterstaff of Butwe {freeze, SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you see invisible. a +0 trident (71, 40, D) a +0 trident the +7 hunting sling "Tutaugh Lare" {freeze, +Blink +Inv rC- Dex-5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (-5). It makes you vulnerable to cold. It lets you turn invisible. It lets you blink. a +0 trident a +1 shortbow of velocity (72, 8, D) a +0 plate armour of fire resistance (72, 9, D) a +3 whip a +0 leather armour an uncursed staff of death (72, 20, D) a +0 rapier a +0 robe (72, 29, D) 2 tomahawks (72, 30, D) a tomahawk (72, 39, D) a tomahawk (73, 1, D) a +2 shield of positive energy (73, 7, D) a cursed -2 hand axe (unseen) (73, 16, D) a +6 ring of dexterity a +6 ring of dexterity the +1 leather armour of Ru's Vengeance {Regen+ rCorr Slay-6} It affects your accuracy and damage with ranged weapons and melee attacks (-6). It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. (73, 20, D) a +0 dagger a cursed +0 robe (73, 26, D) a +5 arbalest of flaming (73, 27, D) a +0 short sword of freezing (73, 28, D) a +0 shortbow (73, 29, D) a +0 trident 4 tomahawks (73, 30, D) a +0 trident (73, 32, D) an arrow a tomahawk (73, 36, D) a manual of Maces & Flails (73, 37, D) a +6 rapier of speed a +0 shortbow (75, 1, D) a +0 arbalest of flaming