MordorOrchid the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 36, D) a +2 ring mail of magic resistance (49, 37, D) a scroll of brand weapon (50, 36, D) an uncursed ring of positive energy (50, 37, D) a potion of agility (51, 36, D) a crystal ball of energy (51, 37, D) the +11 long sword of Koacw {antimagic, rC+ MP+9} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. It affects your magic capacity (+9). (52, 36, D) an uncursed amulet of faith (52, 37, D) the +6 shortbow "Ceemio" {flame, Str+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). (52, 44, D) 63 gold pieces (53, 36, D) the +3 chain mail of Xom's Condemnation {Regen+ Str+7} It affects your strength (+7). It increases your rate of regeneration. (53, 37, D) a +2 halberd of protection (54, 36, D) a +1 shield of fire resistance (59, 36, D) a +2 chain mail of magic resistance (59, 40, D) a +4 battleaxe of electrocution (60, 36, D) a +1 pair of gloves of archery (60, 37, D) a +0 pair of boots of flying (60, 38, D) a +2 scimitar of flaming (60, 40, D) a +0 great sword of flaming (61, 0, D) a phial of floods (61, 8, D) the +6 great sword of the Absolute Madman {drain, rElec SInv Stlth+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It lets you see invisible. It makes you more stealthy. (61, 36, D) a +1 great sword of flaming (61, 37, D) the Grimoire of the Volcanoes and Boosts Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Ring of Flames Charms/Fire 7 (61, 40, D) a +2 great sword of flaming (62, 0, D) an uncursed staff of poison (62, 1, D) a +3 mace of protection (62, 8, D) a +1 scale mail of magic resistance (62, 16, D) a +2 broad axe of flaming (62, 27, D) a cursed amulet of inaccuracy (62, 37, D) a +3 ring of strength (63, 8, D) a +4 chain mail of fire resistance (63, 16, D) a +4 shortbow of freezing (63, 17, D) a +1 great mace of protection (63, 26, D) a lightning rod (4/4) (63, 27, D) a +0 spear (63, 29, D) a +0 rapier a +0 robe (63, 30, D) a +0 short sword a +0 robe (63, 31, D) a +0 spear a +0 buckler (63, 36, D) a lightning rod (4/4) (63, 37, D) the cursed +1 ring mail of the Wheelwright {-Cast rElec rPois Dex+3} It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. It prevents spellcasting. It has a curse placed upon it. (63, 41, D) a +2 scimitar of flaming (64, 16, D) a +2 demon trident of pain (64, 26, D) the +7 whip of Umasaek {freeze, Str+2 Int-4 Dex+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (-4). It affects your dexterity (+7). (64, 31, D) the cursed +3 hand axe "Death" {protect, rC+ Int+3 Dex+5} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+3). It affects your dexterity (+5). It protects you from cold. It has a curse placed upon it. (65, 26, D) an uncursed staff of poison (67, 0, D) a +5 ring of strength (68, 0, D) an uncursed staff of death (69, 0, D) a cursed ring of attention (69, 36, D) an uncursed amulet of rage (70, 8, D) a +0 trident a +3 chain mail an uncursed staff of death (70, 9, D) a +2 hand axe of electrocution (70, 36, D) a +1 vampiric glaive (70, 37, D) the +7 great sword of Ynoob {slice, Str+2 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+3). (71, 8, D) a +0 flail (71, 16, D) a +1 dire flail of holy wrath (71, 27, D) the ring of Zickam {+Fly Stlth-} [ring of attention] It lets you fly. It makes you less stealthy. (71, 36, D) a +1 war axe of draining (71, 37, D) an uncursed staff of cold (71, 38, D) a +0 mace (72, 4, D) a cursed -1 shortbow (72, 8, D) a +0 club a +0 ring mail an uncursed staff of earth (72, 9, D) a +0 club (72, 16, D) a +2 ring mail of cold resistance (72, 17, D) a +3 hunting sling of velocity (72, 26, D) a crystal ball of energy (72, 27, D) a +0 trident the +4 shield of the Komtur {+Fly rC+ Regen+ Int-2} It affects your intelligence (-2). It protects you from cold. It lets you fly. It increases your rate of regeneration. (72, 37, D) a +3 hand crossbow of freezing (73, 1, D) a +1 scale mail of cold resistance (73, 17, D) a +2 leather armour of poison resistance (73, 26, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (73, 36, D) an uncursed staff of air (73, 37, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (75, 1, D) a +0 arbalest 19 bolts the +3 crystal plate armour of Mental Paralysis {rPois rC- Stlth+} It makes you vulnerable to cold. It protects you from poison. It makes you more stealthy.