MordorOrchid the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 36, D) an uncursed amulet of rage (59, 37, D) a sack of spiders (59, 43, D) 162 gold pieces (60, 36, D) a scroll of holy word (60, 37, D) a scroll of fog (60, 41, D) 99 gold pieces (60, 42, D) 99 gold pieces (60, 44, D) 99 gold pieces (61, 0, D) a +0 dagger an uncursed staff of poison (61, 16, D) a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength a +6 ring of intelligence (61, 17, D) a +0 trident (61, 26, D) a lamp of fire (61, 36, D) a Fen Folio (61, 37, D) an uncursed staff of power (61, 42, D) 162 gold pieces (61, 43, D) 315 gold pieces (62, 1, D) a +0 long sword of holy wrath a +0 leather armour a +7 dagger of venom (62, 8, D) a lightning rod (4/4) (62, 9, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (62, 16, D) an uncursed amulet of magic regeneration (62, 17, D) a cursed -2 shortbow (62, 22, D) a steel tomahawk (62, 26, D) a +1 flail of crushing (62, 27, D) a +4 dagger of speed (62, 29, D) a +0 leather armour a +0 short sword a +0 shortbow (62, 30, D) a +0 leather armour a +0 shortbow a +0 dagger (62, 32, D) a +0 leather armour a +0 long sword (62, 36, D) an uncursed staff of fire (62, 37, D) Sif Muna's Guide on Enhancements and Transmutation Spells Type Level a - Regeneration Charms/Necromancy 3 b - Excruciating Wounds Charms/Necromancy 5 c - Deflect Missiles Charms/Air 6 d - Statue Form Transmutation/Earth 6 (62, 42, D) 162 gold pieces (63, 0, D) a +0 long sword a +2 scale mail of fire resistance (63, 8, D) a +2 whip of venom (63, 19, D) a +0 trident 2 steel tomahawks (63, 20, D) a steel tomahawk (63, 27, D) an uncursed staff of fire (63, 33, D) an arrow (63, 36, D) a +4 ring of intelligence (63, 37, D) the ring of Guigem {rPois rN+} [ring of positive energy] It protects you from poison. It protects you from negative energy. (64, 16, D) a +1 whip of flaming (64, 17, D) a +0 trident an uncursed staff of air (64, 31, D) a +0 dagger (64, 32, D) a +0 buckler a +0 chain mail a +0 short sword (65, 26, D) a crystal ball of energy (66, 16, D) a +0 trident (67, 0, D) a +0 dagger a +0 robe an uncursed staff of earth (68, 0, D) a +0 dagger a +0 robe a +3 hand axe of freezing (68, 8, D) a +0 dagger a +0 robe (69, 0, D) a cursed -1 short sword a +0 scale mail a crystal ball of energy (70, 9, D) a +0 mace (70, 36, D) an uncursed ring of poison resistance (70, 39, D) a +3 spear of venom (71, 8, D) a +4 ring of intelligence a +0 club a +2 chain mail of cold resistance (71, 16, D) a +4 halberd a +0 robe a +0 halberd of venom (71, 26, D) an uncursed amulet of the gourmand (71, 27, D) a +2 pair of gloves of strength (71, 28, D) 72 gold pieces (71, 38, D) a +0 robe a +0 rapier (72, 8, D) a +0 dagger a +0 leather armour an uncursed staff of summoning (72, 9, D) a +0 dagger a +0 robe (72, 16, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. (72, 17, D) a +6 lajatang of pain (72, 19, D) a cursed +2 dire flail of freezing (72, 26, D) a +3 scimitar of electrocution (72, 36, D) an uncursed ring of ice (72, 39, D) a +0 buckler a +0 robe a +0 short sword (73, 1, D) +2 ice dragon scales (73, 16, D) an uncursed staff of cold (73, 17, D) a +2 chain mail of cold resistance (73, 26, D) a +0 plate armour of fire resistance (73, 36, D) a +2 leather armour of fire resistance (73, 37, D) an uncursed staff of earth (73, 42, D) a +0 short sword the +5 hand crossbow "Xiokoj" {penet, *Drain +Blink rPois rN+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from poison. It protects you from negative energy. It lets you blink. It causes draining when unequipped. a +0 robe