MordorOrchid the Dungeon [Shop] Feffur's Gadget Shop a crystal ball of energy (240 gold) a wand of disintegration (22) (312 gold) a lamp of fire (480 gold) a wand of digging (8) (288 gold) a lightning rod (4/4) (480 gold) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a +3 great sword of pain (19, 1, D) a +1 chain mail of poison resistance (20, 1, D) a +4 demon whip of flaming (21, 0, D) an uncursed staff of conjuration (21, 1, D) a +9 plate armour of ponderousness (22, 1, D) the cursed +3 spear of the Orcish Mines {pierce, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It has a curse placed upon it. (22, 4, D) a +0 trident (23, 0, D) an uncursed staff of conjuration (23, 1, D) a +5 rapier of venom (24, 1, D) a +3 short sword of protection (24, 2, D) a +0 robe a cursed +0 falchion (24, 4, D) a +5 scythe of slicing a +2 scythe of venom (24, 20, D) 81 gold pieces (unseen) (25, 0, D) the cursed +1 hand crossbow of Reinforcement {penet, Int+4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+4). It has a curse placed upon it. (25, 1, D) a +0 robe a +0 scimitar of slicing (26, 0, D) Lokumpir's Catalogue of Torrid Dark Rites Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Excruciating Wounds Charms/Necromancy 5 c - Agony Necromancy 5 d - Bolt of Fire Conjuration/Fire 6 (26, 1, D) a +4 hunting sling of freezing (26, 2, D) a +0 robe a +2 falchion (27, 0, D) a +3 scale mail of magic resistance (27, 1, D) the Incunabulum of Weightlessness and Creation Spells Type Level a - Call Imp Summoning 2 b - Recall Summoning/Translocation 3 c - Summon Demon Summoning 5 d - Tornado Air 9 (28, 0, D) +0 storm dragon scales (28, 1, D) a lamp of fire (29, 0, D) an uncursed staff of cold (29, 1, D) an uncursed ring of flight (34, 28, D) an uncursed ring of resist corrosion (35, 0, D) a +0 glaive of venom (35, 14, D) a book of Debilitation (35, 15, D) a manual of Crossbows (35, 29, D) a +1 ring mail of cold resistance (35, 31, D) a +0 giant club (35, 32, D) a +0 glaive a +0 plate armour (36, 0, D) a +1 great sword (36, 1, D) a +1 short sword of venom (36, 14, D) a +2 falchion of slicing (36, 15, D) the +8 hunting sling of Hitsoog {freeze, +Fly rElec rPois} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It lets you fly. (36, 28, D) a fan of gales (36, 29, D) a lightning rod (4/4) (36, 32, D) a +3 long sword of flaming a +0 chain mail a +0 halberd a +0 plate armour (36, 34, D) a +0 war axe a +0 chain mail (37, 1, D) the +6 dire flail "Bacry" {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). (37, 3, D) 3 large rocks (37, 14, D) an uncursed staff of fire (37, 31, D) a +0 long sword a +2 shortbow of freezing 8 tomahawks a +0 plate armour (37, 33, D) a +3 great mace a +0 chain mail a tomahawk (37, 34, D) a +0 great sword a +0 arbalest 31 bolts a +0 plate armour (38, 0, D) a +3 leather armour of fire resistance (38, 1, D) a book of Fire (38, 3, D) a +0 plate armour a +0 war axe (38, 6, D) a +0 chain mail a +2 glaive of freezing a +1 halberd a +0 chain mail (38, 14, D) the Catalogue of Intoxication and the Frostbite Spells Type Level a - Sting Conjuration/Poison 1 b - Venom Bolt Conjuration/Poison 5 c - Bolt of Cold Conjuration/Ice 6 (38, 15, D) a +6 ring of strength (38, 28, D) the Compendium of Creative Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Summon Butterflies Summoning 1 c - Summon Small Mammal Summoning 1 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Summon Forest Summoning/Translocation 5 f - Spellforged Servitor Conjuration/Summoning 7 (38, 29, D) a +4 quarterstaff of speed (38, 31, D) the +8 dagger "Dutody" {vamp, Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). 4 tomahawks a +0 chain mail (38, 32, D) a tomahawk (38, 33, D) a tomahawk a +0 glaive a +0 chain mail (38, 34, D) a +0 giant club (39, 1, D) a +0 scythe of flaming (39, 3, D) a +0 plate armour a cursed -1 glaive (39, 5, D) a +0 plate armour a +0 war axe (39, 7, D) a +0 chain mail a +0 plate armour a +0 dire flail a +0 great sword (39, 14, D) an uncursed staff of conjuration (39, 15, D) an uncursed staff of poison (39, 28, D) a +3 war axe (39, 29, D) the amulet "Niomur" {Faith Dex+2} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+2). (39, 32, D) a +0 flail a +0 chain mail a cursed -2 giant club (40, 0, D) the amulet "Boxyasoc" {Acrobat *Slow Dex+4 Slay+5 SInv} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It lets you see invisible. It may slow you when you take damage. a +6 ring of strength 4 scrolls of enchant weapon the ring "Jast" {rPois Dex+3} [ring of poison resistance] It affects your dexterity (+3). It protects you from poison. the cursed +0 scale mail of the Blessed Realm {rC+} It protects you from cold. It has a curse placed upon it. (40, 2, D) 18 bolts a +0 arbalest (40, 3, D) 4 large rocks (40, 4, D) a +0 plate armour a +0 battleaxe (40, 5, D) a bolt (40, 6, D) a bolt (40, 7, D) 2 bolts (40, 14, D) a +2 hand axe of flaming (40, 15, D) a +2 robe of magic resistance (40, 29, D) a bolt (unseen) (40, 31, D) the +5 short sword of Shrieking Terror {venom, Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). a +0 plate armour (40, 32, D) the +5 halberd of Noakiec {distort, Fragile rPois Dex-3 SInv} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (-3). It protects you from poison. It lets you see invisible. It will be destroyed if unequipped. a +2 robe of magic resistance 4 large rocks (40, 33, D) a large rock a +0 short sword a +0 plate armour (41, 1, D) the amulet "Ifekyiz" {Faith Str-2 Dex+5} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (-2). It affects your dexterity (+5). (41, 6, D) 14 bolts a +0 arbalest (41, 14, D) an uncursed staff of earth (41, 15, D) an uncursed ring of stealth (41, 28, D) a +0 dagger (41, 29, D) the Handbook of Evil Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Conjure Flame Conjuration/Fire 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Lightning Bolt Conjuration/Air 5 e - Death Channel Necromancy 6 (42, 14, D) a +4 ring of evasion (42, 15, D) a +1 triple crossbow of freezing (42, 28, D) a +0 short sword (42, 29, D) the amulet of Beleorr {Acrobat +Inv SInv} [amulet of the acrobat] It helps you evade while moving and waiting. It lets you see invisible. It lets you turn invisible. (43, 14, D) a +0 pair of boots of running (43, 15, D) a +1 buckler of protection (43, 28, D) a crystal ball of energy (43, 29, D) a phial of floods (44, 28, D) a +0 long sword (49, 1, D) a lightning rod (4/4) (49, 2, D) a +0 leather armour a +0 longbow (49, 12, D) an uncursed staff of air (49, 24, D) a +6 shortbow (49, 36, D) a +0 long sword of venom (49, 37, D) the +7 flail of the Forsaken Wishes {flame, rN+ MR- MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (50, 1, D) a book of Unlife (50, 2, D) a +0 shortbow (50, 3, D) a +0 longbow a +0 leather armour (50, 4, D) a +0 arbalest an uncursed staff of cold 21 bolts (50, 12, D) an uncursed staff of wizardry (50, 13, D) an uncursed amulet of guardian spirit (50, 24, D) an uncursed staff of summoning (50, 36, D) a lightning rod (4/4) (50, 37, D) an uncursed staff of power (50, 40, D) a +1 scythe (51, 0, D) a lightning rod (4/4) (51, 1, D) a bolt the cursed +1 ring mail "Qant" {rC+} It protects you from cold. It has a curse placed upon it. (51, 2, D) 3 large rocks (51, 3, D) a +1 vampiric spear a +0 leather armour a +0 arbalest 12 bolts (51, 12, D) a +0 troll leather armour (51, 13, D) an uncursed staff of earth (51, 24, D) an uncursed staff of air (51, 25, D) a manual of Slings (51, 37, D) a phial of floods (52, 12, D) an uncursed ring of flight (52, 13, D) an uncursed amulet of the acrobat (52, 24, D) a manual of Crossbows (52, 25, D) an uncursed staff of death (52, 36, D) a crystal ball of energy (52, 40, D) a +0 trident (53, 1, D) a +0 spear (still there?) a javelin (still there?) (53, 2, D) a +0 halberd of protection a +0 arbalest 14 bolts (53, 4, D) a +3 great sword of slicing a +0 leather armour (53, 7, D) a large rock (53, 13, D) an uncursed staff of earth (53, 25, D) an uncursed staff of fire (53, 36, D) a +1 hat (53, 37, D) a cursed -3 ring of slaying (53, 40, D) a +0 hand axe (53, 41, D) a +0 mace (53, 44, D) a +0 dire flail (54, 1, D) a +0 shortbow the amulet of Jelek {Harm *Drain +Inv +Fly Dex-4 Stlth-} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (-4). It lets you turn invisible. It lets you fly. It causes draining when unequipped. It makes you less stealthy. (54, 2, D) a bolt (54, 3, D) a +0 arbalest 27 bolts (54, 5, D) 2 large rocks (54, 12, D) an uncursed amulet of harm (54, 13, D) an uncursed staff of fire (54, 24, D) a +2 robe of positive energy (54, 36, D) a +6 blowgun (55, 0, D) an uncursed ring of resist corrosion (55, 1, D) a +4 hunting sling of freezing (55, 3, D) a large rock (55, 12, D) the +3 quarterstaff "Pawogeg" {holy, rC+ Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It makes you more stealthy. (55, 13, D) the +3 scale mail of the Voivode {+Blink MR- Int+2} It affects your intelligence (+2). It affects your resistance to hostile enchantments. It lets you blink. (56, 3, D) 3 large rocks a +0 arbalest 14 bolts (59, 36, D) a +2 rapier of freezing (59, 37, D) an uncursed staff of energy (60, 36, D) the +0 dagger of Discord {antimagic, +Rage rElec Dex-2 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (-2). It insulates you from electricity. It lets you go berserk. It makes you more stealthy. (60, 37, D) a +0 hand axe of electrocution (61, 16, D) an uncursed staff of energy (61, 26, D) an uncursed staff of summoning (61, 27, D) a +3 mace a +0 robe (61, 37, D) a +3 scale mail of poison resistance (61, 38, D) 6 large rocks (61, 41, D) 4 large rocks (61, 42, D) a +0 giant spiked club a +0 giant club a +0 battleaxe of freezing a +1 battleaxe of freezing (62, 1, D) a +0 dagger a +1 scale mail of poison resistance a +0 short sword a +1 battleaxe of electrocution (62, 9, D) a book of Flames (62, 16, D) a lamp of fire (62, 17, D) the +9 battleaxe "Vuilus" {venom, Str+6} It poisons the flesh of those it strikes. It affects your strength (+6). (62, 19, D) a +0 rapier of protection a +0 robe a +0 rapier a +0 robe a +0 buckler (62, 26, D) an uncursed amulet of guardian spirit (62, 27, D) the amulet "Weahokkoi" {Spirit +Blink rPois Str-5 Dex+6} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (-5). It affects your dexterity (+6). It protects you from poison. It lets you blink. (62, 36, D) a phial of floods (62, 37, D) a lightning rod (4/4) (62, 39, D) 4 large rocks (62, 40, D) a +0 giant spiked club a +0 giant spiked club (62, 42, D) a +0 giant club a +0 giant club (63, 0, D) a +0 scimitar a +0 buckler (63, 16, D) an uncursed staff of energy (63, 18, D) a +0 dagger a +0 robe (63, 20, D) a +0 spear (63, 26, D) +0 fire dragon scales (63, 27, D) a phial of floods (63, 36, D) a +2 robe of fire resistance a +5 demon blade a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (63, 37, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (64, 20, D) a +0 spear (64, 26, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (64, 27, D) a phial of floods (65, 26, D) the cursed +1 ring mail "Katiolucvu" {rF- rC+ MR++ Dex+4} It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (67, 0, D) a +1 hand axe of flaming (69, 0, D) the +8 arbalest of the Manifold Tables {penet, rN+ Dex+3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+3). It protects you from negative energy. (70, 8, D) +1 ice dragon scales (70, 36, D) a +6 ring of strength a +0 robe (70, 37, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (70, 41, D) a +0 war axe a +0 dagger of electrocution (71, 8, D) a +1 great sword of holy wrath (71, 17, D) a +1 falchion of electrocution (71, 36, D) a +3 leather armour of fire resistance (71, 37, D) a phial of floods (71, 38, D) a +0 hand axe (71, 41, D) a +0 flail (72, 8, D) a fan of gales (72, 9, D) a +1 mace of draining (72, 17, D) the +0 chain mail of the Original Sin {-Cast MR- Int+7} It affects your intelligence (+7). It affects your resistance to hostile enchantments. It prevents spellcasting. (72, 27, D) the +10 hunting sling of Ointment {venom, rC+ rN+} It poisons the ammo it fires. It protects you from cold. It protects you from negative energy. (72, 36, D) a manual of Invocations (72, 40, D) a +0 flail (72, 41, D) a +0 dagger (73, 1, D) the +1 triple crossbow "Jant" {flame, Int+3 Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your dexterity (+4). (73, 16, D) a +4 dire flail of draining (73, 26, D) a crystal ball of energy (73, 27, D) a +3 scale mail of magic resistance (73, 37, D) an uncursed staff of earth (73, 38, D) a +0 club (74, 2, D) a +0 robe (75, 1, D) a +0 scythe a +0 robe an uncursed amulet of guardian spirit