MordorOrchid the Dungeon [Shop] Rayts's Assorted Antiques a crystal ball of energy (460 gold) a +1 great sword of flaming (430 gold) a phial of floods (920 gold) a crystal ball of energy (460 gold) the cursed +1 chain mail of Poufarph {rPois rN+} (503 gold) It protects you from poison. It protects you from negative energy. It has a curse placed upon it. a lightning rod (4/4) (920 gold) [Shop] Tafygesk's Distillery a potion of flight (45 gold) [Shop] Izes's Assorted Antiques a fan of gales (1400 gold) a potion of berserk rage (175 gold) a crystal ball of energy (700 gold) a scroll of remove curse (105 gold) the +10 hand axe of Wyet {elec, rN+ MR+} (2600 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. It affects your resistance to hostile enchantments. a scroll of remove curse (105 gold) the +4 fustibalus of the Blind Eye {flame, rF+ rN+} (2282 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from negative energy. a crystal ball of energy (700 gold) [Shop] Rysism's Jewellery Shop an uncursed ring of see invisible (180 gold) an uncursed ring of protection from fire (300 gold) an uncursed amulet of guardian spirit (360 gold) an uncursed amulet of the acrobat (360 gold) a +4 ring of protection (432 gold) an uncursed ring of poison resistance (240 gold) the ring "Huicipob" {rPois MR+} (434 gold) [ring of protection from magic] It protects you from poison. It affects your resistance to hostile enchantments. a cursed -2 ring of dexterity (24 gold) an uncursed ring of wizardry (360 gold) an uncursed ring of wizardry (360 gold) [Shop] Zicvolu's General Store a scroll of enchant weapon (112 gold) 2 javelins of returning (48 gold) a potion of mutation (120 gold) a +1 pair of gloves of archery (247 gold) the +3 ring mail "Rieg" {rElec Regen+ Int+2 Stlth-} (537 gold) It affects your intelligence (+2). It insulates you from electricity. It increases your rate of regeneration. It makes you less stealthy. 14 arrows (42 gold) a +7 plate armour of ponderousness (525 gold) (0, 50, D) a +0 plate armour of fire resistance (0, 51, D) a +2 vampiric scythe (0, 52, D) an uncursed staff of air (1, 32, D) a lamp of fire (1, 33, D) the Reference Book on Fetching Transmutation Spells Type Level a - Passwall Transmutation/Earth 2 b - Sticks to Snakes Transmutation 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Inner Flame Hexes/Fire 3 e - Leda's Liquefaction Hexes/Earth 4 f - Cause Fear Hexes 4 (1, 34, D) the cursed +0 robe "Coclal" {rCorr Dex+4 Slay-4 SInv} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It lets you see invisible. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (1, 50, D) a +2 scale mail of cold resistance (1, 51, D) an uncursed ring of flight (1, 52, D) a +0 mace of draining (2, 15, D) a cursed staff of death (2, 16, D) a +3 ring of intelligence (2, 33, D) the Handbook of Flight Spells Type Level a - Swiftness Charms/Air 2 b - Poisonous Vapours Poison/Air 2 c - Static Discharge Conjuration/Air 3 d - Airstrike Air 4 e - Tornado Air 9 (2, 34, D) a cursed staff of fire (2, 50, D) an uncursed staff of summoning (2, 51, D) a +1 ring mail of cold resistance (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (3, 14, D) a +5 battleaxe of electrocution a +0 short sword (3, 15, D) a +2 vampiric long sword a +0 longbow 14 arrows a +0 long sword an uncursed staff of power (3, 16, D) a crystal ball of energy (3, 32, D) a +4 quarterstaff of protection (3, 33, D) a +1 battleaxe of freezing a book of Air (3, 34, D) an uncursed ring of poison resistance (3, 50, D) the ring "Plog" {rN+ EV+1 Stlth+} [ring of evasion] It affects your evasion (+1). It protects you from negative energy. It makes you more stealthy. (3, 51, D) an uncursed ring of resist corrosion (3, 52, D) a lightning rod (4/4) (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (4, 15, D) a +0 longbow 34 arrows a +0 leather armour an uncursed amulet of harm (4, 16, D) an uncursed staff of death (4, 32, D) a +1 helmet of see invisible (4, 33, D) a +2 battleaxe of freezing (4, 34, D) an uncursed staff of wizardry (4, 50, D) an uncursed amulet of regeneration (4, 52, D) an uncursed staff of power (5, 14, D) an uncursed staff of fire (5, 15, D) a +3 long sword of holy wrath (5, 16, D) an uncursed staff of summoning (5, 33, D) a +0 large shield of cold resistance (5, 34, D) an uncursed staff of power (5, 50, D) an uncursed staff of poison (5, 51, D) the +7 mace of the Magi {freeze, rF++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. (5, 52, D) a +3 hand crossbow (6, 14, D) a +0 dagger a -3 shortbow 12 arrows a +0 leather armour (6, 15, D) a +9 rapier of protection the ring "Podghynalus" {rF- MR+ Dex+6 Stlth-} [ring of attention] It affects your dexterity (+6). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It makes you less stealthy. (6, 16, D) a +0 long sword an uncursed staff of air (6, 32, D) a +2 spear of piercing (6, 33, D) the Grimoire of Air and Talismans Spells Type Level a - Swiftness Charms/Air 2 b - Poisonous Vapours Poison/Air 2 c - Summon Lightning Spire Summoning/Air 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Ring of Flames Charms/Fire 7 (6, 34, D) an uncursed staff of cold (6, 50, D) an uncursed staff of conjuration (6, 51, D) a +0 helmet of see invisible (6, 52, D) a +1 whip of holy wrath a +0 robe (7, 14, D) a +2 long sword of flaming a cursed +0 leather armour (7, 15, D) a +0 short sword a cursed staff of power (7, 16, D) a +0 rapier a +0 rapier a +0 leather armour a book of Summonings (7, 17, D) a +0 rapier (7, 32, D) the +7 glaive of Fuxi {flame, rF++ rC- Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It greatly protects you from fire. It makes you vulnerable to cold. (7, 33, D) a phial of floods (7, 34, D) a +4 ring of dexterity (7, 50, D) the +4 short sword "Eriforr" {flame, Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). (7, 51, D) an uncursed staff of summoning (7, 52, D) a +4 morningstar of crushing (8, 14, D) a +0 longbow 40 arrows a +0 leather armour an uncursed staff of energy (8, 15, D) a +2 cloak of invisibility (8, 16, D) a +0 short sword a +0 short sword a +0 leather armour a +0 rapier of speed (8, 17, D) a +0 long sword a +0 ring mail (8, 32, D) the +7 morningstar of Hoklubuj {freeze, rC++ rN+ MP+9 Str-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It greatly protects you from cold. It protects you from negative energy. It affects your magic capacity (+9). (8, 33, D) an uncursed amulet of magic regeneration (8, 50, D) an uncursed ring of fire (8, 52, D) +1 ice dragon scales (9, 15, D) a +5 rapier of speed a phial of floods (9, 16, D) a scarf of cloud immunity (9, 17, D) a +0 short sword a +0 longbow 18 arrows a +0 leather armour (9, 32, D) the +7 scimitar of Foeptuosm {drain, Str+2 Int+4 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your intelligence (+4). It makes you more stealthy. (9, 33, D) a +3 leather armour of cold resistance (9, 34, D) a +0 halberd of chopping (9, 50, D) a +5 longbow (9, 51, D) a +3 glaive of distortion (9, 52, D) a +4 morningstar of pain (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (10, 14, D) a +0 long sword (10, 15, D) a +0 scimitar a +0 longbow 12 arrows (10, 16, D) a cursed -2 ring of intelligence (10, 32, D) the +6 broad axe "Bunwuda" {drain, rC+ SInv} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It lets you see invisible. (10, 33, D) a book of Geomancy (10, 50, D) a +0 spear of piercing (10, 51, D) an uncursed staff of fire (10, 52, D) the +2 leather armour "Wichiah" {Str+2} It affects your strength (+2). (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 15, D) a +2 quarterstaff of protection a +0 short sword (11, 16, D) a +0 longbow 38 arrows a +0 leather armour (11, 32, D) a lightning rod (4/4) (11, 33, D) a +1 battleaxe of freezing (11, 34, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (11, 50, D) an uncursed staff of summoning (12, 14, D) a +0 dagger (12, 15, D) a +0 war axe of chopping a +0 shortbow 18 arrows a +0 leather armour a +0 scimitar (12, 16, D) a +0 long sword a +0 rapier of draining (12, 33, D) a book of Flames (12, 34, D) a lightning rod (4/4) (12, 52, D) a +2 scale mail of cold resistance (13, 34, D) the amulet "Wavaplof" {Spirit rPois Str+8 Int-4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+8). It affects your intelligence (-4). It protects you from poison. (13, 50, D) an uncursed staff of cold (13, 51, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (13, 52, D) Gasual's Catalogue of Earth Spells Type Level a - Passwall Transmutation/Earth 2 b - Petrify Transmutation/Earth 4 c - Lee's Rapid Deconstruction Earth 5 d - Shatter Earth 9 (14, 14, D) the +5 rapier of Wealth {distort, rN+ Str+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+4). It protects you from negative energy. a +0 longbow 19 arrows a +0 leather armour (14, 50, D) a +0 vampiric great sword (14, 51, D) an uncursed ring of flight (14, 52, D) the cursed +1 mace of Sudden Death {protect, rPois} It protects the one who uses it against injury (+AC on strike). It protects you from poison. It has a curse placed upon it. (18, 49, D) a +2 broad axe of chopping (18, 50, D) a +1 pair of gloves of strength (19, 16, D) a +0 halberd of pain (19, 17, D) an uncursed staff of power (19, 32, D) a +1 leather armour of cold resistance (19, 33, D) an uncursed ring of wizardry (19, 48, D) the cursed +0 hand crossbow "Ohexul" {freeze, *Contam +Inv rElec rPois Dex+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+6). It insulates you from electricity. It protects you from poison. It lets you turn invisible. It causes magical contamination when unequipped. It has a curse placed upon it. (19, 49, D) a crystal ball of energy (19, 50, D) a cursed staff of death (20, 1, D) the cursed +1 dagger of Indomitability {chaos, rPois rN+ MR-} Each time it hits an enemy it has a different, random effect. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (20, 17, D) an uncursed staff of conjuration (20, 32, D) an uncursed ring of wizardry (20, 33, D) an uncursed staff of fire 1079 arrows the +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. (20, 48, D) a +4 war axe of flaming (20, 49, D) a +2 robe of magic resistance (20, 50, D) a +0 dire flail a +0 chain mail a scroll of brand weapon (21, 1, D) a +2 robe of fire resistance (21, 17, D) a +3 mace of holy wrath (21, 32, D) a +3 scale mail of cold resistance (21, 33, D) a +4 dagger of venom (21, 34, D) a +4 war axe of venom (21, 48, D) a phial of floods (21, 49, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (21, 50, D) a +0 robe a +3 battleaxe a +0 robe a lightning rod (4/4) (21, 51, D) a +0 great sword a +0 plate armour (22, 1, D) a Young Poisoner's Handbook (22, 16, D) an uncursed staff of fire (22, 17, D) the +2 dagger "Guzel" {venom, Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). (22, 32, D) the +7 hunting sling of the Forgotten Moons {velocity, MR+ Int+2 SInv} Any stone fired from it inflicts extra damage. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It lets you see invisible. (22, 34, D) a crystal ball of energy (22, 48, D) a +4 lajatang of pain a +0 shortbow of freezing (22, 49, D) a +0 dagger a +0 robe an uncursed staff of conjuration (22, 50, D) a cursed +0 halberd a +2 ring mail of cold resistance a +4 spear of freezing (23, 0, D) a +2 amulet of reflection a +6 ring of strength an uncursed amulet of the gourmand (23, 1, D) the +9 chain mail of the Foremost Suns {+Fly rCorr Str-3 Slay+2} It affects your strength (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you fly. It provides partial protection from all sources of acid and corrosion. (23, 5, D) a +0 long sword (23, 16, D) a +4 chain mail of fire resistance (23, 17, D) a +2 battleaxe of freezing the cursed +1 quarterstaff of the Mind {elec, Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you more stealthy. It has a curse placed upon it. (23, 18, D) a +0 trident of venom (23, 32, D) an uncursed staff of cold (23, 33, D) a +2 spear of pain (23, 34, D) a +4 scimitar of venom (23, 49, D) a cursed staff of summoning (23, 50, D) a +0 war axe a +0 plate armour a potion of blood a +2 battleaxe a +0 robe the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. (24, 0, D) the +7 lajatang of Zyuniwk {holy, MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your resistance to hostile enchantments. (24, 1, D) an uncursed staff of cold (24, 2, D) an uncursed staff of wizardry (24, 3, D) a +0 robe a +0 dagger a +0 long sword of freezing (24, 16, D) a +3 blowgun (24, 17, D) the +3 ring mail of the Trees {rN+} It protects you from negative energy. (24, 18, D) a +4 ring of strength (24, 32, D) the +2 quarterstaff of the Shore {chaos, rPois Str-4 Dex+3} Each time it hits an enemy it has a different, random effect. It affects your strength (-4). It affects your dexterity (+3). It protects you from poison. (24, 33, D) the +6 dagger "Soipn" {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. (24, 34, D) the +1 ring mail of the Armoured One {MR+ Regen+ Int-5} It affects your intelligence (-5). It affects your resistance to hostile enchantments. It increases your rate of regeneration. (24, 49, D) a +4 ring mail of magic resistance (24, 50, D) a +0 war axe a Fen Folio (25, 0, D) a +1 morningstar of draining (25, 1, D) a +1 hand axe of electrocution (25, 16, D) the +1 leather armour "Rihouv" {Str-3 Int+6} It affects your strength (-3). It affects your intelligence (+6). (25, 17, D) a +2 battleaxe of freezing an uncursed staff of wizardry (25, 18, D) an uncursed amulet of harm (25, 48, D) a +2 short sword of draining (25, 50, D) a +0 battleaxe a cursed +0 plate armour an uncursed ring of magical power (25, 51, D) a +0 long sword a +0 plate armour (26, 0, D) a +1 hunting sling of freezing (26, 1, D) the ring of Xom's Fair Game {*Contam +Fly rPois rF+ MR+++} [ring of flight] It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. It causes magical contamination when unequipped. (26, 2, D) a +0 robe a +2 spear (26, 16, D) the cursed ring "Gareostre" {rC+ Slay-5} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from cold. It has a curse placed upon it. (26, 18, D) a +2 battleaxe of freezing (26, 32, D) an uncursed staff of wizardry (26, 33, D) the ring "Rauxaxte" {Wiz MR+ Str+3 Int+2 Dex-5} [ring of wizardry] It improves your spell success rate. It affects your strength (+3). It affects your intelligence (+2). It affects your dexterity (-5). It affects your resistance to hostile enchantments. (26, 48, D) an uncursed amulet of rage 2 potions of blood a scroll of brand weapon (26, 49, D) a cursed +3 dagger a +0 robe a book of Changes (26, 50, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (27, 0, D) an uncursed staff of cold (27, 1, D) an uncursed ring of stealth (27, 5, D) a +0 robe (27, 6, D) a +0 mace (27, 16, D) a lightning rod (4/4) (27, 33, D) an uncursed staff of death (27, 34, D) a +4 blowgun (27, 48, D) a +3 morningstar of protection (27, 49, D) a lightning rod (4/4) (27, 50, D) a +4 mace of protection (28, 1, D) an uncursed staff of poison (28, 6, D) a +0 chain mail a +0 long sword (28, 17, D) a +4 ring of evasion (28, 32, D) a cursed ring of attention (28, 33, D) a crystal ball of energy (28, 49, D) the +6 flail "Taisozisch" {flame, rF- rC++ MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to fire. It greatly protects you from cold. It affects your magic capacity (+9). (28, 50, D) a cursed -1 long sword a +0 plate armour a +0 great sword a +0 chain mail a +0 long sword (28, 51, D) a +4 quarterstaff of crushing (29, 0, D) an uncursed staff of power (29, 1, D) a cursed ring of attention (29, 16, D) a +1 short sword of holy wrath (29, 17, D) a phial of floods (29, 32, D) an uncursed staff of wizardry (29, 33, D) the +8 glaive of Fortitude {flame, +Fly MR+ Int-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-5). It affects your resistance to hostile enchantments. It lets you fly. (29, 48, D) a +4 long sword of slicing (29, 49, D) a book of Debilitation (29, 50, D) an uncursed staff of earth (29, 55, D) a +3 great sword a +0 plate armour (30, 49, D) the +0 pair of boots of Soduf {rElec rN+ MR++ Str-5} It affects your strength (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (30, 50, D) a +1 battleaxe a +0 chain mail (31, 48, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (32, 48, D) a +0 dagger a +0 robe a +1 glaive of protection (32, 50, D) a +0 dagger a +0 robe a +1 short sword of draining a +0 robe a +0 glaive a +4 hunting sling of flaming (32, 51, D) a +1 long sword a cursed +0 plate armour a +0 trident a +0 robe (33, 1, D) a +0 arbalest a +4 ring of intelligence (33, 48, D) a +0 dagger (33, 49, D) an uncursed staff of poison a +0 robe an uncursed staff of earth (33, 50, D) a cursed +2 spear a +0 robe an uncursed staff of poison (34, 28, D) a +2 great sword of electrocution (34, 48, D) a +0 dagger (34, 49, D) a +3 plate armour of poison resistance (34, 50, D) the +10 great mace of the Vine {flame, Str+2 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+3). (35, 14, D) a +0 robe a cursed +4 halberd a cursed ring of attention (35, 15, D) a +0 vampiric spear (35, 28, D) a crystal ball of energy (35, 29, D) a +1 hand axe of freezing (36, 1, D) a +1 arbalest of flaming a +0 arbalest a +0 trident of piercing a +4 vampiric glaive (36, 14, D) a +3 hand crossbow of freezing (36, 15, D) a +0 robe a +0 dagger a +0 halberd a +2 naga barding of fire resistance (36, 17, D) a +0 robe (36, 28, D) the Grimoire of Dislocation Spells Type Level a - Recall Summoning/Translocation 3 b - Gell's Gravitas Translocation 3 c - Teleport Other Translocation 3 d - Summon Forest Summoning/Translocation 5 (36, 29, D) a phial of floods (37, 0, D) 5 large rocks (37, 1, D) a +0 arbalest the +1 chain mail of the Barracuda {+Fly MR+ Int+2 Stlth+} It affects your intelligence (+2). It affects your resistance to hostile enchantments. It lets you fly. It makes you more stealthy. (37, 14, D) a +3 hunting sling of flaming (37, 15, D) a +4 ring of strength (37, 16, D) a potion of blood (37, 28, D) a +2 hunting sling of velocity (37, 29, D) a +2 ring of strength (38, 1, D) a cursed +0 arbalest a +1 ring of evasion (38, 15, D) a +0 robe a +0 dagger a +3 hand axe of chopping (38, 28, D) a +3 ring of evasion (38, 48, D) an uncursed staff of power (38, 50, D) the +7 ring mail of the Jabberwock {rElec Regen+ MP-9} It insulates you from electricity. It affects your magic capacity (-9). It increases your rate of regeneration. (39, 0, D) a +0 shortbow a +0 long sword of slicing a +2 robe of fire resistance a cursed +0 longbow a +1 pair of boots of flying (39, 2, D) 4 large rocks (39, 14, D) an uncursed staff of death (39, 15, D) a lightning rod (4/4) (39, 28, D) the Tome of Blistering Envenoming Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Conjure Flame Conjuration/Fire 3 c - Inner Flame Hexes/Fire 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Ring of Flames Charms/Fire 7 (39, 29, D) a +3 leather armour of cold resistance (39, 48, D) a +9 quick blade of electrocution (39, 49, D) a +2 short sword of draining (39, 50, D) a lamp of fire (40, 0, D) a +2 arbalest of flaming a +0 buckler of cold resistance a +3 buckler the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. a +6 ring of intelligence a scroll of immolation a wand of paralysis (8) a potion of ambrosia a +1 mace of protection (40, 1, D) a +0 leather armour a +0 longbow a fan of gales (40, 14, D) a fan of gales (40, 15, D) a +0 robe a +0 mace a lamp of fire (40, 28, D) a +6 quick blade (40, 48, D) a manual of Armour (40, 49, D) a +2 ring mail of poison resistance (41, 1, D) a +0 arbalest a +0 arbalest an uncursed ring of protection from magic (41, 2, D) a cursed +0 leather armour a +0 longbow (41, 14, D) a +0 robe a cursed +3 trident a +0 chain mail of fire resistance (41, 15, D) a +0 robe a +1 dagger of venom a +2 falchion of draining (41, 28, D) a +2 long sword of electrocution (41, 29, D) a book of Alchemy (41, 48, D) an uncursed ring of protection from magic (41, 49, D) the +9 quarterstaff of Zeuliat {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. (41, 50, D) a +4 scythe of slicing a +7 mace of draining (42, 0, D) a +1 dagger of pain (42, 1, D) 4 large rocks a scarf of cloud immunity (42, 15, D) a phial of floods (42, 29, D) a +0 rapier of electrocution (42, 49, D) a +2 quarterstaff of protection (42, 50, D) the ring of Hedonism {rPois AC+3 Int+3 SInv} [ring of protection] It affects your AC (+3). It affects your intelligence (+3). It protects you from poison. It lets you see invisible. (43, 14, D) an uncursed ring of flight (43, 29, D) a +5 shortbow of flaming (43, 48, D) a +7 giant club (43, 49, D) a scroll of brand weapon (43, 50, D) a +5 vampiric scythe Xiostaigh's Grimoire of Creation Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Aura of Abjuration Summoning 5 c - Summon Demon Summoning 5 d - Summon Hydra Summoning 7 (44, 28, D) a book of Unlife (44, 48, D) a book of the Warp (44, 51, D) a +1 antimagic battleaxe (44, 55, D) a +0 trident a scroll of brand weapon (45, 49, D) a +1 hunting sling of flaming (45, 50, D) an uncursed amulet of rage (45, 51, D) a +4 blowgun (46, 48, D) the +3 longbow "Jud Sijie" {freeze, rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. (46, 49, D) a cursed +3 great sword a +5 hunting sling of freezing a +0 robe an uncursed ring of flight (46, 50, D) the cursed +1 scale mail of the Seventy-Seven Mice {rPois rF+} It protects you from fire. It protects you from poison. It has a curse placed upon it. (46, 51, D) a book of Air (46, 52, D) a +4 battleaxe of flaming a +0 chain mail (47, 48, D) a +1 flail of protection (47, 49, D) a +2 scale mail of cold resistance (47, 50, D) a +1 plate armour of poison resistance (47, 51, D) a +1 flail of draining (47, 53, D) a +0 trident (48, 48, D) a phial of floods (48, 49, D) a +0 trident (48, 50, D) a +1 flail of protection (48, 51, D) an uncursed staff of earth (48, 54, D) a +2 demon trident of electrocution (48, 55, D) the +1 halberd "Yrodyvawn" {venom, rC+ Dex+2 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (+2). It protects you from cold. It makes you more stealthy. (49, 0, D) a +0 robe a +0 dagger an uncursed amulet of faith (49, 1, D) a lightning rod (4/4) (49, 12, D) an uncursed staff of poison (49, 24, D) the ring of Intercession {AC+4 Stlth+} [ring of protection] It affects your AC (+4). It makes you more stealthy. the +8 mace "Xuakhled" {speed, +Inv MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. It lets you turn invisible. a +2 ring of slaying a +6 ring of intelligence a +6 ring of dexterity a +0 robe of fire resistance (49, 36, D) an uncursed staff of earth (49, 37, D) the +5 glaive of the Vendetta {chop, rElec Int+3 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It insulates you from electricity. It makes you more stealthy. (49, 48, D) a +2 dagger of venom (49, 49, D) a book of Flames (49, 50, D) a lightning rod (4/4) (49, 52, D) a +3 scythe of distortion (50, 0, D) a +0 animal skin a +0 antimagic glaive (50, 1, D) the cursed +0 plate armour of Limited Liability {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (50, 12, D) a +2 hunting sling of velocity (50, 13, D) a +1 dagger of venom (50, 25, D) a +4 blowgun (50, 36, D) the +1 large shield of Rosinu {rF+ MR+ Str-5 Slay+3} It affects your strength (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It affects your resistance to hostile enchantments. (50, 49, D) an uncursed staff of air (50, 50, D) a +1 scythe of flaming a +3 mace of holy wrath (51, 0, D) a +2 rapier of freezing (51, 1, D) a +0 robe a +4 giant club an uncursed staff of fire (51, 2, D) a +2 shield a +0 plate armour a +4 broad axe of electrocution (51, 12, D) a +0 flail of crushing (51, 13, D) an uncursed staff of cold (51, 24, D) an uncursed staff of wizardry (51, 25, D) a +1 falchion of holy wrath (51, 36, D) a book of the Sky (51, 37, D) a +2 chain mail of fire resistance (51, 48, D) the +1 mace "Jahi" {protect, rPois Dex+7} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+7). It protects you from poison. (51, 49, D) an uncursed ring of fire (51, 50, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (52, 0, D) a +3 vampiric war axe (52, 1, D) a +0 robe a +4 dagger of chaos a +2 helmet of see invisible (52, 2, D) a +0 pair of gloves a +0 cloak of invisibility a +0 rapier of electrocution (52, 4, D) a +0 robe a +1 lajatang of speed (52, 5, D) a +0 plate armour a +0 dire flail (52, 12, D) an uncursed staff of energy (52, 25, D) a +4 scimitar of slicing (52, 36, D) a book of Maledictions (52, 37, D) a crystal ball of energy (52, 48, D) an uncursed staff of earth (52, 49, D) an uncursed staff of conjuration (52, 50, D) an uncursed amulet of the gourmand (53, 0, D) an uncursed staff of power (53, 1, D) a +2 robe of positive energy a +0 flail of protection a +0 flail of draining (53, 24, D) a crystal ball of energy (53, 25, D) a +2 executioner's axe of chopping (53, 36, D) the +5 buckler of the Jolly Beggars {+Fly rElec MR- MP+9} It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you fly. (53, 37, D) a +5 shortbow (53, 48, D) the Compendium of the Toxic Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Poisonous Vapours Poison/Air 2 c - Recall Summoning/Translocation 3 d - Spellforged Servitor Conjuration/Summoning 7 (53, 49, D) a book of Conjurations (53, 50, D) a +4 executioner's axe of freezing (54, 1, D) a +0 ring mail a +0 hand axe an uncursed staff of poison (54, 3, D) a +0 scimitar of flaming (54, 12, D) a lamp of fire (54, 13, D) the +6 arbalest "Damnation" {damnation} (54, 24, D) a lightning rod (4/4) (54, 36, D) +0 ice dragon scales (54, 48, D) a Fen Folio (54, 49, D) 4 scrolls of enchant armour the ring of Yplac {AC+3 Int+3} [ring of protection] It affects your AC (+3). It affects your intelligence (+3). 4 scrolls of enchant weapon the ring "Vuryggel" {rC+ Str+4} [ring of protection from cold] It affects your strength (+4). It protects you from cold. the ring of Disaster {+Fly Dex+2} [ring of flight] It affects your dexterity (+2). It lets you fly. a +3 amulet of reflection (54, 50, D) a +0 shortbow of freezing (55, 1, D) an uncursed amulet of harm (55, 12, D) a +4 arbalest of flaming (59, 8, D) a +0 giant spiked club a +0 giant club (59, 37, D) the +0 shortbow of the Candelabrum {freeze, MP+9} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your magic capacity (+9). (59, 38, D) a +0 giant club (59, 47, D) a +0 quarterstaff of holy wrath (59, 48, D) a manual of Staves (59, 49, D) a +0 cloak of poison resistance (60, 38, D) a +0 giant club (60, 47, D) an uncursed staff of air (60, 48, D) a +2 great mace of protection (60, 49, D) a book of the Sky (61, 0, D) a +0 giant club (61, 8, D) a +4 hunting sling of freezing (61, 16, D) a +1 scimitar a cursed +0 robe a +3 chain mail of fire resistance (61, 27, D) a +1 scimitar of slicing (61, 36, D) an uncursed staff of wizardry (61, 37, D) a +0 club a +1 hunting sling of freezing a fan of gales (61, 38, D) a +0 broad axe a +0 chain mail (61, 39, D) a +0 trident a +0 ring mail (61, 47, D) a +0 helmet of intelligence (61, 48, D) a scroll of fog (61, 49, D) an uncursed amulet of the acrobat (62, 0, D) a +0 giant spiked club the +5 ring mail of the Princess {rPois Regen+ Dex-3} It affects your dexterity (-3). It protects you from poison. It increases your rate of regeneration. (62, 1, D) a +2 long sword of slicing (62, 8, D) a +0 giant club a +0 giant club (62, 9, D) a +0 giant club the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (62, 16, D) a +0 robe (62, 26, D) a +1 dagger of electrocution a +0 leather armour a +0 hand axe (62, 28, D) a +0 dagger a +0 robe (62, 36, D) a +1 hand crossbow of velocity (62, 37, D) a +0 long sword a +3 plate armour of cold resistance a book of Flames (62, 47, D) a +2 rapier of draining (62, 48, D) an uncursed staff of cold (62, 49, D) a +1 short sword of holy wrath (63, 0, D) a cursed staff of earth (63, 8, D) a +0 giant spiked club a +0 giant club (63, 17, D) an uncursed staff of death (63, 26, D) a +2 hand axe of freezing a +0 leather armour a +0 trident (63, 27, D) +0 ice dragon scales (63, 36, D) an uncursed amulet of faith (63, 37, D) a +0 giant club a +1 hand crossbow of flaming (63, 38, D) a +0 dagger (63, 48, D) a +3 rapier of freezing (64, 16, D) a +4 war axe (64, 26, D) a +0 short sword a +0 plate armour (64, 27, D) a +1 dagger of venom a +0 robe an uncursed staff of death (64, 47, D) a book of Beasts (64, 48, D) a +1 flail of protection (64, 49, D) a cursed staff of earth (64, 50, D) a +3 arbalest of freezing (65, 17, D) a +4 broad axe of chopping a +0 robe (65, 28, D) a cursed -2 dagger a +0 leather armour (65, 47, D) an uncursed staff of air (65, 48, D) the cursed +0 quarterstaff of Fate {flame, MP+9 Str+6 Int-5 Dex+4 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It affects your intelligence (-5). It affects your dexterity (+4). It affects your magic capacity (+9). It makes you less stealthy. It has a curse placed upon it. (65, 49, D) an uncursed ring of protection from magic (65, 50, D) Taroech's Papyrus of Boosting Orientation Spells Type Level a - Song of Slaying Charms 2 b - Swiftness Charms/Air 2 c - Blink Translocation 2 d - Spectral Weapon Hexes/Charms 3 e - Recall Summoning/Translocation 3 f - Disjunction Translocation 8 (66, 48, D) the Guide on Lucky Changing Spells Type Level a - Infusion Charms 1 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Alistair's Intoxication Transmutation/Poison 5 d - Blade Hands Transmutation 5 (66, 49, D) a cursed staff of cold (66, 51, D) the ring of the Butterfly {SInv Stlth+} [ring of see invisible] It lets you see invisible. It makes you more stealthy. the ring "Aceoh" {rF+ rC- AC+1 Int+3} [ring of protection] It affects your AC (+1). It affects your intelligence (+3). It protects you from fire. It makes you vulnerable to cold. 4 scrolls of enchant armour 2 phantom mirrors 2 scrolls of brand weapon (67, 0, D) a +0 shortbow (67, 48, D) the cursed +1 mace of the Boiling Point {drain, Fragile rC+++ rN+ SInv} A truly terrible weapon, it drains the life of those it strikes. It renders you almost immune to cold. It protects you from negative energy. It lets you see invisible. It will be destroyed if unequipped. It has a curse placed upon it. (67, 50, D) a ring "Lexkaihu" {rC+ MR- Str+4 Dex+4 Stlth-} [ring of strength] It affects your strength (+4). It affects your dexterity (+4). It protects you from cold. It affects your resistance to hostile enchantments. It makes you less stealthy. (68, 47, D) a +0 scale mail of cold resistance (68, 48, D) a +1 scale mail of magic resistance (68, 49, D) a +0 hunting sling of flaming (68, 50, D) a lamp of fire (69, 0, D) a +0 arbalest an uncursed staff of energy (69, 1, D) a +0 arbalest (69, 47, D) a +2 war axe of freezing (69, 48, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (69, 49, D) an uncursed staff of cold (69, 50, D) a +5 trident of holy wrath (70, 8, D) an uncursed ring of resist corrosion (70, 10, D) a +3 flail (70, 36, D) an uncursed staff of cold (70, 37, D) the cursed +1 short sword of the Unliving {vamp, MR- Str+4 Int+4 Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (70, 47, D) an uncursed ring of wizardry (70, 49, D) a +1 battleaxe of freezing (71, 10, D) a +0 mace a +0 leather armour a +0 falchion (71, 16, D) a +0 quarterstaff (71, 17, D) an uncursed staff of death (71, 20, D) a +5 trident of protection (71, 36, D) a +3 hunting sling of flaming (71, 37, D) a +3 bardiche of freezing (71, 47, D) an uncursed staff of air (71, 48, D) a potion of might (71, 49, D) a fan of gales (72, 8, D) a lightning rod (4/4) (72, 9, D) a +0 dagger a +0 robe the Reference Book on Earthen Moulding Spells Type Level a - Passwall Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Petrify Transmutation/Earth 4 d - Alistair's Intoxication Transmutation/Poison 5 e - Hydra Form Transmutation 6 (72, 15, D) a +6 ring of strength a +6 ring of dexterity (72, 16, D) a +2 broad axe of chopping (72, 17, D) a +4 scale mail of cold resistance (72, 21, D) a cursed +0 quarterstaff a +0 robe (72, 29, D) a +0 robe a +0 short sword (72, 47, D) a +1 mace of draining (72, 48, D) a +4 hand crossbow of flaming (72, 49, D) the cursed +0 dagger of Vunkary {protect, rElec rC- Int+3} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+3). It makes you vulnerable to cold. It insulates you from electricity. It has a curse placed upon it. (73, 1, D) a +2 trident of piercing (73, 17, D) a +1 war axe of distortion (73, 30, D) a +0 robe a +0 short sword (73, 36, D) a lightning rod (4/4) (73, 37, D) a lightning rod (4/4) (73, 47, D) a cursed -2 ring of intelligence (73, 48, D) an uncursed staff of power (73, 49, D) a sack of spiders (74, 47, D) a scroll of brand weapon (74, 48, D) an uncursed staff of air (74, 49, D) a book of Air (75, 1, D) a +0 dagger a +0 robe