MordorOrchid the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 0, D) a +2 trident of freezing (19, 16, D) a +2 morningstar of freezing (19, 17, D) an uncursed ring of magical power (19, 32, D) a book of the Dragon (19, 33, D) a box of beasts (20, 1, D) the +4 long sword "Bant" {antimagic, rPois Int+3 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+3). It protects you from poison. It makes you more stealthy. (20, 17, D) an uncursed staff of death (20, 32, D) a +0 quarterstaff (20, 33, D) the Disquisition on Enchanting Arcane Weapons Spells Type Level a - Confusing Touch Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Conjure Flame Conjuration/Fire 3 d - Force Lance Conjuration/Translocation 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Bolt of Fire Conjuration/Fire 6 (21, 16, D) a +3 quick blade (21, 17, D) an uncursed staff of earth (21, 32, D) a +0 spear (21, 33, D) a +0 chain mail of magic resistance (21, 34, D) an uncursed staff of power (22, 0, D) an uncursed staff of death (22, 1, D) the +5 chain mail "Zishru" {Str+2} It affects your strength (+2). (22, 16, D) a +1 dagger of venom (22, 17, D) an uncursed staff of fire (22, 32, D) a fan of gales (22, 33, D) a +3 triple crossbow of freezing (22, 34, D) a +2 hand axe of pain (23, 0, D) a fan of gales (23, 16, D) a +5 quarterstaff (23, 17, D) a fan of gales (23, 32, D) the +8 arbalest of Terra Nullius {penet, Fragile rElec Int+7} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+7). It insulates you from electricity. It will be destroyed if unequipped. (23, 33, D) a phantom mirror (23, 34, D) a +0 ring mail of fire resistance (24, 1, D) a +2 shortbow of freezing (24, 16, D) the +9 plate armour of Satisfaction {rC++ rCorr Str-3 Int+4} It affects your strength (-3). It affects your intelligence (+4). It greatly protects you from cold. It provides partial protection from all sources of acid and corrosion. (24, 32, D) a +1 ring mail of cold resistance (24, 33, D) a +1 flail of protection (24, 34, D) a +0 buckler (24, 37, D) 54 gold pieces (unseen) (25, 1, D) an uncursed ring of poison resistance (25, 4, D) the +2 quarterstaff "Ciodacoz" {freeze, -Tele Str+2 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (+2). It prevents most forms of teleportation. (25, 16, D) a +1 pair of gloves of dexterity a fan of gales (25, 17, D) the cursed +0 leather armour of the Harvest Moon {SInv} It lets you see invisible. It has a curse placed upon it. (25, 32, D) an uncursed amulet of rage (25, 33, D) an uncursed staff of energy (25, 34, D) an uncursed staff of cold (26, 0, D) an uncursed staff of fire (26, 1, D) a +0 hand axe of venom (26, 16, D) a +1 dagger of protection (26, 17, D) a +0 flail of crushing (26, 32, D) a +4 dire flail of protection (26, 33, D) an uncursed staff of death (26, 34, D) a phantom mirror (27, 0, D) the +4 rapier of the Salmon {pierce, +Inv rPois} It inflicts extra damage upon your enemies. It protects you from poison. It lets you turn invisible. (27, 1, D) the +4 scale mail of Kleptomania {+Fly} It lets you fly. (27, 16, D) the +0 ring mail "Xurotz" {-Cast Str+4} It affects your strength (+4). It prevents spellcasting. (27, 32, D) a +0 scimitar of holy wrath (27, 33, D) an uncursed staff of earth (28, 0, D) a +5 falchion of holy wrath (28, 16, D) the cursed +1 scale mail of the Maze {+Fly rC+} It protects you from cold. It lets you fly. It has a curse placed upon it. (28, 17, D) a book of Changes (28, 32, D) an uncursed ring of magical power (28, 33, D) an uncursed staff of earth (29, 16, D) the +1 quarterstaff "Ikloshrai" {crush, rPois rF+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. (29, 32, D) a +3 rapier of venom (29, 33, D) a +0 vampiric trident (35, 15, D) a +4 antimagic spear (35, 28, D) the cursed +1 robe "Zoann" {-Tele rElec Str+4 Slay+5} It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It insulates you from electricity. It prevents most forms of teleportation. It has a curse placed upon it. (35, 29, D) the +3 fire dragon scales of Quantum Leap {rF++ rC- Int+3 Slay+2} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It greatly protects you from fire. It makes you vulnerable to cold. (36, 0, D) a book of Frost (36, 1, D) a +2 trident of freezing the +3 long sword "Ydiuwut" {slice, +Blink} It inflicts extra damage upon your enemies. It lets you blink. (36, 14, D) a +1 long sword of holy wrath (36, 15, D) a cursed staff of death (36, 28, D) 2 large rocks a +4 arbalest of freezing (36, 29, D) 3 large rocks an uncursed staff of energy (36, 30, D) 2 large rocks (36, 35, D) a large rock (37, 0, D) a lamp of fire (inert) (37, 14, D) a +1 lajatang of speed (37, 15, D) an uncursed staff of summoning (37, 28, D) a large rock the +4 glaive of Lafaeg {drain, rF+ Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It protects you from fire. (37, 29, D) a large rock an uncursed ring of see invisible (37, 31, D) a large rock (37, 32, D) a +0 giant club (38, 0, D) an uncursed staff of power (38, 1, D) a +5 vampiric hand axe (38, 14, D) a +2 battleaxe of chopping (38, 28, D) a large rock a cursed ring of attention (38, 29, D) 2 large rocks a +0 quarterstaff of protection (38, 30, D) a +0 giant club a +0 giant club 3 large rocks (38, 31, D) a +0 giant club a +0 giant spiked club 2 large rocks a +0 giant club a +0 giant spiked club (39, 0, D) a +3 vampiric halberd (39, 1, D) a fan of gales (39, 14, D) a crystal ball of energy (39, 28, D) an uncursed staff of cold (39, 29, D) 2 large rocks (39, 31, D) a large rock (39, 32, D) 4 large rocks (40, 1, D) an uncursed staff of power (40, 4, D) a cursed +0 spear a +0 robe (40, 14, D) a +4 blowgun (40, 15, D) an uncursed staff of air (40, 28, D) an uncursed staff of summoning (40, 29, D) a +0 giant spiked club a +0 giant spiked club a +0 chain mail of cold resistance (40, 30, D) a +2 battleaxe of freezing 4 large rocks (41, 0, D) the cursed +1 long sword of the Saviour {pain, Str+3 Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It affects your dexterity (+3). It has a curse placed upon it. (41, 1, D) an uncursed staff of air (41, 14, D) a +2 scale mail of poison resistance (41, 15, D) the +1 fire dragon scales "Ahuankadgh" {rF++ rC- MR+ Dex-3 SInv} It affects your dexterity (-3). It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you see invisible. (41, 28, D) a +3 dagger of venom (41, 29, D) an uncursed staff of fire (41, 30, D) a large rock (41, 31, D) a +0 giant club (42, 0, D) an uncursed staff of death (42, 1, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 robe (42, 14, D) the ring of Monotheism {-Tele Int+6 Slay+2 Stlth+} [ring of intelligence] It affects your intelligence (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It prevents most forms of teleportation. It makes you more stealthy. (42, 15, D) an uncursed ring of fire (42, 28, D) an uncursed staff of earth (42, 29, D) the +8 hand axe "Juhituf" {vamp, +Inv Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It lets you turn invisible. (43, 14, D) a +2 ring of slaying (43, 15, D) a +1 scimitar of slicing (43, 28, D) a +2 buckler of cold resistance (44, 28, D) a +1 rapier of protection (45, 34, D) a large rock (48, 39, D) 2 large rocks (49, 5, D) a +0 leather armour a +6 spear of piercing (49, 24, D) a +3 ring mail of fire resistance (49, 37, D) a +2 plate armour of poison resistance (49, 38, D) 2 large rocks (49, 39, D) a +0 longbow (49, 40, D) a javelin (50, 0, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (50, 1, D) a +2 hand crossbow of freezing (50, 12, D) a lamp of fire (inert) (50, 24, D) an uncursed staff of poison (50, 25, D) a +0 great sword of flaming (50, 37, D) the +1 ring mail "Facet" {-Tele Int+7} It affects your intelligence (+7). It prevents most forms of teleportation. (50, 38, D) a +0 spear 13 poisoned javelins a cursed +0 leather armour 4 large rocks (50, 39, D) a +0 spear a +2 longbow of flaming 10 javelins a +0 leather armour (50, 41, D) 2 large rocks a javelin (50, 43, D) a javelin 2 large rocks an arrow (50, 44, D) 2 large rocks (51, 2, D) a large rock (51, 3, D) a large rock (51, 4, D) a cursed +0 leather armour a +1 trident of venom a +3 trident of piercing a +0 robe a large rock (51, 5, D) a +0 robe a +3 rapier of draining (51, 13, D) a +5 battleaxe of electrocution (51, 24, D) a +1 halberd of protection (51, 25, D) a lamp of fire (inert) (51, 36, D) an uncursed staff of earth (51, 38, D) 2 poisoned javelins (51, 39, D) 3 large rocks (51, 44, D) a large rock (52, 0, D) a +3 flail of crushing (52, 1, D) a +2 short sword of electrocution (52, 4, D) a +0 robe a +1 rapier of speed (52, 12, D) an uncursed staff of summoning (52, 13, D) an uncursed ring of magical power (52, 24, D) a +1 ring mail of cold resistance (52, 25, D) a +0 flail of protection (52, 37, D) the +6 arbalest "Reypsoh" {elec, rF+ MR+ SInv Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. (52, 38, D) a +0 longbow a +0 shortbow (53, 1, D) a +2 ring mail of poison resistance (53, 4, D) a large rock 4 javelins (53, 12, D) a +2 chain mail of cold resistance (53, 24, D) a +3 ring mail of poison resistance (53, 31, D) the +7 trident of Watchfulness {venom, rPois rF- rN+ Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. (53, 32, D) the +10 battleaxe of Articulation {chop, rPois Str+2 Int-2 Dex+8} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (-2). It affects your dexterity (+8). It protects you from poison. (53, 36, D) the +3 scale mail "Ecounufo" {rElec MR- Int+4} It affects your intelligence (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. (53, 37, D) the +6 hunting sling "Buss" {speed, +Inv Str+2 Int+3 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your intelligence (+3). It lets you turn invisible. It makes you more stealthy. (53, 38, D) 4 large rocks (54, 0, D) a +4 short sword of draining (54, 1, D) a lightning rod (4/4) (54, 3, D) a +0 leather armour 11 javelins a +0 spear (54, 12, D) a +2 vampiric short sword (54, 13, D) a book of Death (54, 25, D) a +3 scimitar of flaming (54, 38, D) a poisoned javelin (55, 0, D) a fan of gales (55, 1, D) the +1 morningstar of Absolution {vamp, rPois} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. (55, 2, D) a +0 trident (55, 13, D) a +2 hand axe of electrocution (55, 35, D) a +2 mace of crushing (57, 40, D) 2 large rocks (59, 36, D) a +2 whip of draining (59, 37, D) a +2 leather armour of magic resistance (59, 41, D) a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant club (59, 42, D) 2 large rocks (60, 37, D) a fan of gales (60, 39, D) 3 large rocks (60, 40, D) a +0 giant club a +0 giant spiked club (60, 41, D) a +0 giant club a +0 giant club (60, 42, D) a +0 giant club a +0 giant club (60, 43, D) a large rock (61, 0, D) a +0 hunting sling of flaming (61, 16, D) a +4 scimitar of slicing (61, 36, D) a +0 great mace of protection (61, 37, D) a phial of floods (inert) (62, 8, D) a +2 whip of draining (62, 9, D) a +0 hand crossbow of flaming (62, 16, D) a cursed ring of attention (62, 17, D) a +4 great mace of protection (62, 30, D) a +0 scale mail a +0 war axe (62, 32, D) a +0 shield a +0 plate armour a +2 falchion of electrocution (62, 36, D) a +2 shortbow of freezing (62, 37, D) a +3 ring of intelligence (63, 0, D) the cursed +0 plate armour of Ashenzari's Approval {+Blink rF+ Int-5 SInv} It affects your intelligence (-5). It protects you from fire. It lets you see invisible. It lets you blink. It has a curse placed upon it. (63, 8, D) a fan of gales (63, 17, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (63, 26, D) a +4 ring of dexterity (63, 27, D) a book of Frost (63, 32, D) a +1 chain mail of fire resistance a +3 long sword of protection (63, 33, D) a bolt (63, 36, D) a crystal ball of energy (63, 37, D) a cursed -3 ring of dexterity (64, 16, D) a cursed ring of attention (64, 28, D) 14 bolts a +0 arbalest (64, 33, D) a +0 plate armour a +0 great mace (65, 28, D) 26 bolts a cursed -3 arbalest (67, 0, D) a +0 dagger (67, 43, D) a large rock (68, 0, D) a lightning rod (4/4) (68, 2, D) a +1 short sword of venom a +0 robe (69, 2, D) a +5 hand axe of chopping a +0 robe (70, 8, D) a lightning rod (4/4) (70, 9, D) a +2 scale mail of fire resistance (70, 36, D) a cursed amulet of guardian spirit (70, 37, D) a +0 trident an uncursed ring of protection from cold (71, 8, D) a lamp of fire (inert) (71, 16, D) an uncursed ring of protection from cold (71, 17, D) a +0 dagger a +0 robe a book of Flames (71, 27, D) a +1 halberd of chopping (71, 37, D) a +2 ring of strength (71, 40, D) a +0 shortbow a +0 trident (71, 41, D) a +3 scimitar of distortion (71, 42, D) a large rock (72, 8, D) a cursed staff of energy (72, 9, D) an uncursed staff of death (72, 16, D) a crystal ball of energy (72, 17, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (72, 18, D) a +0 dagger a +0 robe (72, 26, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (72, 27, D) an uncursed staff of fire (72, 36, D) a lightning rod (4/4) (72, 37, D) a +1 dagger of draining (72, 40, D) a +0 trident 5 tomahawks (72, 43, D) 2 large rocks (73, 17, D) a cursed -2 hand axe a +0 leather armour (73, 20, D) a +2 flail of holy wrath a +0 plate armour (73, 26, D) a cursed -2 ring of protection (73, 36, D) a +2 double sword of protection (73, 39, D) a +0 trident (73, 40, D) 4 large rocks (75, 1, D) a +1 robe of fire resistance