MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (35, 0, D) the +7 crystal plate armour of the Untouchables {*Corrode rN+ Slay+3 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. It may corrode you when you take damage. It makes you more stealthy. (35, 14, D) a book of Annihilations (35, 15, D) the +6 flail of Greed {crush, rElec rF++ Int-5} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It greatly protects you from fire. It insulates you from electricity. (36, 0, D) the ring of Qazlal's Reproof {*Slow rF- Str+8 Int+5 Stlth+} [ring of intelligence] It affects your strength (+8). It affects your intelligence (+5). It makes you vulnerable to fire. It may slow you when you take damage. It makes you more stealthy. (36, 1, D) a lightning rod (4/4) (36, 14, D) the ring "Nuripi Vewukh" {Fire Str+2} [ring of fire] It enhances your fire magic. It affects your strength (+2). It protects you from fire. It makes you vulnerable to cold. (36, 15, D) an uncursed staff of cold (37, 0, D) the +5 broad axe of the Jester {speed, rPois MR+ MP-9} Attacks with this weapon are significantly faster. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). (37, 1, D) a lightning rod (4/4) (37, 14, D) an uncursed staff of conjuration (37, 15, D) a +1 trident of flaming (38, 0, D) a manual of Staves (38, 14, D) the cursed +0 short sword of Moderation {flame, Str-4 Int+8 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It affects your intelligence (+8). It affects your dexterity (+4). It has a curse placed upon it. (38, 15, D) a fan of gales (39, 0, D) a +2 ring of protection an uncursed ring of protection from fire the amulet of Oqay {Acrobat rN+++ Int-5 Slay-5 SInv} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your intelligence (-5). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It renders you almost immune to negative energy. It lets you see invisible. a book of Air (39, 1, D) a +2 short sword of draining (39, 15, D) a phial of floods (40, 0, D) a phial of floods (40, 1, D) a crystal ball of energy (40, 14, D) a phial of floods (40, 15, D) an uncursed staff of death (41, 0, D) an uncursed staff of death (41, 1, D) an uncursed staff of earth (41, 14, D) an uncursed staff of conjuration (41, 15, D) an uncursed staff of cold (42, 0, D) a phial of floods (42, 1, D) an uncursed staff of poison (42, 15, D) a book of Misfortune (43, 14, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. (43, 15, D) an uncursed staff of cold (49, 20, D) a +0 great sword a +0 chain mail (49, 24, D) an uncursed staff of death (49, 36, D) an uncursed staff of conjuration (49, 37, D) a +1 arbalest of flaming (49, 40, D) a +0 demon whip (49, 41, D) a +5 broad axe of flaming a +0 chain mail (50, 1, D) the +9 quarterstaff of Sloth {vamp, Str+7} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+7). (50, 12, D) a +4 short sword (50, 13, D) The Papyrus of Greatest Risks and Utility Spells Type Level a - Tornado Air 9 (50, 19, D) a +0 robe a +0 dagger (50, 25, D) an uncursed staff of conjuration (50, 36, D) a +0 cloak of magic resistance (51, 0, D) a +0 ring mail of poison resistance (51, 1, D) a lamp of fire (inert) (51, 19, D) a +0 robe (51, 20, D) an uncursed staff of fire a +0 robe (51, 36, D) a +2 halberd of freezing (51, 37, D) a +2 pair of boots of stealth (51, 40, D) a +1 broad axe a +0 plate armour (52, 1, D) a +0 cloak of magic resistance (52, 18, D) a +3 plate armour of positive energy a +2 rapier of draining (52, 24, D) a phial of floods (52, 25, D) an uncursed staff of air (52, 36, D) an uncursed staff of power (52, 37, D) the +1 hunting sling "Zora Vor" {venom, rF- rN+ Int+6} It poisons the ammo it fires. It affects your intelligence (+6). It makes you vulnerable to fire. It protects you from negative energy. (53, 0, D) an uncursed staff of wizardry (53, 12, D) the +4 ring mail of Peles {Str+6 Int-4 Dex+6} It affects your strength (+6). It affects your intelligence (-4). It affects your dexterity (+6). (53, 36, D) a +1 leather armour of poison resistance (53, 37, D) a fan of gales (54, 0, D) a +2 morningstar of protection (54, 1, D) a +0 trident of freezing (54, 12, D) an uncursed staff of conjuration (54, 24, D) a +1 hand axe of flaming (54, 36, D) a +3 falchion of slicing (55, 0, D) a fan of gales (55, 12, D) a +0 robe (55, 24, D) a +2 ring mail of poison resistance (59, 36, D) a crystal ball of energy (60, 36, D) a +0 robe (60, 40, D) a +4 morningstar the +5 chain mail of the Spider Nest {Int+2} It affects your intelligence (+2). (60, 44, D) a +0 war axe of draining a +0 chain mail (61, 0, D) an uncursed staff of summoning (61, 16, D) an uncursed amulet of faith (61, 26, D) a +2 rapier of venom (61, 41, D) a +0 short sword (62, 0, D) an uncursed staff of conjuration (62, 1, D) an uncursed staff of death (62, 10, D) a +0 dagger a +0 robe (62, 17, D) a +0 long sword a +0 rapier a lightning rod (4/4) (62, 18, D) a +0 short sword (62, 26, D) the Tome of Malediction Spells Type Level a - Corona Hexes 1 b - Confuse Hexes 3 c - Inner Flame Hexes/Fire 3 d - Portal Projectile Hexes/Translocation 3 e - Invisibility Hexes 6 (62, 27, D) an uncursed ring of ice (62, 32, D) a +0 battleaxe a +0 robe (62, 36, D) a +1 scale mail of cold resistance (62, 37, D) a +3 chain mail of positive energy (63, 0, D) an uncursed staff of fire (63, 10, D) a +0 long sword the +9 hand crossbow "Zigethub" {freeze, Str+2 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It makes you more stealthy. a +0 scale mail (63, 16, D) a +1 helmet of see invisible (63, 17, D) a +0 long sword a +0 leather armour a +0 buckler a +2 dagger of draining (63, 18, D) 2 arrows (63, 26, D) a +2 leather armour of fire resistance (63, 27, D) a +0 mace (63, 31, D) the +5 demon whip "Ytudymef" {slash, rF+ rC+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from cold. a +0 robe (63, 36, D) a +1 ring mail of poison resistance (63, 37, D) the +3 helmet of the End {Dex+8} It affects your dexterity (+8). (64, 16, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (64, 18, D) a +2 short sword of venom a +0 shortbow (64, 27, D) an uncursed staff of fire (64, 33, D) a +0 dire flail the cursed +3 hand crossbow "Huteug" {venom, rN+ MR++ MP-9} It poisons the ammo it fires. It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It has a curse placed upon it. (65, 26, D) a manual of Staves (68, 0, D) the cursed +0 ring mail "Taal" {Str+6} It affects your strength (+6). It has a curse placed upon it. (69, 0, D) a +2 buckler of protection (69, 36, D) a +2 plate armour of poison resistance (70, 8, D) a +2 glaive of venom (70, 9, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (70, 12, D) an uncursed staff of conjuration a cursed +0 robe (70, 29, D) a +0 trident (71, 8, D) a +2 buckler a +0 dagger (71, 12, D) a +0 short sword a +0 robe (71, 17, D) a +1 shortbow of freezing (71, 26, D) the +3 leather armour "Qeet" {Dex+4} It affects your dexterity (+4). (71, 29, D) a +0 trident (71, 36, D) a +2 shortbow of freezing (71, 37, D) a phial of floods (72, 9, D) a +2 leather armour of poison resistance (72, 16, D) a lightning rod (4/4) (72, 26, D) a +1 chain mail of poison resistance a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (72, 29, D) a +0 trident (72, 30, D) a +0 trident (72, 36, D) a +2 falchion of electrocution (73, 1, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (73, 16, D) a +2 dire flail of protection (73, 17, D) the +9 quarterstaff of Lixzua {crush, +Fly rC+ Dex+6 Stlth-} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It protects you from cold. It lets you fly. It makes you less stealthy. (73, 27, D) a cursed staff of fire (73, 29, D) a +0 trident (73, 36, D) a +3 broad axe of flaming (73, 37, D) a +1 hand axe of chopping (74, 29, D) a +0 shortbow (75, 1, D) the +7 hunting sling of the King {velocity, *Corrode Int+6} Any stone fired from it inflicts extra damage. It affects your intelligence (+6). It may corrode you when you take damage.