MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 36, D) a book of Fire (59, 37, D) the cursed +1 glaive of the Shoals {pain, rF- rN+ Str+3 Dex+8} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It affects your dexterity (+8). It makes you vulnerable to fire. It protects you from negative energy. It has a curse placed upon it. (60, 36, D) a +2 plate armour of positive energy (60, 37, D) a book of Transfigurations (61, 1, D) a +0 short sword (61, 8, D) the +9 long sword of the Ten Stars {slice, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (61, 26, D) an uncursed ring of poison resistance (61, 27, D) a +0 trident (61, 36, D) a +1 scale mail of fire resistance (61, 37, D) an uncursed staff of fire (61, 42, D) 99 gold pieces (unseen) (62, 0, D) a +0 robe (62, 8, D) a +4 hand axe of electrocution (62, 16, D) a crystal ball of energy (62, 27, D) an uncursed staff of conjuration (62, 36, D) a +0 dagger (62, 37, D) an uncursed staff of conjuration (62, 42, D) 72 gold pieces (unseen) (63, 0, D) a +0 shortbow of flaming (63, 1, D) a +0 hand axe (63, 2, D) a +0 club (63, 16, D) a +0 large shield of poison resistance (63, 26, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. a +0 shortbow the cursed +0 hat of Ennui {rCorr Str-3 Dex+2} It affects your strength (-3). It affects your dexterity (+2). It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (63, 27, D) a +3 shortbow the +9 hand axe of Fuoproz {chop, +Blink rC+++ Str-3 Int+3} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your intelligence (+3). It renders you almost immune to cold. It lets you blink. (63, 29, D) a +0 trident (63, 33, D) an arrow (63, 36, D) a cursed staff of air (63, 37, D) a +2 arbalest of freezing (65, 26, D) an uncursed ring of magical power (68, 0, D) a +3 broad axe of electrocution (69, 0, D) a +2 robe (69, 36, D) a lightning rod (4/4) (70, 8, D) a lightning rod (4/4) (70, 19, D) a +0 trident 4 tomahawks (70, 20, D) a large rock (70, 36, D) a +2 trident of protection (70, 37, D) an uncursed staff of death (70, 41, D) a +3 hand crossbow of flaming (71, 8, D) a +6 ring of intelligence a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity an uncursed staff of energy (71, 9, D) a +0 war axe (71, 16, D) a scroll of brand weapon (71, 20, D) 3 large rocks (71, 27, D) a +5 morningstar of venom (72, 22, D) a large rock (72, 23, D) a tomahawk (72, 27, D) a +2 spear of venom (72, 36, D) a +4 trident of protection (73, 16, D) an uncursed amulet of the acrobat (73, 17, D) an uncursed staff of energy (73, 27, D) a +2 whip of venom (73, 36, D) an uncursed staff of cold (73, 37, D) the +4 broad axe of Fate {protect, Dex+3} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+3).